Search found 136 matches

by EmperorGrieferus
Wed Apr 29, 2026 6:42 pm
Forum: Shaders
Topic: "Pixelated" GZDoom Warp Shaders
Replies: 8
Views: 1228

Re: "Pixelated" GZDoom Warp Shaders

Now, I wonder if it's possible to recreate Half-Life's software mode water shader.
by EmperorGrieferus
Mon Apr 27, 2026 2:22 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38077
Views: 4720971

Re: [SPRITES] Spriting Carnival!!


I never thought the original doom demon (assuming "pinky" refers to that) looked like it was walking except from the front and back angles, possibly due to Adrian Carmack or whoever deciding to draw them without knees

with six frames it can work (the alpha demon just happens to have a pose that ...
by EmperorGrieferus
Thu Apr 23, 2026 11:52 am
Forum: Shaders
Topic: "Pixelated" GZDoom Warp Shaders
Replies: 8
Views: 1228

Re: "Pixelated" GZDoom Warp Shaders

Never understood how to use WARP3 and WAVEX.
by EmperorGrieferus
Fri Oct 24, 2025 9:13 pm
Forum: Scripting
Topic: "Weapon" actor property question
Replies: 0
Views: 82

"Weapon" actor property question

I'll keep it simple. What the hell does the Weapon.BobPivot3D property do?
by EmperorGrieferus
Fri Oct 24, 2025 1:48 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2010
Views: 679320

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]


I could be wrong, but there used to be a version of Smooth Doom with monster variants (imps with different faces, zombies with helmets, etc.).
Was I wrong or does anyone have it?

https://drive.google.com/file/d/1_uczhj3UTDPUABTXILDXDZ0vBz7-7UH5/view?usp=sharing
Yet another update to my Smooth ...
by EmperorGrieferus
Fri Jul 11, 2025 12:08 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 5013
Views: 1259713

Re: Mod Download Broken? Request Reuploads Here

Does anyone have this remake of E1M8?
viewtopic.php?t=23547
by EmperorGrieferus
Sat Apr 05, 2025 11:38 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38077
Views: 4720971

Re: [SPRITES] Spriting Carnival!!

I remember someone uploading smooth pinky animation here, but I can't find it anymore.
by EmperorGrieferus
Fri Jan 31, 2025 6:24 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2010
Views: 679320

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Delfino Furioso wrote: Fri Jan 31, 2025 5:11 am I think that's because the mod defines custom ammotypes that the base statusbar definition would not be aware of
Take a look at the ammo-tally-related DrawNumber functions
Except the mod doesn't have any custom ammo.
UPD: Apparently, it was needed for gibbing animation.
by EmperorGrieferus
Fri Jan 31, 2025 1:44 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2010
Views: 679320

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

After performing several surgeries on the code and sprites, I found that SBARINFO contains the entire definition of Doom status bar, even though it already defines Doom status bar as a base one. Unless it's compatibility-related, I see little sense in keeping it in SBARINFO.
by EmperorGrieferus
Thu Jan 30, 2025 5:19 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38077
Views: 4720971

Re: [SPRITES] Spriting Carnival!!

Here's a little thingy I made just now.
UPD: Also made additional pain rotations.
by EmperorGrieferus
Wed Jan 29, 2025 9:32 pm
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced [v3.2.1]
Replies: 339
Views: 161720

Re: Smooth Weapons Enhanced [v3.2.1]

Should we expect expanded sprites for super shotgun, now that we have access to them?
by EmperorGrieferus
Fri Jan 24, 2025 10:18 am
Forum: Graphic/Audio Patches
Topic: Additional Rotational Sprites Project
Replies: 5
Views: 5869

Re: Additional Rotational Sprites Project

And I thought this was about giving intermediate rotation frames for monsters...
by EmperorGrieferus
Thu Nov 28, 2024 12:30 pm
Forum: Scripting
Topic: RenderStyle Shadow quiestion
Replies: 7
Views: 545

Re: RenderStyle Shadow quiestion



partial invisibility for spectre and blur sphere

Actually, you can set it in the hardware renderer options (look for "fuzz style"), but I don't think it allows you to adjust the alpha...

I mean, if it allowed for alpha adjustment, I wouldn't create this topic in the first place.
I've just ...
by EmperorGrieferus
Thu Nov 28, 2024 12:53 am
Forum: Scripting
Topic: RenderStyle Shadow quiestion
Replies: 7
Views: 545

Re: RenderStyle Shadow quiestion

I see. It's kinda annoying that partial invisibility for spectre and blur sphere are regulated separately.
by EmperorGrieferus
Tue Nov 26, 2024 6:22 pm
Forum: Scripting
Topic: RenderStyle Shadow quiestion
Replies: 7
Views: 545

Re: RenderStyle Shadow quiestion


Here is what the wiki says about the RenderStyle property (irrelevant parts omitted, emphasis mine):
'Stencil' - actor is drawn as a single color. Use StencilColor property to set the color to use. Note that internally this sets the actor's renderstyle field to STYLE_Stencil, but if the Alpha ...

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