Search found 133 matches

by EmperorGrieferus
Fri Oct 24, 2025 9:13 pm
Forum: Scripting
Topic: "Weapon" actor property question
Replies: 0
Views: 41

"Weapon" actor property question

I'll keep it simple. What the hell does the Weapon.BobPivot3D property do?
by EmperorGrieferus
Fri Oct 24, 2025 1:48 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672355

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

I could be wrong, but there used to be a version of Smooth Doom with monster variants (imps with different faces, zombies with helmets, etc.). Was I wrong or does anyone have it? https://drive.google.com/file/d/1_uczhj3UTDPUABTXILDXDZ0vBz7-7UH5/view?usp=sharing Yet another update to my Smooth Doom ...
by EmperorGrieferus
Fri Jul 11, 2025 12:08 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4989
Views: 1247314

Re: Mod Download Broken? Request Reuploads Here

Does anyone have this remake of E1M8?
viewtopic.php?t=23547
by EmperorGrieferus
Sat Apr 05, 2025 11:38 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38051
Views: 4676049

Re: [SPRITES] Spriting Carnival!!

I remember someone uploading smooth pinky animation here, but I can't find it anymore.
by EmperorGrieferus
Fri Jan 31, 2025 6:24 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672355

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Delfino Furioso wrote: Fri Jan 31, 2025 5:11 am I think that's because the mod defines custom ammotypes that the base statusbar definition would not be aware of
Take a look at the ammo-tally-related DrawNumber functions
Except the mod doesn't have any custom ammo.
UPD: Apparently, it was needed for gibbing animation.
by EmperorGrieferus
Fri Jan 31, 2025 1:44 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672355

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

After performing several surgeries on the code and sprites, I found that SBARINFO contains the entire definition of Doom status bar, even though it already defines Doom status bar as a base one. Unless it's compatibility-related, I see little sense in keeping it in SBARINFO.
by EmperorGrieferus
Thu Jan 30, 2025 5:19 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38051
Views: 4676049

Re: [SPRITES] Spriting Carnival!!

Here's a little thingy I made just now.
UPD: Also made additional pain rotations.
by EmperorGrieferus
Wed Jan 29, 2025 9:32 pm
Forum: Gameplay Mods
Topic: Smooth Weapons Enhanced [v3.2.1]
Replies: 339
Views: 157736

Re: Smooth Weapons Enhanced [v3.2.1]

Should we expect expanded sprites for super shotgun, now that we have access to them?
by EmperorGrieferus
Fri Jan 24, 2025 10:18 am
Forum: Graphic/Audio Patches
Topic: Additional Rotational Sprites Project
Replies: 5
Views: 5653

Re: Additional Rotational Sprites Project

And I thought this was about giving intermediate rotation frames for monsters...
by EmperorGrieferus
Thu Nov 28, 2024 12:30 pm
Forum: Scripting
Topic: RenderStyle Shadow quiestion
Replies: 7
Views: 522

Re: RenderStyle Shadow quiestion

partial invisibility for spectre and blur sphere Actually, you can set it in the hardware renderer options (look for "fuzz style"), but I don't think it allows you to adjust the alpha... I mean, if it allowed for alpha adjustment, I wouldn't create this topic in the first place. I've just thought ...
by EmperorGrieferus
Thu Nov 28, 2024 12:53 am
Forum: Scripting
Topic: RenderStyle Shadow quiestion
Replies: 7
Views: 522

Re: RenderStyle Shadow quiestion

I see. It's kinda annoying that partial invisibility for spectre and blur sphere are regulated separately.
by EmperorGrieferus
Tue Nov 26, 2024 6:22 pm
Forum: Scripting
Topic: RenderStyle Shadow quiestion
Replies: 7
Views: 522

Re: RenderStyle Shadow quiestion

Here is what the wiki says about the RenderStyle property (irrelevant parts omitted, emphasis mine): 'Stencil' - actor is drawn as a single color. Use StencilColor property to set the color to use. Note that internally this sets the actor's renderstyle field to STYLE_Stencil, but if the Alpha value ...
by EmperorGrieferus
Fri Nov 22, 2024 10:20 am
Forum: Scripting
Topic: RenderStyle Shadow quiestion
Replies: 7
Views: 522

RenderStyle Shadow quiestion

This is rather self-explanatory. I want to manipulate the the level of translucency of Shadow renderstyle because it's too opaque for my taste.
by EmperorGrieferus
Sat Aug 31, 2024 1:03 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38051
Views: 4676049

Re: [SPRITES] Spriting Carnival!!

Looks promising. But you might need to distort tubes so that they appear round.

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