Something I'm working on
Search found 387 matches
- Sat Jun 14, 2025 5:45 pm
- Forum: Creation, Conversion, and Editing
- Topic: SPZ Archive Tool
- Replies: 10
- Views: 7562
- Fri May 30, 2025 6:36 pm
- Forum: Levels
- Topic: Super Mario 64 Tech Demo 1.3
- Replies: 12
- Views: 4833
Re: Super Mario 64 Tech Demo 1.3
Sorry guys, this one was my fault. :oops: Due to an oversight in how I had TLS configured, I unknowingly tested the .IPK3 without the critical "Graphics.wad" in the archive. Links above have been updated. Also I must point out that GZDoom itself has a bug where drag/dropping this .IPK3 onto the ...
- Thu May 29, 2025 9:48 am
- Forum: Levels
- Topic: Super Mario 64 Tech Demo 1.3
- Replies: 12
- Views: 4833
Re: Super Mario 64 Tech Demo 1.3
libsm64 is completely unnecessary
- Sun May 25, 2025 2:38 pm
- Forum: Levels
- Topic: Super Mario 64 Tech Demo 1.3
- Replies: 12
- Views: 4833
Re: Super Mario 64 Tech Demo
The new version (1.3) of SM64TD is out now.
MAP01 has some minor sector stuff fixed
MAP02 has some new status bar scripting
MAP03 is completely new. It features karts/bikes, portals, and some characters to interact with
Download Location 1
Download Location 2
MAP01 has some minor sector stuff fixed
MAP02 has some new status bar scripting
MAP03 is completely new. It features karts/bikes, portals, and some characters to interact with
Download Location 1
Download Location 2
- Thu May 08, 2025 10:58 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_SetWallSpriteRotation
- Replies: 0
- Views: 92
A_SetWallSpriteRotation
I found that wallsprites aren't able to have their rotation modified with A_SetSpriteRotation. I'm making an enemy that is a wallsprite that I want to rotate after death.
- Thu May 08, 2025 10:54 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_SetFriction or Friction variable
- Replies: 1
- Views: 154
A_SetFriction or Friction variable
After viewing the wiki I noticed this isn't a feature . I'm working on a monster that I want to slide after death and there isn't a good way to do it otherwise.
- Wed Apr 30, 2025 4:22 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Line Portal Recursion
- Replies: 6
- Views: 346
Re: Line Portal Recursion
Demanding? What is wrong with having a little gusto??
- Tue Apr 29, 2025 11:12 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Line Portal Recursion
- Replies: 6
- Views: 346
Re: Line Portal Recursion
It should be controllable by the mapper!
- Mon Apr 28, 2025 8:20 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Line Portal Recursion
- Replies: 6
- Views: 346
Line Portal Recursion
I have a map with two line portals connected opposite of each other. When I'm looking through them the frame rate drops. I was thinking that if I could make it so that there is only a recursion of the first opposite portal, the frame rate would be better. Is this even possible? I noticed that the ...
- Thu Apr 24, 2025 2:27 am
- Forum: Levels
- Topic: SPZ1 - Unspecified Evil (v2.1.1)
- Replies: 15
- Views: 7708
Re: SPZ1 - Unspecified Evil (v2.1)
Hello again. The latest version of SPZ1 is available. Check the first post for links . It features a few quality improvements such as simplifying the rotation chamber of MAP09. New 3D models for Health Herbs Armor Pendants MAP29 Destabilizer Orbs (formerly Gems of Salvation) SECRET01 Final Justice ...
- Fri Apr 11, 2025 12:51 pm
- Forum: Gameplay Mods
- Topic: Crazy Colors
- Replies: 2
- Views: 2500
Re: Crazy Colors
The new Crazy Colors (version 1.4) has been released here!
This one has support for all monsters in Hexen! Most notable is the new heresiarch!!
This one has support for all monsters in Hexen! Most notable is the new heresiarch!!
- Fri Apr 11, 2025 12:15 pm
- Forum: Bugs [GZDoom]
- Topic: Sector_SetPortal is completely broken
- Replies: 6
- Views: 309
Re: Sector_SetPortal is completely broken
I got an interactive portal going in my level (finally!). It appears that using a one line per sector approach just isn't supported. I tried a bunch of older GZDoom versions and none work with the one line approach. I used 64 length lines and that doesn't seem to be what the problem was. Of course ...
- Fri Apr 11, 2025 10:29 am
- Forum: Bugs [GZDoom]
- Topic: Sector_SetPortal is completely broken
- Replies: 6
- Views: 309
Re: Sector_SetPortal is completely broken
Your map works on my computer. Just by changing the type to interactive, I was able to fall through the hole in the floor! I still don't know why my map doesn't work though. I will have to look into this more. 

- Sun Apr 06, 2025 5:08 pm
- Forum: Bugs [GZDoom]
- Topic: Sector_SetPortal is completely broken
- Replies: 6
- Views: 309
Re: Sector_SetPortal is completely broken
Here are two simple maps. One of them is from a ZDoom tutorial website. The goal was to get any portal to work whatsoever and it failed.
- Sun Apr 06, 2025 2:04 pm
- Forum: Bugs [GZDoom]
- Topic: Sector_SetPortal is completely broken
- Replies: 6
- Views: 309
Sector_SetPortal is completely broken
It doesn't work at all anymore. I tested everything including the stacked sector things (which still work), Also, Hexen and UDMF formats (not the problem). I downloaded a tutorial map and it was broken. Sorry, I can't supply a demo right now since I'm posting with my phone (Internet is out, don't ...