Search found 26 matches

by twelvenipon
Sun Apr 11, 2021 1:23 am
Forum: TCs, Full Games, and Other Projects
Topic: Trench Foot (New article + playable content)
Replies: 145
Views: 97640

Re: Trench Foot (Demo released)

Simple but entertaining and atmospheric gameplay, good work at start, hope its grow over time Some of my suggestion/ ideas : - Pickups sounds are missing or just so quiet ? - Destructible chairs and other objects - Your minions also need to know what the fire is and try to avoid to get burn - is ...
by twelvenipon
Fri Mar 19, 2021 2:50 am
Forum: Scripting
Topic: upgrade stamina
Replies: 4
Views: 339

Re: upgrade stamina

Thank you for your advice, i dont know that, i will try
by twelvenipon
Fri Mar 19, 2021 2:36 am
Forum: Scripting
Topic: upgrade stamina
Replies: 4
Views: 339

Re: upgrade stamina

thanks for answear, i am using both but this time older version of GZDOOM 3.5.0 cuz is much faster for me and not sure if this is problem or something else, i do quick test with 3.5.0 and i try clear stamina with giveinventory ( new stamina upgrade ) staminaupgrade Inventory.Amount 0, Inventory ...
by twelvenipon
Fri Mar 19, 2021 1:52 am
Forum: Scripting
Topic: upgrade stamina
Replies: 4
Views: 339

upgrade stamina

i just want to know how to remove strife feature upgrade stamina, i mean i need reset stamina upgrade after death, sorry i first time use it and failed to do :D
by twelvenipon
Sun Feb 28, 2021 10:09 am
Forum: Gameplay Mods
Topic: Strife Coop Patch Project v1.0 (supports Strife and SVE)
Replies: 42
Views: 8077

Re: [WIP] Strife Coop Patch Project

Nice to hear some more talk about coop in GZDOOM I allways try add coop to mods i playing Aliens Eradication will be nice experience in coop too
by twelvenipon
Sat Feb 06, 2021 3:38 am
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 35
Views: 18416

Re: [Universal] Inventory Keeper : Useful Edition [Up. 2/4/2

GZDoom has an option to always display keys on automap. Automap Options -> Always show keys. Differentiating exit switches - Hellscape Navigator does that for highlighting exit sectors. If someone wants to display something custom on automap, there is MapMarker . Also take a look at SwitchTracker ...
by twelvenipon
Fri Feb 05, 2021 5:20 am
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 35
Views: 18416

Re: [Universal] Inventory Keeper : Useful Edition [Up. 2/4/2

I have a just idea to add more options for this mod, what about nice mapmarkers on automap ? keys, exit, switches ? Well, keys is easy, but i stil dont figured out how to with exit and switches, hope somebody know and make this done
by twelvenipon
Tue Feb 02, 2021 11:29 am
Forum: Gameplay Mods
Topic: Avarice Coins (mini mod)
Replies: 15
Views: 7735

Re: Avarice Coins (mini mod)

this mod reminds me of a game NINJA (psx1) and opening treasure chests and collecting coins, its very fun aspect of gameing
by twelvenipon
Thu Jan 14, 2021 3:03 am
Forum: TCs, Full Games, and Other Projects
Topic: ☼ Hedon 1.5.2 (Now on GOG) ☼
Replies: 188
Views: 54713

Re: ☼ Hedon 1.5.2 (Now on GOG) ☼

i try your game and read comments and i got few ideas if you interested 1 - color effects for items , blue probably for armor items, green for healing items, purple for quest items 2 - options for mapmarkes visibility no based on dificulty for people to like more action then get lost, can be allways ...
by twelvenipon
Sat Jan 09, 2021 9:44 am
Forum: Feature Suggestions [GZDoom]
Topic: SNDINFO random sounds option
Replies: 0
Views: 660

SNDINFO random sounds option

It's not strange how many modern games as well repeat the same random announcer sound two three times in row ? The poor hero at least look like stupid :D Oh i know there is possible workaround but more comfortable wil be if in sndinfo is option to choose to no repeat last played sound from random ...
by twelvenipon
Wed Dec 16, 2020 10:11 am
Forum: Abandoned/Dead Projects
Topic: Nerves of Steel Remake v2.4
Replies: 35
Views: 14115

Re: Nerves of Steel Remake v2.4

Something like tribute for this mod, i have a great times with it and in my spare times i completly rework it Now is playable with Doom maps too Dont worry , new shootable bonuses dont block monsters, they are replaced if monsters is close or above them Merry christmass to all of you qM4lfiRBD5U ...
by twelvenipon
Wed Nov 04, 2020 1:32 pm
Forum: Closed Bugs [GZDoom]
Topic: dynamic lights broke?
Replies: 3
Views: 1308

Re: dynamic lights broke?

JO-_UcLF6yo fix for all who want strobe lights working again ACTOR StrobeRayBlue { Radius 2 Height 2 Speed 10 Damage 0 projectile -ACTIVATEIMPACT -ACTIVATEPCROSS // +RIPPER +BLOODLESSIMPACT +PAINLESS +THRUACTORS States { Spawn: TNT1 A 5 D644 Z 3 TNT1 A 30 A_ScaleVelocity (10.0) loop Death: D644 Z 3 ...
by twelvenipon
Sun Nov 01, 2020 5:07 am
Forum: TCs, Full Games, and Other Projects
Topic: Shadow Warrior Total Conversion 12 maps well done!!!!
Replies: 156
Views: 85952

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Only for DOOM and GZDOOM rework based on Lex Safanov mod but many changes to gameplay , weapons etc
Link to download is in the gameplay video



Coop gameplay :

by twelvenipon
Sun Sep 06, 2020 1:21 am
Forum: Abandoned/Dead Projects
Topic: Arkista's Ring - Beta Release
Replies: 27
Views: 9365

Re: Arkista's Ring - Beta Release

I like to see HYBRID (PSX) weapons back in action, i try long time ago to use this sprites and i suggest to scale weapons up to make guns bigger cuz its look small
by twelvenipon
Tue Aug 18, 2020 12:12 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 97375

Re: [RELEASE] DN3DooM - update v.1.05

its OK and free to use, another way to scale keycards :
InInventory RedCard, 1 { drawimage "STKEYS2", 98, 190, none,9,6; } (example)

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