Search found 72 matches
- Sat Jan 13, 2018 6:17 am
- Forum: Off-Topic
- Topic: RotT Editor That Works Today?
- Replies: 1
- Views: 406
RotT Editor That Works Today?
I've been looking around for an editor for Rise of the Triad but every one I've tried fails to run on Windows 10 Pro. I presume most of them are 16 bit and, so, Windows 10 hates them... Ideally, I'm looking for one with the simplicity of the old "drag a square and drop textures" editors but anything ...
- Fri Jan 12, 2018 3:48 pm
- Forum: Levels
- Topic: [ECWolf] ECWolf Mod Releases 1/2015-4/2015
- Replies: 19
- Views: 11206
Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015
Sorry for the bump, but how does one load mods with ECWolf?
- Wed Jan 10, 2018 2:30 pm
- Forum: Requests
- Topic: [Voice Acting Request] The Netronian Empire Needs You!
- Replies: 21
- Views: 3212
Re: [Voice Acting Request] The Netronian Empire Needs You!
PM'd you regarding Eilidh. 

- Mon Jan 08, 2018 12:39 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3215
- Views: 702849
Re: [Blade of Agony] New shots of Chapter 3 | p156
Windows Defender keeps telling me there's a trojan in the BoA zip file... Anyone else getting this?
- Fri Dec 29, 2017 7:19 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v.1.0 - UPDATE in 2023?
- Replies: 41
- Views: 16971
Re: Wolfenstein: Machines of Death - TC - Beta v.1
Loving your work, dude. I was wondering, do you have any plans for making any RoTT style maps or mods. We haven't had anything really since Return of the Triad from 7(!) years ago.
Regardless, like I say, loving your work. Thanks for sharing the OG love.
Regardless, like I say, loving your work. Thanks for sharing the OG love.

- Wed Dec 27, 2017 5:05 pm
- Forum: Shaders
- Topic: Troo Cullers v2.5 - 24bit DooM only demo.
- Replies: 12
- Views: 17047
Re: Troo Cullers v1.1
Ooh, culler me interested in that reflection thingy... 

- Sat Dec 23, 2017 7:03 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Hexen] Serpent: Resurrection [New version 09/2017]
- Replies: 566
- Views: 114755
Re: [Hexen] Serpent: Resurrection [New version 09/2017]
Hi. I'd love to try out your mod but the text and HUD are just too small for me to read. I'm using GZD 3.2.4 and I've put all the sliders in the HUD scaling options right up to 8 but nothing in-game seems to change scale. Is this a bug or am I missing something (most likely the latter!)? My desktop ...
- Wed Dec 20, 2017 5:05 am
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164086
Re: D4T v2.1 (Final Version Released 07-19-17)
Most definitely busy with our other project. Dont expect any update until 2018. And congrats for the bday in advance ;) I kinda figured that to be the case. That's some project you've got on your hands! Thanks for the reply and thanks for the birthday wishes... I'm sure I'll find something else to ...
- Tue Dec 19, 2017 1:30 pm
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164086
Re: D4T v2.1 (Final Version Released 07-19-17)
Oh hey. Thanks a lot for the support. I dont think we'll make it in the top 100, but then againt, the fact that people keep joining our weekly MP sessions, and that there's still a lot of interest in it, makes us rather happy. We still have bugs to fix in here, and now with these kind words I feel ...
- Sat Dec 02, 2017 4:17 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] Doom 64-inator
- Replies: 55
- Views: 23089
Re: [WIP] Doom 64-inator
Me too. This looks like a great mod but it would be nice to able to mix and match with others.Glaice wrote:I'd just prefer the enemies, sounds and music to be optional replacements since I use a bunch of other mods.

- Sat Nov 11, 2017 12:39 pm
- Forum: Graphic/Audio Patches
- Topic: Reikall's Voxels.
- Replies: 105
- Views: 57285
Re: Yet another voxel project - Doom, Raven, Strife
I don't have much time but I felt compelled to make a quick post to say well done so far on the Heretic voxels. I've only played for a wee while but what I've seen are really good. Here's hoping you can find a way to orientate the voxel models as you like. 

- Sat Nov 04, 2017 5:06 am
- Forum: Gameplay Mods
- Topic: Re: [v2.1.1] Eriguns - Now with 100% more SWORDS!
- Replies: 109
- Views: 58653
Re: Re: [v2.2.0] Eriguns - Viva la ZScript!
Thanks for replying. Now to get back to shooting baddies with shiny new weapons. 
EDIT: Not sure how bothered you are about compatibility but one can't escape the prison cell in map 01 of HUMP because you need to shoot the switch. Just thought I'd mention it.

EDIT: Not sure how bothered you are about compatibility but one can't escape the prison cell in map 01 of HUMP because you need to shoot the switch. Just thought I'd mention it.

- Fri Nov 03, 2017 1:38 pm
- Forum: Gameplay Mods
- Topic: Re: [v2.1.1] Eriguns - Now with 100% more SWORDS!
- Replies: 109
- Views: 58653
Re: Re: [v2.2.0] Eriguns - Viva la ZScript!
I have a quick question. What is the 'proper' name for the Soul Bomb in Eriguns2?
In normal Heretic I bind a controller to use the Time Bomb of the Ancients like this: BIND PAD_X "USE ARTITIMEBOMB"
How would I do the same for the Soul Bomb?
In normal Heretic I bind a controller to use the Time Bomb of the Ancients like this: BIND PAD_X "USE ARTITIMEBOMB"
How would I do the same for the Soul Bomb?
- Thu Nov 02, 2017 4:34 am
- Forum: Gameplay Mods
- Topic: Re: [v2.1.1] Eriguns - Now with 100% more SWORDS!
- Replies: 109
- Views: 58653
Re: Re: [v2.2.0] Eriguns - Viva la ZScript!
YES! I just had a super quick blast with this and Heretic before diving out the door to work. This is great fun. Setting fire to the gargoyles is particularly satisfying although picking up the beating heart weapon as Corvus laughs is pretty close! Can't wait to get home tonight and get stuck in ...
- Mon Oct 23, 2017 5:05 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] Skulldash: Expanded Edition
- Replies: 22
- Views: 5818
Re: [RELEASE] Skulldash: Expanded Edition
I've only just got around to dabbling in this mod. It's a lot of fun and very polished. I wonder, though, if it's possible to add a slider for changing the alpha for the the HUD background. It's often quite hard for me to reading my time while in game. 
