Search found 15 matches
- Tue Apr 07, 2020 1:56 pm
- Forum: General
- Topic: Halo Doom Recruitment
- Replies: 0
- Views: 282
Halo Doom Recruitment
We are recruiting for halo doom and giving out invite links to the dev server via dm. We are looking for the following: People experienced with blender animation. Special tools will be provided upon request for testing purposes. People experienced in image editing software like Photoshop or Gimp ...
- Wed Feb 26, 2020 12:13 am
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 245
- Views: 106825
Re: ZMovement 3.2.1: Final update (unless serious bugs)
I will consider it but currently it is not in my "list of things I really want to do". Therefore I make no promises on the delivery time. However you are free to make your own Grappling Hook addon as long as you keep it for personal use. Modders are free to integrate it in their own mod as long as ...
- Tue Feb 25, 2020 1:24 am
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 245
- Views: 106825
Re: ZMovement 3.2.1: Final update (unless serious bugs)
could you maybe post a seperate hook mod specifically for those who just want the hook and nothing else?
- Thu Feb 20, 2020 3:21 am
- Forum: Requests
- Topic: REQUEST: 8 Degree Rotation sprites for Halo Covenant Enemies
- Replies: 0
- Views: 618
REQUEST: 8 Degree Rotation sprites for Halo Covenant Enemies
I am making a halo doom mod , and I need sprites for enemies. unfortunately I'm not good at sprite art, and no one on the team wants to do enemies. The following Enemies are needed : Elite: Blue, Red, White, Gold Grunt: Yellow, Red, Green, White Jackal: Blue Shield, Red Shield, Pink Shield, Purple ...
- Wed Aug 28, 2019 1:26 am
- Forum: Scripting
- Topic: SNDINFO Not playing sounds for revenant or evil marines
- Replies: 5
- Views: 370
Re: SNDINFO Not playing sounds for revenant or evil marines
here's the full context of the missile code Missile: TNT1 A 0 A_Jump(256,3) TNT1 A 0 A_Jump(256,"Plasma") TNT1 A 0 A_Jump(256,"Rocket") TNT1 A 0 A_JumpIfCloser(256,"Shotty") TNT1 A 0 A_Jump(64,"Plasma") TNT1 A 0 A_Jump(64,"Rocket") TNT1 A 0 A_JumpIfInTargetInventory("IsAnEvilMarine", 1, "WrongTarget ...
- Tue Aug 27, 2019 10:09 pm
- Forum: Scripting
- Topic: SNDINFO Not playing sounds for revenant or evil marines
- Replies: 5
- Views: 370
Re: SNDINFO Not playing sounds for revenant or evil marines
Do you can post actor which sound doesn't playback and its related SNDINFO lines? Actor: D4Revenant Decorate: Revenant.AED Relevant Code: Actor RevenantRocketFast : FastProjectile { Projectile Speed 45 FastSpeed 60 Damage (random(30,60)) Radius 3 Height 6 Scale 0.5 SeeSound "Player/Demon/Revenant ...
- Tue Aug 27, 2019 10:41 am
- Forum: Scripting
- Topic: SNDINFO Not playing sounds for revenant or evil marines
- Replies: 5
- Views: 370
SNDINFO Not playing sounds for revenant or evil marines
I've been picking up the mantle of updating Hellwalker ever since the main dev abandoned it for other projects. Most stuff I've been able to do on my own like fixing sprite glitches, replacing certain monsters and getting rid of others ( fuck the forgotten one ). I even came up with new ideas like ...
- Sat Jun 15, 2019 11:21 pm
- Forum: Gameplay Mods
- Topic: DOOM - Hellwalker Mod
- Replies: 38
- Views: 18258
Re: DOOM - Hellwalker Mod
Can you make it compatible for EOA? When you load hell walker before EOA it doesn't spawn EOA's items, if you load it after EOA, enemies like trites and unwilling don't spawn.
download: https://www.dropbox.com/s/mbjxp3gr774czix/EOA.zip?dl=0
download: https://www.dropbox.com/s/mbjxp3gr774czix/EOA.zip?dl=0
- Sat May 11, 2019 10:19 pm
- Forum: Requests
- Topic: (PAID OFFER) Looking for coder to code a voice addon.
- Replies: 0
- Views: 296
(PAID OFFER) Looking for coder to code a voice addon.
I am looking for a coder to create a voice addon that will work with any mod. (sound files will be linked below) I am willing to pay 25$ upfront (price based on previous commissions and is open to negotiations). REQUIREMENTS: Must be proficient in scripting, and you must show examples of your work ...
- Mon Jul 17, 2017 9:39 am
- Forum: General
- Topic: looking for program that will auto-rename redundant assets
- Replies: 3
- Views: 316
Re: looking for program that will auto-rename redundant asse
Uh, this would actually just break your map pack. DECORATE is cumulative, so multiple DECORATE files won't conflict at all unless you have several that define the same actors. Not to mention, renaming the DECORATE files will make it so that you either have to have one main DECORATE file that ...
- Mon Jul 17, 2017 5:09 am
- Forum: General
- Topic: looking for program that will auto-rename redundant assets
- Replies: 3
- Views: 316
looking for program that will auto-rename redundant assets
I have a lot of custom monsters in my up coming map pack and I would like to find a program that auto names the redundant resource names in the wad so it doesn't cause conflicts. e.g.: two monster wads have decorate files, the program detects this and renames them decorate (1) and Decorate (2). Or ...
- Fri Jul 14, 2017 1:39 pm
- Forum: Requests
- Topic: [Request] halo sprites for brutal halo mod.
- Replies: 0
- Views: 480
[Request] halo sprites for brutal halo mod.
Currently looking for some sprite artists for sprite work in my up coming brutal halo / halo doom collaboration. any and all contributions will be credited in the mod's readme file and description on doomworld and moddb Sprite resources required: Several hand templates to fit the weapons that will ...
- Tue Jul 11, 2017 9:59 am
- Forum: Requests
- Topic: [Request] Halo reach master chief voice converted to pk3
- Replies: 2
- Views: 340
[Request] Halo reach master chief voice converted to pk3
I've seen alot of voice mods for doom, and I tried searching for a master chief mod but to no avail. I'd do it myself but I'm busy with a "collab" (more like me commissioning) with seargent markV on a weapons mod and I'm also making a map pack on my own. So here are chiefs fire fight voice files ...
- Tue Jul 11, 2017 9:39 am
- Forum: Requests
- Topic: Christian themed enemies/allies?
- Replies: 6
- Views: 681
Re: Christian themed enemies/allies?
How would christian terrorists look, though? Some kind of future crusader? good example for reference would be the heaven guards from realm 667 for low ranks. And for upper ranks we could use sprites of the legendaries from complex doom for reference. And maybe this terrorist organization have ...
- Mon Jul 10, 2017 8:09 pm
- Forum: Requests
- Topic: Christian themed enemies/allies?
- Replies: 6
- Views: 681
Christian themed enemies/allies?
I am looking for a few monster wads that contain Christian themed monsters/allies. I need them for a map pack I'm making where christian terrorists attack the UAC, but I also intend to make some of them allies.