Search found 21 matches
- Wed Jun 20, 2018 7:23 pm
- Forum: Assets (and other stuff)
- Topic: Need help getting animated 3D models in Heretic.WAD
- Replies: 1
- Views: 642
Need help getting animated 3D models in Heretic.WAD
Background: Following up on Biospud's VR port, reddit user u/Fish_Biter added tracked motion controller support which really brings the port into an enjoyable & playable state. I'm a modeler, and I ported the Voxel weapons for vanilla Doom/Doom II weapons, and they work awesome. I was able to get ...
- Wed Jun 20, 2018 5:49 am
- Forum: Technical Issues
- Topic: Can't get 3D models to show up with Heretic!
- Replies: 8
- Views: 1644
Re: Can't get 3D models to show up with Heretic!
K thanks! I'll do that, and thanks for you input!
- Tue Jun 19, 2018 12:20 am
- Forum: Technical Issues
- Topic: Can't get 3D models to show up with Heretic!
- Replies: 8
- Views: 1644
Re: Can't get 3D models to show up with Heretic!
Reddit user u/migcar demostrated that VOXEL models work (KVX files). I tried it out and they show up just fine. Here's the link: https://www.reddit.com/r/oculus/comment ... s/e0waukt/
What's going on?
What's going on?
- Mon Jun 18, 2018 2:28 pm
- Forum: Technical Issues
- Topic: Can't get 3D models to show up with Heretic!
- Replies: 8
- Views: 1644
Re: Can't get 3D models to show up with Heretic!
Should I give up on this? Can anyone help?
- Sat Jun 16, 2018 1:33 pm
- Forum: Technical Issues
- Topic: Can't get 3D models to show up with Heretic!
- Replies: 8
- Views: 1644
Re: Can't get 3D models to show up with Heretic!
I'll follow your first suggestion. So when you boot them up, does the base frame for the crossbow show? Is it possible that someone borked the code, and 3D weapons scale 100 times smaller or something? We know it's worked in the past or people wouldn't have made weapon packs. Here's a youtube video ...
- Sat Jun 16, 2018 2:06 am
- Forum: Technical Issues
- Topic: Can't get 3D models to show up with Heretic!
- Replies: 8
- Views: 1644
Re: Can't get 3D models to show up with Heretic!
No problem: https://drive.google.com/open?id=18GZc8JJDKLk905S7kFi2vMEkcLJKZvvW I tried another person's weapon pack (didn't edit it at all), and it didn't work either. It's possible that it's the VERSION of GZDoom. A reddit user (Fish_Biter) released a version that runs VR with OpenVR tracked ...
- Sat Jun 16, 2018 12:43 am
- Forum: Technical Issues
- Topic: Can't get 3D models to show up with Heretic!
- Replies: 8
- Views: 1644
Can't get 3D models to show up with Heretic!
I can get 3D weapon models to show up no problem in Doom/Doom II, but when I do the same thing in Heretic, they won't show. I know my .DEF is loading because the sprites will disappear during the frames I have overwritten with my model. but the model just won't show up. I can even rename and put my ...
- Fri Jun 15, 2018 8:42 pm
- Forum: General
- Topic: Can't get 3D models to show up with Heretic
- Replies: 0
- Views: 233
Can't get 3D models to show up with Heretic
I can get 3D weapon models to show up no problem in Doom/Doom II, but when I do the same thing in Heretic, they won't show. I know my .DEF is loading because the sprites will disappear during the frames I have overwritten with my model. but the model just won't show up. I can even rename and put my ...
- Sat Aug 26, 2017 3:19 am
- Forum: Game Engines
- Topic: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.5]
- Replies: 54
- Views: 36360
Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
You think there's anything I can do, biospud? I don't mind doing busy work of some kind.
- Tue Jun 27, 2017 8:16 pm
- Forum: Game Engines
- Topic: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.5]
- Replies: 54
- Views: 36360
Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
Hey biospud! I commented before on reddit, and I'm back with a few more comments, this time it's about motion controllers... Realistically you wouldn't be able to cover each and every mod out there (which mostly all WORK! I've tested most mods in my collection! :D) So how about this: You could use ...
- Tue Jun 27, 2017 6:21 am
- Forum: Game Engines
- Topic: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.5]
- Replies: 54
- Views: 36360
Re: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.
Newest build works perfectly for me! I played in Hexen and Heretic for a bit, and they both work great as well, no issues.
- Sun Jun 25, 2017 5:13 am
- Forum: Game Engines
- Topic: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.5]
- Replies: 54
- Views: 36360
Re: ViveDoom: gzdoom in virtual reality [version 0.5]
I really hope that other person who was super enthusiastic about it starts testing the heck out of this. I have very deep interest too, unfortunately, as I've already explained before, the costs for me to get this hardware is equal to 6 months' worth of pay. :( I hope VR hardware would drop in ...
- Sun Jun 25, 2017 5:11 am
- Forum: Game Engines
- Topic: ViveDoom: gzdoom in virtual reality [UPDATE version 0.5.5]
- Replies: 54
- Views: 36360
Re: ViveDoom: gzdoom in virtual reality [version 0.5]
I couldn't get the 0.5.0 to work on my machine. I submitted a bug on the github. Your exe installer didn't work as it was calling for zlib.dll. After compiling from your source I couldn't get the vr_mode 10 to work. Other "VR" modes worked (sbs etc.) and I did flag OpenVR in CMake. I put a little ...
- Sun Jun 25, 2017 4:03 am
- Forum: Code Submissions
- Topic: [GZDoom] OpenVR virtual reality mode
- Replies: 73
- Views: 49059
Re: [GZDoom] OpenVR virtual reality mode
crosshair will have to be solved either way unless 3D models (which I'm assuming now won't be distributional within the main) can be used to accurately aim down the sights. ___________________________________________________________________________________________________________________ EDIT : I ...
- Sun Jun 18, 2017 7:02 pm
- Forum: Code Submissions
- Topic: [GZDoom] OpenVR virtual reality mode
- Replies: 73
- Views: 49059
Re: [GZDoom] OpenVR virtual reality mode
Biospud. First off, I feel like I'm not really sure if anything I find here would actually help ________________________________________________________________________________________________________________ Here's a discussion on fixing camera chase: https://forum.zdoom.org/viewtopic.php?f=60&t ...