Search found 73 matches
- Mon Sep 18, 2023 11:27 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458871
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
In addition, I've also run into the strange issue that the curse of a monster effected by a curse card (miniature army, duplicate nearby monsters on death, etc etc) jumps to a different monster upon being killed, while Witching Hour is not in play. This curse-jumping doesn't consistently trigger (I ...
- Sun Sep 10, 2023 9:05 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458871
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
The card(s) that makes a monster fire other monster's projectiles (doesn't matter which one) doesn't seem to work if the monster's original attack is a hitscan. I've had a couple of times the card should in example effect chaingunners but instead of spamming whatever projectile they were supposed ...
- Sun Sep 10, 2023 7:19 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458871
Re: [5.1c] Corruption Cards - 200+ Gameplay warping cards!
The card(s) that makes a monster fire other monster's projectiles (doesn't matter which one) doesn't seem to work if the monster's original attack is a hitscan. I've had a couple of times the card should in example effect chaingunners but instead of spamming whatever projectile they were supposed to ...
- Thu Apr 20, 2023 11:19 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458871
Re: [4.5a] Corruption Cards - Daily Challenge update!
I've encountered a rather funny bug with the "Spawn boss every 42 kills" card. It has worked fine for me multiple times before (with various mapsets), but all of a sudden it triggers the effect on the 42 kill, and on every monster kill from that point onwards. Said boss monster also doesn't seem to ...
- Fri Dec 30, 2022 9:57 am
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 188314
Re: [1.2.31] Codename: DEMOLITIONIST
Decided to give the dev build a try, have been having a blast so far! The gameplay is a lot smoother with the more standardized ammo and other tweaks you've made, and the new weapons are just amazingly fun :) Allas, the mod wanted me to post this whoopsie: https://imgur.com/a/F8lwttp I've been able ...
- Sun Oct 02, 2022 8:10 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458871
Re: [4.1] Corruption Cards - Choose cards that alter your game!
Is the Thorns Totem's projectiles supposed to penetrate invulnerability? I've had the issue that with Project DEMOLITIONIST the thorns damage went straight through the invuln, rendering it completely useless.
- Sun Sep 18, 2022 8:49 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257164
Re: Lithium 1.7.0 Beta (Apr. 17, 2022)
That indeed did the trick, thanks.Marisa the Magician wrote: ↑Thu Sep 15, 2022 4:41 am You need a devbuild. Ther's some recent features that use canvas textures.
- Wed Sep 14, 2022 11:15 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257164
Re: Lithium 1.7.0 Beta (Apr. 17, 2022)
I'm prolly doing something very dumb, so please tolerate my lack of knowledge. I've been wanting to try one of the dev builds, but I can't get my head around how to get it working. What I've done: - downloaded the latest master build from the GitHub (https://github.com/marrub--/Lithium) - extracted ...
- Sat Jun 25, 2022 10:57 am
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 188314
Re: [1.2.31] Codename: DEMOLITIONIST
Got a question related to the difficulty levels. A couple of updates ago you switched the difficulty levels around a bit, introducing some changes for the various difficulties. I made the assumption that "Demolition Day" (second difficulty from the top) used the Ultra-Violence levels op spawns. Only ...
- Sun May 01, 2022 10:31 am
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 188314
- Mon Mar 21, 2022 11:32 am
- Forum: Gameplay Mods
- Topic: [mini-mod] Universal Guncaster Adapter 1.8
- Replies: 66
- Views: 36448
Re: [mini-mod] Universal Guncaster Adapter 1.8
Then I understand even less of this behaviourRowsol wrote:zscript is always loaded before decorate regardless of load order.

- Sun Mar 20, 2022 9:00 am
- Forum: Gameplay Mods
- Topic: [mini-mod] Universal Guncaster Adapter 1.8
- Replies: 66
- Views: 36448
Re: [mini-mod] Universal Guncaster Adapter 1.8
I'm running into the issue that I can load this all find and dandy with GC 3.888b, but it won't use the monsters from the monster mod I'm loading it with. The menu options of this adapter all show up, but no matter what replacer option I select, nor in what order I load the monster mod and adapter ...
- Fri Dec 10, 2021 3:22 pm
- Forum: Gameplay Mods
- Topic: DoomKrakken's Monster Randomizer [v5a] (21-12-19)
- Replies: 49
- Views: 44358
Re: DoomKrakken's Monster Randomizer [v5a] (21-12-19)
Hey, I've noticed that Phase Imp has no offsets on the frame DIMPH5, you might want to fix it when you have time :). Seems when porting the mod to ZScript I fixed that, only I did notice that compared to the Imp sprites they still have offsets that are all over the place. I'm afraid this happened ...
- Sat Dec 04, 2021 12:34 pm
- Forum: Gameplay Mods
- Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
- Replies: 236
- Views: 113919
Re: [v2.9.1] CHAMPIONS [update 09/03/21]
Consistently getting a VM abort and have no idea what's causing it. Seems to happen when kill enemies in this save but it doesn't always happen. https://imgur.com/9j640sW Mod list: [imgur]https://i.imgur.com/ZdtlMKG[/imgur] I also have a setup where I consistently get this error. Combination I have ...
- Thu Oct 07, 2021 11:09 am
- Forum: Abandoned/Dead Projects
- Topic: [1.3 WIP] Codename: DEMOLITIONIST
- Replies: 497
- Views: 188314
Re: [1.1.17] SWWM GZ: Cute robutt whomst love to explode dem
Ah, I was afraid of that. No worries, I can live with itMarisa Kirisame wrote:I'm pretty sure I've already patched out that issue by overriding CheckPoison().
The reason it doesn't trigger health items is because it's not actually damage, but a manual health decrease.
