Search found 31 matches

by bisousbisous
Wed Oct 30, 2019 4:05 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 669946

Re: Smooth Doom [UPDATE 9/25/19]

I noticed that the gibs from monsters exploding with enhanced gore enabled never go away, even with decals and sprites turned to 0. Is the limit on them just really high or will they build up forever if I'm playing something like Scythe or Eviternity with large monster numbers? Edit: Also noticed ...
by bisousbisous
Fri Oct 25, 2019 7:21 pm
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 246593

Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE

Loving the mod! Any chance it would be possible to implement a blood janitor option?
by bisousbisous
Thu Jun 27, 2019 5:23 pm
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 246593

Re: Nash's Gore Mod: Vengeance Edition [TESTERS WANTED!]

Would it be possible to have an auto-gore clean up option? I keep having to press the clean up gore key If I'm playing slaughter maps
by bisousbisous
Wed May 01, 2019 7:29 pm
Forum: Gameplay Mods
Topic: DOOM Expanded [New Release Pending]
Replies: 43
Views: 23155

Re: DOOM Expanded 2.0 [RELEASED]

I notice revenants shoot two missiles at once now which means this mod HAS RUINED MY VANILLA GAMEPLAY EXPERIENCE FOREVER!!!!!

But for real this is pretty cool man.

[but if you could release a "vanilla gameplay" patch or something that would be sweet]
by bisousbisous
Sun Feb 24, 2019 12:10 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 669946

Re: Smooth Doom

Is there a way to get a weapons only version of this by removing certain stuff from the pk3?
by bisousbisous
Wed Feb 13, 2019 11:02 pm
Forum: Gameplay Mods
Topic: Colourful Hell 1.04 now with zandro friendly version included
Replies: 955
Views: 415120

Re: [WIP]Colourful Hell 0.95 tweak tweak

Use the universal addon that just got released
by bisousbisous
Wed Feb 13, 2019 9:52 pm
Forum: Gameplay Mods
Topic: [mini-mod] Universal Guncaster Adapter 1.8
Replies: 66
Views: 36605

Re: Universal Guncaster Adapter 1.1 [mini-mod]

Using this with Colorful hell and enemies aren't dropping money, are these in the wrong order? Do I need to enable some setting in here be dragons? https://puu.sh/CLVII/ed1cb2c0ee.png WELP i needed to fool around with the monster beta thingy, fixed that Edit: Saw the 1.1 update as I posted this ...
by bisousbisous
Wed Feb 13, 2019 2:13 pm
Forum: Gameplay Mods
Topic: LegenDoom [3.0] - LDL [4.2]
Replies: 661
Views: 233246

Re: LegenDoom [2.4] - LDL [3.0]

I was playing with Nashgore and the alfonzone mapset
by bisousbisous
Tue Feb 12, 2019 8:29 pm
Forum: Gameplay Mods
Topic: LegenDoom [3.0] - LDL [4.2]
Replies: 661
Views: 233246

Re: LegenDoom [2.4] - LDL [3.0]

Anti-Air does not seem to work, or doesn't work with the Super Shotgun. The wiki says a cacodemon will go down in a minimum of 2 SS hits, and a maximum of 3. Therefor, if Anti-Air triples your damage against cacos, lost souls, and pain elementals, I should be one shotting cacos if i get all pellets ...
by bisousbisous
Mon Feb 11, 2019 10:53 am
Forum: Gameplay Mods
Topic: Nukem Town 1.1b - Duke Nukem in Hell!
Replies: 79
Views: 18738

Re: Nuke Town 0.6 - "Come get some"

Every map I played with this mod while playing doom 2 had monsters teleporting in, and they added to the monster count.
by bisousbisous
Sat Feb 09, 2019 10:16 pm
Forum: Gameplay Mods
Topic: Nukem Town 1.1b - Duke Nukem in Hell!
Replies: 79
Views: 18738

Re: Nuke Town 0.6 - "Come get some"

What's with the enemies that are teleporting in? [playing doom 2]
by bisousbisous
Wed Dec 19, 2018 9:45 pm
Forum: Gameplay Mods
Topic: Gibbable Vanilla monsters (for Nashgore VE)
Replies: 3
Views: 4823

Re: Gibbable Vanilla monsters (for Nashgore VE)

thank you Kanye HorrorMovieGuy, very cool!
by bisousbisous
Thu Oct 18, 2018 12:19 pm
Forum: Gameplay Mods
Topic: BDLite [V1.2 RELEASED - 2019-12-20]
Replies: 212
Views: 68969

Re: BDLite - a slimmed-down effects mod [2018-10-15]

fuck year this is what ive always wanted
by bisousbisous
Tue Sep 04, 2018 6:57 pm
Forum: Abandoned/Dead Projects
Topic: Nash's Blood Mod [discontinued]
Replies: 38
Views: 20975

Re: Nash's Blood Mod

Hey thanks man, this looks amazing when I use it with colorful hell!

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