Search found 10 matches
- Mon Nov 15, 2021 8:44 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4990
- Views: 1250730
Re: Mod Download Broken? Request Reuploads Here
Anyone have a spare copy of Solace Dreams sitting around? The Moddb and Dropbox downloads have all gone.
- Sun Oct 31, 2021 10:01 pm
- Forum: Gameplay Mods
- Topic: Likely the most accurate DOOM 64 monster pack ever created
- Replies: 7
- Views: 4214
Re: Likely the most accurate DOOM 64 monster pack ever creat
Yes, D64 Arachnotrons unleash 5 plasma bolts before pausing and refiring, as mentioned in the Wiki . Took a bit of a harder look through the code, found out I missed a couple interesting brain spider-related bits. I will correct you; due to how they're set up, they actually fire in bursts of 5 to 6 ...
- Sun Oct 31, 2021 9:46 pm
- Forum: Gameplay Mods
- Topic: Likely the most accurate DOOM 64 monster pack ever created
- Replies: 7
- Views: 4214
Re: Likely the most accurate DOOM 64 monster pack ever creat
I think the Pain Elemental should be one of the options for an Arch-Vile replacer. In vanilla, being able to increase the total number of monsters already brought it pretty close to the Vile's threat level. But spawning two souls at once and detonating them if you got too close brought it the rest ...
- Sun Oct 31, 2021 9:31 pm
- Forum: Gameplay Mods
- Topic: Likely the most accurate DOOM 64 monster pack ever created
- Replies: 7
- Views: 4214
Re: Likely the most accurate DOOM 64 monster pack ever creat
If I could make some suggestions: -From what I recall, D64 Arachnotrons fired in bursts rather than continually (not in the same manner as other monsters; they do not move around between bursts, they just pause firing for a moment). -As an option for a Revenant/Mastermind replacement, have a ...
- Sun Oct 31, 2021 1:05 pm
- Forum: Gameplay Mods
- Topic: Likely the most accurate DOOM 64 monster pack ever created
- Replies: 7
- Views: 4214
Likely the most accurate DOOM 64 monster pack ever created
My goal for this project was to be as loyal to the source as possible. Everything I reasonably could, I have at least attempted to remake, all in accordance with DOOM 64's source code. Painstakingly have I matched tic durations, remade actions and deciphered the strange archaic maths all to produce ...
- Fri May 18, 2018 1:14 am
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 197068
Re: Netronian Chaos V.3: Cosmic Adventures With no Tendencie
Ran into a pretty nasty bug. I've been playing with weapon limits on and I keep running into this issue where I can drop all my weapons but still have 6 full slots.
Screenshot of what I mean, I can't pick up that gun despite dropping everything.
Screenshot of what I mean, I can't pick up that gun despite dropping everything.
Spoiler:
- Tue May 30, 2017 7:05 am
- Forum: Editing (Archive)
- Topic: Custom armor issues.
- Replies: 4
- Views: 704
Re: Custom armor issues.
I already know how to replace armor actors. In fact, I've already replaced the blue armor. The problem is that idkfa/'give armor' still gives me the default blue armor, regardless of whether or not I've replaced it through DECORATE.D3X1K AXYZ wrote:ACTOR ************ : BasicArmorPickup Replaces BlueArmor
- Mon May 29, 2017 8:08 am
- Forum: Editing (Archive)
- Topic: Custom armor issues.
- Replies: 4
- Views: 704
Custom armor issues.
So I've been trying to replace armors lately. I decided that it would be handy to further rip off DOOM 4 and make all armors fully absorb damage, but I have a few issues related to these. Firstly, I use idkfa/idfa for testing purposes, since both are faster than using give or summon commands ...
- Fri May 05, 2017 5:02 pm
- Forum: Editing (Archive)
- Topic: Custom melee attack not working?
- Replies: 3
- Views: 1092
Re: Custom melee attack not working?
Oh cool. Thanks for the help, I got it working now. I had no idea I could use those weapon states like this.
- Fri May 05, 2017 8:14 am
- Forum: Editing (Archive)
- Topic: Custom melee attack not working?
- Replies: 3
- Views: 1092
Custom melee attack not working?
Hi. I have been working on a small weapon mod for a while now, and I decided to (mostly) do away with dedicated melee weapons in favor of a Doom 4-styled quick melee attack for all weapons. Right now I've been working on implementing it for the pistol before I add it to the base weapon that each ...
