Tray Launcher Sharp 2.2 has a new docked menu bar feature:
Search found 389 matches
- Wed Nov 19, 2025 4:41 pm
- Forum: Launchers
- Topic: Tray Launcher Sharp v2.2
- Replies: 2
- Views: 6348
- Wed Oct 15, 2025 2:35 pm
- Forum: Creation, Conversion, and Editing
- Topic: SPZ Archive Tool
- Replies: 12
- Views: 8055
Re: SPZ Archive Tool
A feature in the new, soon coming release of SPZ Archive Tool...
- Tue Jun 17, 2025 1:37 pm
- Forum: Creation, Conversion, and Editing
- Topic: SPZ Archive Tool
- Replies: 12
- Views: 8055
Re: SPZ Archive Tool
I actually don't know how to make an all out map editor. Right now it is only planned to be a viewer.
Quick Edit: Version 3.14.2 is now available on my website!
Quick Edit: Version 3.14.2 is now available on my website!
- Sat Jun 14, 2025 5:45 pm
- Forum: Creation, Conversion, and Editing
- Topic: SPZ Archive Tool
- Replies: 12
- Views: 8055
Re: SPZ Archive Tool
Something I'm working on
- Fri May 30, 2025 6:36 pm
- Forum: Levels
- Topic: Super Mario 64 Tech Demo 1.3
- Replies: 12
- Views: 5733
Re: Super Mario 64 Tech Demo 1.3
Sorry guys, this one was my fault. :oops: Due to an oversight in how I had TLS configured, I unknowingly tested the .IPK3 without the critical "Graphics.wad" in the archive. Links above have been updated. Also I must point out that GZDoom itself has a bug where drag/dropping this .IPK3 onto the ...
- Thu May 29, 2025 9:48 am
- Forum: Levels
- Topic: Super Mario 64 Tech Demo 1.3
- Replies: 12
- Views: 5733
Re: Super Mario 64 Tech Demo 1.3
libsm64 is completely unnecessary
- Sun May 25, 2025 2:38 pm
- Forum: Levels
- Topic: Super Mario 64 Tech Demo 1.3
- Replies: 12
- Views: 5733
Re: Super Mario 64 Tech Demo
The new version (1.3) of SM64TD is out now.
MAP01 has some minor sector stuff fixed
MAP02 has some new status bar scripting
MAP03 is completely new. It features karts/bikes, portals, and some characters to interact with
Download Location 1
Download Location 2
MAP01 has some minor sector stuff fixed
MAP02 has some new status bar scripting
MAP03 is completely new. It features karts/bikes, portals, and some characters to interact with
Download Location 1
Download Location 2
- Thu May 08, 2025 10:58 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_SetWallSpriteRotation
- Replies: 0
- Views: 196
A_SetWallSpriteRotation
I found that wallsprites aren't able to have their rotation modified with A_SetSpriteRotation. I'm making an enemy that is a wallsprite that I want to rotate after death.
- Thu May 08, 2025 10:54 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_SetFriction or Friction variable
- Replies: 1
- Views: 272
A_SetFriction or Friction variable
After viewing the wiki I noticed this isn't a feature . I'm working on a monster that I want to slide after death and there isn't a good way to do it otherwise.
- Wed Apr 30, 2025 4:22 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Line Portal Recursion
- Replies: 6
- Views: 492
Re: Line Portal Recursion
Demanding? What is wrong with having a little gusto??
- Tue Apr 29, 2025 11:12 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Line Portal Recursion
- Replies: 6
- Views: 492
Re: Line Portal Recursion
It should be controllable by the mapper!
- Mon Apr 28, 2025 8:20 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Line Portal Recursion
- Replies: 6
- Views: 492
Line Portal Recursion
I have a map with two line portals connected opposite of each other. When I'm looking through them the frame rate drops. I was thinking that if I could make it so that there is only a recursion of the first opposite portal, the frame rate would be better. Is this even possible? I noticed that the ...
- Thu Apr 24, 2025 2:27 am
- Forum: Levels
- Topic: SPZ1 - Unspecified Evil (v2.1.1)
- Replies: 15
- Views: 8279
Re: SPZ1 - Unspecified Evil (v2.1)
Hello again. The latest version of SPZ1 is available. Check the first post for links . It features a few quality improvements such as simplifying the rotation chamber of MAP09. New 3D models for Health Herbs Armor Pendants MAP29 Destabilizer Orbs (formerly Gems of Salvation) SECRET01 Final Justice ...
- Fri Apr 11, 2025 12:51 pm
- Forum: Gameplay Mods
- Topic: Crazy Colors
- Replies: 2
- Views: 2629
Re: Crazy Colors
The new Crazy Colors (version 1.4) has been released here!
This one has support for all monsters in Hexen! Most notable is the new heresiarch!!
This one has support for all monsters in Hexen! Most notable is the new heresiarch!!
- Fri Apr 11, 2025 12:15 pm
- Forum: Bugs [GZDoom]
- Topic: Sector_SetPortal is completely broken
- Replies: 6
- Views: 359
Re: Sector_SetPortal is completely broken
I got an interactive portal going in my level (finally!). It appears that using a one line per sector approach just isn't supported. I tried a bunch of older GZDoom versions and none work with the one line approach. I used 64 length lines and that doesn't seem to be what the problem was. Of course ...