Search found 133 matches
- Fri Oct 24, 2025 9:13 pm
- Forum: Scripting
- Topic: "Weapon" actor property question
- Replies: 0
- Views: 41
"Weapon" actor property question
I'll keep it simple. What the hell does the Weapon.BobPivot3D property do?
- Fri Oct 24, 2025 1:48 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672355
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
I could be wrong, but there used to be a version of Smooth Doom with monster variants (imps with different faces, zombies with helmets, etc.). Was I wrong or does anyone have it? https://drive.google.com/file/d/1_uczhj3UTDPUABTXILDXDZ0vBz7-7UH5/view?usp=sharing Yet another update to my Smooth Doom ...
- Fri Jul 11, 2025 12:08 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4989
- Views: 1247314
Re: Mod Download Broken? Request Reuploads Here
Does anyone have this remake of E1M8?
viewtopic.php?t=23547
viewtopic.php?t=23547
- Sat Apr 05, 2025 11:38 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38051
- Views: 4676049
Re: [SPRITES] Spriting Carnival!!
I remember someone uploading smooth pinky animation here, but I can't find it anymore.
- Fri Jan 31, 2025 6:24 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672355
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Except the mod doesn't have any custom ammo.Delfino Furioso wrote: ↑Fri Jan 31, 2025 5:11 am I think that's because the mod defines custom ammotypes that the base statusbar definition would not be aware of
Take a look at the ammo-tally-related DrawNumber functions
UPD: Apparently, it was needed for gibbing animation.
- Fri Jan 31, 2025 1:44 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 672355
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
After performing several surgeries on the code and sprites, I found that SBARINFO contains the entire definition of Doom status bar, even though it already defines Doom status bar as a base one. Unless it's compatibility-related, I see little sense in keeping it in SBARINFO.
- Thu Jan 30, 2025 5:19 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38051
- Views: 4676049
Re: [SPRITES] Spriting Carnival!!
Here's a little thingy I made just now.
UPD: Also made additional pain rotations.
UPD: Also made additional pain rotations.
- Wed Jan 29, 2025 9:32 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 339
- Views: 157736
Re: Smooth Weapons Enhanced [v3.2.1]
Should we expect expanded sprites for super shotgun, now that we have access to them?
- Fri Jan 24, 2025 10:18 am
- Forum: Graphic/Audio Patches
- Topic: Additional Rotational Sprites Project
- Replies: 5
- Views: 5653
Re: Additional Rotational Sprites Project
And I thought this was about giving intermediate rotation frames for monsters...
- Thu Nov 28, 2024 12:30 pm
- Forum: Scripting
- Topic: RenderStyle Shadow quiestion
- Replies: 7
- Views: 522
Re: RenderStyle Shadow quiestion
partial invisibility for spectre and blur sphere Actually, you can set it in the hardware renderer options (look for "fuzz style"), but I don't think it allows you to adjust the alpha... I mean, if it allowed for alpha adjustment, I wouldn't create this topic in the first place. I've just thought ...
- Thu Nov 28, 2024 12:53 am
- Forum: Scripting
- Topic: RenderStyle Shadow quiestion
- Replies: 7
- Views: 522
Re: RenderStyle Shadow quiestion
I see. It's kinda annoying that partial invisibility for spectre and blur sphere are regulated separately.
- Tue Nov 26, 2024 6:22 pm
- Forum: Scripting
- Topic: RenderStyle Shadow quiestion
- Replies: 7
- Views: 522
Re: RenderStyle Shadow quiestion
Here is what the wiki says about the RenderStyle property (irrelevant parts omitted, emphasis mine): 'Stencil' - actor is drawn as a single color. Use StencilColor property to set the color to use. Note that internally this sets the actor's renderstyle field to STYLE_Stencil, but if the Alpha value ...
- Fri Nov 22, 2024 10:20 am
- Forum: Scripting
- Topic: RenderStyle Shadow quiestion
- Replies: 7
- Views: 522
RenderStyle Shadow quiestion
This is rather self-explanatory. I want to manipulate the the level of translucency of Shadow renderstyle because it's too opaque for my taste.
- Sat Aug 31, 2024 1:03 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38051
- Views: 4676049
Re: [SPRITES] Spriting Carnival!!
Looks promising. But you might need to distort tubes so that they appear round.
- Tue Aug 27, 2024 9:00 am
- Forum: Scripting
- Topic: [ZSCRIPT] How do I check for a CVar in a RandomSpawner?
- Replies: 5
- Views: 806
Re: [ZSCRIPT] How do I check for a CVar in a RandomSpawner?
Well, it's already there. Sort of.
viewtopic.php?t=79387
viewtopic.php?t=79387