Search found 10 matches

by Ballistic5entinel
Mon Nov 15, 2021 8:44 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4990
Views: 1250730

Re: Mod Download Broken? Request Reuploads Here

Anyone have a spare copy of Solace Dreams sitting around? The Moddb and Dropbox downloads have all gone.
by Ballistic5entinel
Sun Oct 31, 2021 10:01 pm
Forum: Gameplay Mods
Topic: Likely the most accurate DOOM 64 monster pack ever created
Replies: 7
Views: 4214

Re: Likely the most accurate DOOM 64 monster pack ever creat

Yes, D64 Arachnotrons unleash 5 plasma bolts before pausing and refiring, as mentioned in the Wiki . Took a bit of a harder look through the code, found out I missed a couple interesting brain spider-related bits. I will correct you; due to how they're set up, they actually fire in bursts of 5 to 6 ...
by Ballistic5entinel
Sun Oct 31, 2021 9:46 pm
Forum: Gameplay Mods
Topic: Likely the most accurate DOOM 64 monster pack ever created
Replies: 7
Views: 4214

Re: Likely the most accurate DOOM 64 monster pack ever creat

I think the Pain Elemental should be one of the options for an Arch-Vile replacer. In vanilla, being able to increase the total number of monsters already brought it pretty close to the Vile's threat level. But spawning two souls at once and detonating them if you got too close brought it the rest ...
by Ballistic5entinel
Sun Oct 31, 2021 9:31 pm
Forum: Gameplay Mods
Topic: Likely the most accurate DOOM 64 monster pack ever created
Replies: 7
Views: 4214

Re: Likely the most accurate DOOM 64 monster pack ever creat

If I could make some suggestions: -From what I recall, D64 Arachnotrons fired in bursts rather than continually (not in the same manner as other monsters; they do not move around between bursts, they just pause firing for a moment). -As an option for a Revenant/Mastermind replacement, have a ...
by Ballistic5entinel
Sun Oct 31, 2021 1:05 pm
Forum: Gameplay Mods
Topic: Likely the most accurate DOOM 64 monster pack ever created
Replies: 7
Views: 4214

Likely the most accurate DOOM 64 monster pack ever created

My goal for this project was to be as loyal to the source as possible. Everything I reasonably could, I have at least attempted to remake, all in accordance with DOOM 64's source code. Painstakingly have I matched tic durations, remade actions and deciphered the strange archaic maths all to produce ...
by Ballistic5entinel
Fri May 18, 2018 1:14 am
Forum: Gameplay Mods
Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
Replies: 622
Views: 197068

Re: Netronian Chaos V.3: Cosmic Adventures With no Tendencie

Ran into a pretty nasty bug. I've been playing with weapon limits on and I keep running into this issue where I can drop all my weapons but still have 6 full slots.

Screenshot of what I mean, I can't pick up that gun despite dropping everything.
Spoiler:
by Ballistic5entinel
Tue May 30, 2017 7:05 am
Forum: Editing (Archive)
Topic: Custom armor issues.
Replies: 4
Views: 704

Re: Custom armor issues.

D3X1K AXYZ wrote:ACTOR ************ : BasicArmorPickup Replaces BlueArmor
I already know how to replace armor actors. In fact, I've already replaced the blue armor. The problem is that idkfa/'give armor' still gives me the default blue armor, regardless of whether or not I've replaced it through DECORATE.
by Ballistic5entinel
Mon May 29, 2017 8:08 am
Forum: Editing (Archive)
Topic: Custom armor issues.
Replies: 4
Views: 704

Custom armor issues.

So I've been trying to replace armors lately. I decided that it would be handy to further rip off DOOM 4 and make all armors fully absorb damage, but I have a few issues related to these. Firstly, I use idkfa/idfa for testing purposes, since both are faster than using give or summon commands ...
by Ballistic5entinel
Fri May 05, 2017 5:02 pm
Forum: Editing (Archive)
Topic: Custom melee attack not working?
Replies: 3
Views: 1092

Re: Custom melee attack not working?

Oh cool. Thanks for the help, I got it working now. I had no idea I could use those weapon states like this.
by Ballistic5entinel
Fri May 05, 2017 8:14 am
Forum: Editing (Archive)
Topic: Custom melee attack not working?
Replies: 3
Views: 1092

Custom melee attack not working?

Hi. I have been working on a small weapon mod for a while now, and I decided to (mostly) do away with dedicated melee weapons in favor of a Doom 4-styled quick melee attack for all weapons. Right now I've been working on implementing it for the pistol before I add it to the base weapon that each ...

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