Search found 136 matches
- Wed Apr 29, 2026 6:42 pm
- Forum: Shaders
- Topic: "Pixelated" GZDoom Warp Shaders
- Replies: 8
- Views: 1228
Re: "Pixelated" GZDoom Warp Shaders
Now, I wonder if it's possible to recreate Half-Life's software mode water shader.
- Mon Apr 27, 2026 2:22 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38077
- Views: 4720971
Re: [SPRITES] Spriting Carnival!!
I never thought the original doom demon (assuming "pinky" refers to that) looked like it was walking except from the front and back angles, possibly due to Adrian Carmack or whoever deciding to draw them without knees
with six frames it can work (the alpha demon just happens to have a pose that ...
- Thu Apr 23, 2026 11:52 am
- Forum: Shaders
- Topic: "Pixelated" GZDoom Warp Shaders
- Replies: 8
- Views: 1228
Re: "Pixelated" GZDoom Warp Shaders
Never understood how to use WARP3 and WAVEX.
- Fri Oct 24, 2025 9:13 pm
- Forum: Scripting
- Topic: "Weapon" actor property question
- Replies: 0
- Views: 82
"Weapon" actor property question
I'll keep it simple. What the hell does the Weapon.BobPivot3D property do?
- Fri Oct 24, 2025 1:48 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2010
- Views: 679320
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
I could be wrong, but there used to be a version of Smooth Doom with monster variants (imps with different faces, zombies with helmets, etc.).
Was I wrong or does anyone have it?
https://drive.google.com/file/d/1_uczhj3UTDPUABTXILDXDZ0vBz7-7UH5/view?usp=sharing
Yet another update to my Smooth ...
- Fri Jul 11, 2025 12:08 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 5013
- Views: 1259713
Re: Mod Download Broken? Request Reuploads Here
Does anyone have this remake of E1M8?
viewtopic.php?t=23547
viewtopic.php?t=23547
- Sat Apr 05, 2025 11:38 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38077
- Views: 4720971
Re: [SPRITES] Spriting Carnival!!
I remember someone uploading smooth pinky animation here, but I can't find it anymore.
- Fri Jan 31, 2025 6:24 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2010
- Views: 679320
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Except the mod doesn't have any custom ammo.Delfino Furioso wrote: Fri Jan 31, 2025 5:11 am I think that's because the mod defines custom ammotypes that the base statusbar definition would not be aware of
Take a look at the ammo-tally-related DrawNumber functions
UPD: Apparently, it was needed for gibbing animation.
- Fri Jan 31, 2025 1:44 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2010
- Views: 679320
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
After performing several surgeries on the code and sprites, I found that SBARINFO contains the entire definition of Doom status bar, even though it already defines Doom status bar as a base one. Unless it's compatibility-related, I see little sense in keeping it in SBARINFO.
- Thu Jan 30, 2025 5:19 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38077
- Views: 4720971
Re: [SPRITES] Spriting Carnival!!
Here's a little thingy I made just now.
UPD: Also made additional pain rotations.
UPD: Also made additional pain rotations.
- Wed Jan 29, 2025 9:32 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 339
- Views: 161720
Re: Smooth Weapons Enhanced [v3.2.1]
Should we expect expanded sprites for super shotgun, now that we have access to them?
- Fri Jan 24, 2025 10:18 am
- Forum: Graphic/Audio Patches
- Topic: Additional Rotational Sprites Project
- Replies: 5
- Views: 5869
Re: Additional Rotational Sprites Project
And I thought this was about giving intermediate rotation frames for monsters...
- Thu Nov 28, 2024 12:30 pm
- Forum: Scripting
- Topic: RenderStyle Shadow quiestion
- Replies: 7
- Views: 545
Re: RenderStyle Shadow quiestion
partial invisibility for spectre and blur sphere
Actually, you can set it in the hardware renderer options (look for "fuzz style"), but I don't think it allows you to adjust the alpha...
I mean, if it allowed for alpha adjustment, I wouldn't create this topic in the first place.
I've just ...
- Thu Nov 28, 2024 12:53 am
- Forum: Scripting
- Topic: RenderStyle Shadow quiestion
- Replies: 7
- Views: 545
Re: RenderStyle Shadow quiestion
I see. It's kinda annoying that partial invisibility for spectre and blur sphere are regulated separately.
- Tue Nov 26, 2024 6:22 pm
- Forum: Scripting
- Topic: RenderStyle Shadow quiestion
- Replies: 7
- Views: 545
Re: RenderStyle Shadow quiestion
Here is what the wiki says about the RenderStyle property (irrelevant parts omitted, emphasis mine):
'Stencil' - actor is drawn as a single color. Use StencilColor property to set the color to use. Note that internally this sets the actor's renderstyle field to STYLE_Stencil, but if the Alpha ...