Search found 26 matches
- Sun Apr 11, 2021 1:23 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Trench Foot (New article + playable content)
- Replies: 145
- Views: 97640
Re: Trench Foot (Demo released)
Simple but entertaining and atmospheric gameplay, good work at start, hope its grow over time Some of my suggestion/ ideas : - Pickups sounds are missing or just so quiet ? - Destructible chairs and other objects - Your minions also need to know what the fire is and try to avoid to get burn - is ...
- Fri Mar 19, 2021 2:50 am
- Forum: Scripting
- Topic: upgrade stamina
- Replies: 4
- Views: 339
Re: upgrade stamina
Thank you for your advice, i dont know that, i will try
- Fri Mar 19, 2021 2:36 am
- Forum: Scripting
- Topic: upgrade stamina
- Replies: 4
- Views: 339
Re: upgrade stamina
thanks for answear, i am using both but this time older version of GZDOOM 3.5.0 cuz is much faster for me and not sure if this is problem or something else, i do quick test with 3.5.0 and i try clear stamina with giveinventory ( new stamina upgrade ) staminaupgrade Inventory.Amount 0, Inventory ...
- Fri Mar 19, 2021 1:52 am
- Forum: Scripting
- Topic: upgrade stamina
- Replies: 4
- Views: 339
upgrade stamina
i just want to know how to remove strife feature upgrade stamina, i mean i need reset stamina upgrade after death, sorry i first time use it and failed to do 

- Sun Feb 28, 2021 10:09 am
- Forum: Gameplay Mods
- Topic: Strife Coop Patch Project v1.0 (supports Strife and SVE)
- Replies: 42
- Views: 8077
Re: [WIP] Strife Coop Patch Project
Nice to hear some more talk about coop in GZDOOM I allways try add coop to mods i playing Aliens Eradication will be nice experience in coop too
- Sat Feb 06, 2021 3:38 am
- Forum: Gameplay Mods
- Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
- Replies: 35
- Views: 18416
Re: [Universal] Inventory Keeper : Useful Edition [Up. 2/4/2
GZDoom has an option to always display keys on automap. Automap Options -> Always show keys. Differentiating exit switches - Hellscape Navigator does that for highlighting exit sectors. If someone wants to display something custom on automap, there is MapMarker . Also take a look at SwitchTracker ...
- Fri Feb 05, 2021 5:20 am
- Forum: Gameplay Mods
- Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
- Replies: 35
- Views: 18416
Re: [Universal] Inventory Keeper : Useful Edition [Up. 2/4/2
I have a just idea to add more options for this mod, what about nice mapmarkers on automap ? keys, exit, switches ? Well, keys is easy, but i stil dont figured out how to with exit and switches, hope somebody know and make this done
- Tue Feb 02, 2021 11:29 am
- Forum: Gameplay Mods
- Topic: Avarice Coins (mini mod)
- Replies: 15
- Views: 7735
Re: Avarice Coins (mini mod)
this mod reminds me of a game NINJA (psx1) and opening treasure chests and collecting coins, its very fun aspect of gameing
- Thu Jan 14, 2021 3:03 am
- Forum: TCs, Full Games, and Other Projects
- Topic: ☼ Hedon 1.5.2 (Now on GOG) ☼
- Replies: 188
- Views: 54713
Re: ☼ Hedon 1.5.2 (Now on GOG) ☼
i try your game and read comments and i got few ideas if you interested 1 - color effects for items , blue probably for armor items, green for healing items, purple for quest items 2 - options for mapmarkes visibility no based on dificulty for people to like more action then get lost, can be allways ...
- Sat Jan 09, 2021 9:44 am
- Forum: Feature Suggestions [GZDoom]
- Topic: SNDINFO random sounds option
- Replies: 0
- Views: 660
SNDINFO random sounds option
It's not strange how many modern games as well repeat the same random announcer sound two three times in row ? The poor hero at least look like stupid :D Oh i know there is possible workaround but more comfortable wil be if in sndinfo is option to choose to no repeat last played sound from random ...
- Wed Dec 16, 2020 10:11 am
- Forum: Abandoned/Dead Projects
- Topic: Nerves of Steel Remake v2.4
- Replies: 35
- Views: 14115
Re: Nerves of Steel Remake v2.4
Something like tribute for this mod, i have a great times with it and in my spare times i completly rework it Now is playable with Doom maps too Dont worry , new shootable bonuses dont block monsters, they are replaced if monsters is close or above them Merry christmass to all of you qM4lfiRBD5U ...
- Wed Nov 04, 2020 1:32 pm
- Forum: Closed Bugs [GZDoom]
- Topic: dynamic lights broke?
- Replies: 3
- Views: 1308
Re: dynamic lights broke?
JO-_UcLF6yo fix for all who want strobe lights working again ACTOR StrobeRayBlue { Radius 2 Height 2 Speed 10 Damage 0 projectile -ACTIVATEIMPACT -ACTIVATEPCROSS // +RIPPER +BLOODLESSIMPACT +PAINLESS +THRUACTORS States { Spawn: TNT1 A 5 D644 Z 3 TNT1 A 30 A_ScaleVelocity (10.0) loop Death: D644 Z 3 ...
- Sun Nov 01, 2020 5:07 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Shadow Warrior Total Conversion 12 maps well done!!!!
- Replies: 156
- Views: 85952
Re: Shadow Warrior Total Conversion 12 maps well done!!!!
Only for DOOM and GZDOOM rework based on Lex Safanov mod but many changes to gameplay , weapons etc
Link to download is in the gameplay video
Coop gameplay :
Link to download is in the gameplay video
Coop gameplay :
- Sun Sep 06, 2020 1:21 am
- Forum: Abandoned/Dead Projects
- Topic: Arkista's Ring - Beta Release
- Replies: 27
- Views: 9365
Re: Arkista's Ring - Beta Release
I like to see HYBRID (PSX) weapons back in action, i try long time ago to use this sprites and i suggest to scale weapons up to make guns bigger cuz its look small
- Tue Aug 18, 2020 12:12 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97375
Re: [RELEASE] DN3DooM - update v.1.05
its OK and free to use, another way to scale keycards :
InInventory RedCard, 1 { drawimage "STKEYS2", 98, 190, none,9,6; } (example)
InInventory RedCard, 1 { drawimage "STKEYS2", 98, 190, none,9,6; } (example)