Search found 31 matches
- Wed Oct 30, 2019 4:05 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 669946
Re: Smooth Doom [UPDATE 9/25/19]
I noticed that the gibs from monsters exploding with enhanced gore enabled never go away, even with decals and sprites turned to 0. Is the limit on them just really high or will they build up forever if I'm playing something like Scythe or Eviternity with large monster numbers? Edit: Also noticed ...
- Fri Oct 25, 2019 7:21 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 246593
Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
Loving the mod! Any chance it would be possible to implement a blood janitor option?
- Thu Jun 27, 2019 5:23 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 246593
Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]
Would it be possible to have an auto-gore clean up option? I keep having to press the clean up gore key If I'm playing slaughter maps
- Wed May 01, 2019 7:29 pm
- Forum: Gameplay Mods
- Topic: DOOM Expanded [New Release Pending]
- Replies: 43
- Views: 23155
Re: DOOM Expanded 2.0 [RELEASED]
I notice revenants shoot two missiles at once now which means this mod HAS RUINED MY VANILLA GAMEPLAY EXPERIENCE FOREVER!!!!!
But for real this is pretty cool man.
[but if you could release a "vanilla gameplay" patch or something that would be sweet]
But for real this is pretty cool man.
[but if you could release a "vanilla gameplay" patch or something that would be sweet]
- Sun Feb 24, 2019 12:10 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 669946
Re: Smooth Doom
Is there a way to get a weapons only version of this by removing certain stuff from the pk3?
- Wed Feb 13, 2019 11:02 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 415120
Re: [WIP]Colourful Hell 0.95 tweak tweak
Use the universal addon that just got released
- Wed Feb 13, 2019 9:52 pm
- Forum: Gameplay Mods
- Topic: [mini-mod] Universal Guncaster Adapter 1.8
- Replies: 66
- Views: 36605
Re: Universal Guncaster Adapter 1.1 [mini-mod]
Using this with Colorful hell and enemies aren't dropping money, are these in the wrong order? Do I need to enable some setting in here be dragons? https://puu.sh/CLVII/ed1cb2c0ee.png WELP i needed to fool around with the monster beta thingy, fixed that Edit: Saw the 1.1 update as I posted this ...
- Wed Feb 13, 2019 2:13 pm
- Forum: Gameplay Mods
- Topic: LegenDoom [3.0] - LDL [4.2]
- Replies: 661
- Views: 233246
Re: LegenDoom [2.4] - LDL [3.0]
I was playing with Nashgore and the alfonzone mapset
- Tue Feb 12, 2019 8:29 pm
- Forum: Gameplay Mods
- Topic: LegenDoom [3.0] - LDL [4.2]
- Replies: 661
- Views: 233246
Re: LegenDoom [2.4] - LDL [3.0]
Anti-Air does not seem to work, or doesn't work with the Super Shotgun. The wiki says a cacodemon will go down in a minimum of 2 SS hits, and a maximum of 3. Therefor, if Anti-Air triples your damage against cacos, lost souls, and pain elementals, I should be one shotting cacos if i get all pellets ...
- Mon Feb 11, 2019 10:53 am
- Forum: Gameplay Mods
- Topic: Nukem Town 1.1b - Duke Nukem in Hell!
- Replies: 79
- Views: 18738
Re: Nuke Town 0.6 - "Come get some"
Every map I played with this mod while playing doom 2 had monsters teleporting in, and they added to the monster count.
- Sat Feb 09, 2019 10:16 pm
- Forum: Gameplay Mods
- Topic: Nukem Town 1.1b - Duke Nukem in Hell!
- Replies: 79
- Views: 18738
Re: Nuke Town 0.6 - "Come get some"
What's with the enemies that are teleporting in? [playing doom 2]
- Wed Dec 19, 2018 9:45 pm
- Forum: Gameplay Mods
- Topic: Gibbable Vanilla monsters (for Nashgore VE)
- Replies: 3
- Views: 4823
Re: Gibbable Vanilla monsters (for Nashgore VE)
thank you Kanye HorrorMovieGuy, very cool!
- Thu Oct 18, 2018 12:19 pm
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 68969
Re: BDLite - a slimmed-down effects mod [2018-10-15]
fuck year this is what ive always wanted
- Tue Sep 04, 2018 6:57 pm
- Forum: Abandoned/Dead Projects
- Topic: Nash's Blood Mod [discontinued]
- Replies: 38
- Views: 20975
Re: Nash's Blood Mod
Hey thanks man, this looks amazing when I use it with colorful hell!
- Wed Aug 29, 2018 10:20 pm
- Forum: Graphic/Audio Patches
- Topic: Bloody Simple Blood [V0.3] (Update: 8/24/18)
- Replies: 19
- Views: 8772
Re: Bloody Simple Blood [V0.3] (Update: 8/24/18)
Ah ok, thanks mate