Search found 72 matches

by Outtagum
Sat Jan 13, 2018 6:17 am
Forum: Off-Topic
Topic: RotT Editor That Works Today?
Replies: 1
Views: 406

RotT Editor That Works Today?

I've been looking around for an editor for Rise of the Triad but every one I've tried fails to run on Windows 10 Pro. I presume most of them are 16 bit and, so, Windows 10 hates them... Ideally, I'm looking for one with the simplicity of the old "drag a square and drop textures" editors but anything ...
by Outtagum
Fri Jan 12, 2018 3:48 pm
Forum: Levels
Topic: [ECWolf] ECWolf Mod Releases 1/2015-4/2015
Replies: 19
Views: 11206

Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015

Sorry for the bump, but how does one load mods with ECWolf?
by Outtagum
Wed Jan 10, 2018 2:30 pm
Forum: Requests
Topic: [Voice Acting Request] The Netronian Empire Needs You!
Replies: 21
Views: 3212

Re: [Voice Acting Request] The Netronian Empire Needs You!

PM'd you regarding Eilidh. :)
by Outtagum
Mon Jan 08, 2018 12:39 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3215
Views: 702849

Re: [Blade of Agony] New shots of Chapter 3 | p156

Windows Defender keeps telling me there's a trojan in the BoA zip file... Anyone else getting this?
by Outtagum
Fri Dec 29, 2017 7:19 am
Forum: TCs, Full Games, and Other Projects
Topic: Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v.1.0 - UPDATE in 2023?
Replies: 41
Views: 16971

Re: Wolfenstein: Machines of Death - TC - Beta v.1

Loving your work, dude. I was wondering, do you have any plans for making any RoTT style maps or mods. We haven't had anything really since Return of the Triad from 7(!) years ago.

Regardless, like I say, loving your work. Thanks for sharing the OG love. :)
by Outtagum
Wed Dec 27, 2017 5:05 pm
Forum: Shaders
Topic: Troo Cullers v2.5 - 24bit DooM only demo.
Replies: 12
Views: 17047

Re: Troo Cullers v1.1

Ooh, culler me interested in that reflection thingy... :)
by Outtagum
Sat Dec 23, 2017 7:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
Replies: 566
Views: 114755

Re: [Hexen] Serpent: Resurrection [New version 09/2017]

Hi. I'd love to try out your mod but the text and HUD are just too small for me to read. I'm using GZD 3.2.4 and I've put all the sliders in the HUD scaling options right up to 8 but nothing in-game seems to change scale. Is this a bug or am I missing something (most likely the latter!)? My desktop ...
by Outtagum
Wed Dec 20, 2017 5:05 am
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 164086

Re: D4T v2.1 (Final Version Released 07-19-17)

Most definitely busy with our other project. Dont expect any update until 2018. And congrats for the bday in advance ;) I kinda figured that to be the case. That's some project you've got on your hands! Thanks for the reply and thanks for the birthday wishes... I'm sure I'll find something else to ...
by Outtagum
Tue Dec 19, 2017 1:30 pm
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 164086

Re: D4T v2.1 (Final Version Released 07-19-17)

Oh hey. Thanks a lot for the support. I dont think we'll make it in the top 100, but then againt, the fact that people keep joining our weekly MP sessions, and that there's still a lot of interest in it, makes us rather happy. We still have bugs to fix in here, and now with these kind words I feel ...
by Outtagum
Sat Dec 02, 2017 4:17 pm
Forum: Graphic/Audio Patches
Topic: [WIP] Doom 64-inator
Replies: 55
Views: 23089

Re: [WIP] Doom 64-inator

Glaice wrote:I'd just prefer the enemies, sounds and music to be optional replacements since I use a bunch of other mods.
Me too. This looks like a great mod but it would be nice to able to mix and match with others. :)
by Outtagum
Sat Nov 11, 2017 12:39 pm
Forum: Graphic/Audio Patches
Topic: Reikall's Voxels.
Replies: 105
Views: 57285

Re: Yet another voxel project - Doom, Raven, Strife

I don't have much time but I felt compelled to make a quick post to say well done so far on the Heretic voxels. I've only played for a wee while but what I've seen are really good. Here's hoping you can find a way to orientate the voxel models as you like. :)
by Outtagum
Sat Nov 04, 2017 5:06 am
Forum: Gameplay Mods
Topic: Re: [v2.1.1] Eriguns - Now with 100% more SWORDS!
Replies: 109
Views: 58653

Re: Re: [v2.2.0] Eriguns - Viva la ZScript!

Thanks for replying. Now to get back to shooting baddies with shiny new weapons. :)

EDIT: Not sure how bothered you are about compatibility but one can't escape the prison cell in map 01 of HUMP because you need to shoot the switch. Just thought I'd mention it. :)
by Outtagum
Fri Nov 03, 2017 1:38 pm
Forum: Gameplay Mods
Topic: Re: [v2.1.1] Eriguns - Now with 100% more SWORDS!
Replies: 109
Views: 58653

Re: Re: [v2.2.0] Eriguns - Viva la ZScript!

I have a quick question. What is the 'proper' name for the Soul Bomb in Eriguns2?

In normal Heretic I bind a controller to use the Time Bomb of the Ancients like this: BIND PAD_X "USE ARTITIMEBOMB"

How would I do the same for the Soul Bomb?
by Outtagum
Thu Nov 02, 2017 4:34 am
Forum: Gameplay Mods
Topic: Re: [v2.1.1] Eriguns - Now with 100% more SWORDS!
Replies: 109
Views: 58653

Re: Re: [v2.2.0] Eriguns - Viva la ZScript!

YES! I just had a super quick blast with this and Heretic before diving out the door to work. This is great fun. Setting fire to the gargoyles is particularly satisfying although picking up the beating heart weapon as Corvus laughs is pretty close! Can't wait to get home tonight and get stuck in ...
by Outtagum
Mon Oct 23, 2017 5:05 am
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] Skulldash: Expanded Edition
Replies: 22
Views: 5818

Re: [RELEASE] Skulldash: Expanded Edition

I've only just got around to dabbling in this mod. It's a lot of fun and very polished. I wonder, though, if it's possible to add a slider for changing the alpha for the the HUD background. It's often quite hard for me to reading my time while in game. :)

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