Search found 2055 matches
- Tue Aug 05, 2025 11:41 pm
- Forum: Scripting
- Topic: Is there an ACS function that translates coordinates by portal delta?
- Replies: 0
- Views: 20
Is there an ACS function that translates coordinates by portal delta?
Is there a function in ACS to translate X, Y (maybe also Z?) coordinates from a given portal layer, by accumulated portal deltas (and angle rotations, if possible) until they become relative to another portal layer which contains a reference actor? This would help compute distances and angles ...
- Fri Feb 03, 2023 1:33 pm
- Forum: Technical Issues
- Topic: No sound in Lubuntu
- Replies: 2
- Views: 977
Re: No sound in Lubuntu
Thanks, I ran and it solved the sound issue!
On other variations of Ubuntu, like Ubuntu proper, I got sound out of the box. Presumably libopenal1 is part of the preinstalled distro on Ubuntu but not Lubuntu.
Code: Select all
sudo apt install libopenal1
On other variations of Ubuntu, like Ubuntu proper, I got sound out of the box. Presumably libopenal1 is part of the preinstalled distro on Ubuntu but not Lubuntu.
- Thu Feb 02, 2023 2:08 pm
- Forum: Technical Issues
- Topic: No sound in Lubuntu
- Replies: 2
- Views: 977
No sound in Lubuntu
I have Lubuntu 22.04 and GZDoom doesn't play any sound. On initialization I see this message: S_Init: Setting up sound. Sound init failed. Using nosound. and the same error message from the second line (but even coloured in red) whenever I try to reset the sound system in-game. How to get it to ...
- Sun Dec 26, 2021 2:43 am
- Forum: Closed Bugs [GZDoom]
- Topic: Crash when starting a map with several scrollers
- Replies: 1
- Views: 1582
Crash when starting a map with several scrollers
I'm on a Mac (if relevant) and trying to load a test map with several types of scrollers. I'm using the DRDTeam devbuild of gzdoom-g4.8pre-83-g54ad3433b.zip . The level contains several uses of the Scroll_Texture_Offsets action special, with both documented and undocumented flags being used (the ...
- Sat Dec 25, 2021 10:24 am
- Forum: Mapping
- Topic: Are there UDMF equivalents to the MBF21 wall scrollers?
- Replies: 2
- Views: 961
Re: Are there UDMF equivalents to the MBF21 wall scrollers?
Great, thanks. I'll use that, then.
- Sat Dec 25, 2021 10:02 am
- Forum: Mapping
- Topic: Are there UDMF equivalents to the MBF21 wall scrollers?
- Replies: 2
- Views: 961
Are there UDMF equivalents to the MBF21 wall scrollers?
The MBF21 standard has introduced three Boom linedef specials to scroll tagged wall textures according to trigger linedef's XY offsets (numbered 1024, 1025, 1026). This is an extension of the Boom special which only scrolls statically the trigger linedef's texture, without tag support. What makes ...
- Tue May 18, 2021 1:36 pm
- Forum: General
- Topic: Realm667 repository download access denied
- Replies: 31
- Views: 3944
Re: Realm667 repository download access denied
This is an internet scourge. Sadly, the armies of spammers and spam bots are also a scourge, though at least what sites try against that is more captcha, than just log-in gating. Maybe Tormentor667 may also implement captcha per repeated download? That's what most sites do to defend against bots ...
- Tue May 18, 2021 3:30 am
- Forum: General
- Topic: Realm667 repository download access denied
- Replies: 31
- Views: 3944
Realm667 repository download access denied
Since last night, downloading resources from the realm667.com repositories (Beastiary, Armory et al.) is being denied to visitors. Is this a planned downtime or a glitch? Has anyone made backups or even mirrors (complete with credits and descriptions) of the resources from realm667 in case this is ...
- Sat Apr 25, 2020 2:22 pm
- Forum: Bugs [GZDoom]
- Topic: We currently CANNOT accept bugs via Discord
- Replies: 17
- Views: 26631
Re: We currently CANNOT accept bugs via Discord
The reason why this is actively discouraged and why we direct people to the forum every time this happens is because of the ephemeral nature of what appears in Discord. To put it simply: It disappears, and is long forgotten about, before a dev has a chance to address it. And then we have to deal ...
- Wed Apr 15, 2020 12:51 pm
- Forum: Miscellaneous
- Topic: Doom Bot / AI by Sunbeam
- Replies: 22
- Views: 37861
Re: Doom Bot / AI by Sunbeam
Interesting idea with the autogenerated waypoints. Maybe that's a way forward for my AutoDoom to detect jump launch points. My only concern is that I should make it dynamic, it should be able to go in E1M5 and E1M7 and use the middle lifts to reach high places. Let alone "puzzles" such as in MAP19 ...
- Wed Apr 15, 2020 5:43 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1041
- Views: 409183
Re: Ultimate Doom Builder
Is there going to be a mode where you see all linked portal layers translated to their in-game positions? This would be tremendously useful for GZDoom and Eternity map editing! Right now I feel discouraged from making Eternity maps because none of the known editors shows me how the portal layers ...
- Sat Apr 04, 2020 11:43 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1041
- Views: 409183
Re: Ultimate Doom Builder
I hate long threads. It takes too long to read if what I'm going to ask has already been said:
Does this mean that chances for a Macintosh port have increased substantially? As long as OpenGL is still in macOS...Better Linux compatibility implemented by dpJudas & Talon1024
- Sat Apr 04, 2020 2:50 pm
- Forum: Resources
- Topic: [Sprites] Machete with Doomguy gloves
- Replies: 0
- Views: 1178
[Sprites] Machete with Doomguy gloves
I was bothered that the Realm667 machete doesn't use Doomguy's hands, so I edited them to be Doomguy's and to have gloves! Thanks to WildWeasel for collecting the hand templates and to Cutmanmike for posting them! https://imgur.com/m3ROx1S https://imgur.com/ijFCpvK https://imgur.com/IUZxP0f I've ...
- Mon Feb 03, 2020 12:10 am
- Forum: General
- Topic: Yet another retro source port?
- Replies: 166
- Views: 16290
Re: Yet another retro source port?
Thanks for discussing the fate of Eternity. If you question why it has been slowing down lately or having bad PR, it's all for human reasons: 1. I may be the most active, but I don't have definite ownership. Quasar didn't come up and say "here's your port, do what you wish with it", though ...
- Sat Aug 03, 2019 2:58 pm
- Forum: Off-Topic
- Topic: Bethesda victimizes Wolf with MTs. I fear for Doom's future.
- Replies: 42
- Views: 4122
Re: Bethesda victimizes Wolf with MTs. I fear for Doom's fut
Isn't Wolfenstein the classic Nazi-killing franchise? Such a game would always sell because such villains would always exist in some form or another.