Search found 29 matches

by a.dusty.taco
Sun Apr 21, 2019 3:52 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
Replies: 753
Views: 272309

Re: HXRTC Project Golden Edition (Updated 07 jul 2018)

Hexereticdoom wrote:@a.dusty.taco: Well then, I have edited and modified the main file mod for you, hope it works OK...

DOWNLOAD FILE

@Spaceman333: Thanks again for your feedback man! I'll take into account your suggestions for next incoming release... :thumb:
Thank you :D Sorry for the trouble.
by a.dusty.taco
Mon Apr 15, 2019 8:06 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410397

Re: [WIP]Colourful Hell 0.97b fix fix hotfix

I noticed something with Red Archvile (Boss) and Red hellknight… They seem to stop like they are frozen but aren't.
by a.dusty.taco
Mon Apr 15, 2019 7:05 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
Replies: 753
Views: 272309

Re: HXRTC Project Golden Edition (Updated 07 jul 2018)

Is there any chance that you could make a separate folder including only the weapons? I love the mod and especially the weapons, but sometimes I like to play other mods but there isn't really too many weapon mods that have a lot of good weapons like this. Just leave it to chaotic random and the ...
by a.dusty.taco
Thu Apr 11, 2019 9:39 pm
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 798873

Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

wildweasel wrote:How is it being loaded? Can you walk us through the process?
I simply use only the mod to test it when first downloading. Normally this works with any other mod but for some reason this one always gave me trouble.
by a.dusty.taco
Mon Apr 08, 2019 11:39 pm
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 798873

Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Can someone please tell me what version of Gzdoom or Zandronum (Idc at this point) this runs on. I've tried the latest version of Gzdoom, and yes, I had the load order right. What problem are you having? Skill menu aside, it should be working fine with whatever the latest official GZDoom is. When I ...
by a.dusty.taco
Mon Apr 08, 2019 11:26 pm
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 798873

Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Can someone please tell me what version of Gzdoom or Zandronum (Idc at this point) this runs on. I've tried the latest version of Gzdoom, and yes, I had the load order right.
by a.dusty.taco
Mon Apr 08, 2019 6:09 pm
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
Replies: 753
Views: 272309

Re: HXRTC Project Golden Edition (Updated 07 jul 2018)

Is there any chance that you could make a separate folder including only the weapons? I love the mod and especially the weapons, but sometimes I like to play other mods but there isn't really too many weapon mods that have a lot of good weapons like this. Just leave it to chaotic random and the ...
by a.dusty.taco
Fri Sep 14, 2018 9:08 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410397

Re: [WIP]Colourful Hell 0.942b Abyssal fill up

May I have noticed that when this message occurs: "A chill runs down your spine" then you have a stronger version of that enemy ? Is that it ? That's the only explanation I can come up with for my ultra powered Black Revenant, encountered only once with the same settings or so since I use this mod ...
by a.dusty.taco
Wed Aug 29, 2018 4:20 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410397

Re: [WIP]Colourful Hell 0.942b Abyssal fill up

The mod keeps on getting better; great work. I just want to share my feelings about the updated Black Revenant; unbeatable. There is now a third party showing at the same time with the second and I had no choice left but to cheat. I was having a good time with them before but now it's ridiculous. I ...
by a.dusty.taco
Mon Aug 27, 2018 5:21 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5353
Views: 688437

Re: ZDoom project ideas you have

Anyone noticed how there isn't really a proper necromancer mod? Most of them aren't polished or are just... Dumb. What if you could make a Necromancer like in Diablo 3? All the good stuff like corpse explosion, Summon army of the dead, Corpse lance, Etc. Oh, And a custom monsters thing that ...
by a.dusty.taco
Sat Aug 25, 2018 9:31 pm
Forum: Gameplay Mods
Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
Replies: 182
Views: 128061

Re: Combined_Arms v1.3: Red hot Blastmaster MK2 edition!

I couldn't help but laugh for like 3 minutes when I found out about the tiny revenant army box. Ohh god I felt like ICARUSLIV3s in his video. A very happy man. Just love everything.
by a.dusty.taco
Sat Aug 25, 2018 3:43 pm
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 483998

Re: [Release] The Trailblazer - 1.4c, Slow yourself down

What version of Gzdoom does this use? LIke, Nothing seems to work.
by a.dusty.taco
Sun Aug 19, 2018 7:40 pm
Forum: Gameplay Mods
Topic: Liquidated Doom
Replies: 15
Views: 7567

Re: Liquidated Doom

This is much better. It's really cool now. I really love how items fly up and slowly sink down and how monsters sounds are slower. Also like the new fog.
by a.dusty.taco
Wed Aug 15, 2018 8:37 pm
Forum: Gameplay Mods
Topic: Liquidated Doom
Replies: 15
Views: 7567

Re: Liquidated Doom

Interesting especially with the slow motion effect. But, The constant gamma changing and rooms being extremely dark is a little annoying. I feel like this could be a more... Spiced up. I get it's a joke mod but it could be a really cool idea of making doom underwater. Maybe like replacing props with ...
by a.dusty.taco
Thu Aug 09, 2018 12:38 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 256991

Re: Lithium 1.5.3 (Nov. 22 2017) [2.0 info - pg24]

How do you get the reality distortion? Is it really a thing? I can't seem to get it anywhere...

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