Search found 43 matches

by DoomN00b
Thu Jul 11, 2019 12:53 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4962
Views: 1221476

Re: Mod Download Broken? Request Reuploads Here

Does anybody still have this Soul Cube mod which was worked on?

It seemed really cool, but the link to the finished project is now dead, possibly because of a restructuring of the TeamDRD website.

viewtopic.php?f=43&t=28661&start=45
by DoomN00b
Fri Jul 05, 2019 2:11 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5966
Views: 659398

Re: Resource Request thread *Read 1st post*

Incorrect post - please delete.
by DoomN00b
Wed Jun 26, 2019 9:22 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 443048

Re: [2.4] FINAL DOOMER +

On the subject of Berserk, could you add an option for whether you auto-switch to melee on getting a B-Pack, like you have in LegenDoom? Already did YO, Yholl! Will you be working on a new class for SIGIL? If so, I hereby volunteer to help out! = ) My main proficiency is in graphics, sprites and ...
by DoomN00b
Fri Nov 02, 2018 4:34 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 443048

Re: [2.4] FINAL DOOMER +

It's all down to the load order: Current Beautiful, then Final Doomer, then M8F's patch. Well, damn! 0_o And here I've been kit-bashing beautiful doom to play nicely, and all I had to do was change the load-order! Still... there's a bug. After a few minutes of random play, the gun-info you get ...
by DoomN00b
Fri Nov 02, 2018 4:00 am
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 524
Views: 245919

Re: Beautiful Doom 6.3.2 (April 15, 2018) - brightmaps

Hey there - so, I'm trying to create a monsters-only version of BeuD which can play nice with Final Doomer+. I've managed to get it working pretty well, except ONE thing... After 10 minutes or so of play, the gun-info messages you get from Final Doomer+ is replaced with the letter "a"! >_< I notice ...
by DoomN00b
Sat Oct 27, 2018 4:29 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 443048

Re: [2.4] FINAL DOOMER +

This is a great mod. Thanks for so much fun! I made a small patch for some Final Doomer weapons to cause special deaths of Beautiful Doom monsters: - Doom 2 chainsaw, Plutonia circular saw, and JPCP katana cut enemies - TNT Maser, Doom 2 plasma rifle, and BTSX Plasma gun burn enemies - BTSX shotgun ...
by DoomN00b
Fri Oct 26, 2018 1:26 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 667058

Re: Smooth Doom

Hey, didn't there used to be a "monsters only" version of this mod? It has been discontinued quite some time ago in favour of a more modular design. It is still possible, and very easy, to combine other weapon mods with Smooth Doom monsters. Open SmoothDoom.pk3 in Slade (or any archiver of your ...
by DoomN00b
Fri Oct 26, 2018 5:25 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 667058

Re: Smooth Doom

Hey, didn't there used to be a "monsters only" version of this mod? Which could then be used for seamless integration with mods like Trailblazer and the like. Anybody know where to find that? I'm about to start my first playthrough of Plutonia - but playing Plutonia without Final Doomer + seems like ...
by DoomN00b
Fri Oct 26, 2018 4:06 am
Forum: Gameplay Mods
Topic: Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)
Replies: 605
Views: 120596

Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

GAA1992 wrote:Hey, sure! Just PM me the enemies you want and i'll give a credits list! :)
Awesome! = ) Sent you a PM, man.
by DoomN00b
Tue Oct 23, 2018 12:31 pm
Forum: Gameplay Mods
Topic: Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)
Replies: 605
Views: 120596

Re: Kriegsland : Blutorden 2.4 (Updated 27/06/18)

Hey there! I'm working on a cyber remix monster-pack mod - could I by chance use two of your enemies? = ) I could use some cybernetic replacements for the SS-nazi's in Doom, and yours look great! Full credit will be given, naturally.
by DoomN00b
Fri Oct 19, 2018 8:58 am
Forum: Gameplay Mods
Topic: The Cyberpack! - cybernetic monster randomizer mod
Replies: 3
Views: 4102

Re: The Cyberpack! - cybernetic monster randomizer mod

This mod is interesting :) Cheers mate. = ) I'd love to hear some feedback and ideas for the mod! Try it out and let me know what you think, what could be improved and such. Some of these aren't even cybernetic, and it's just a Realm667 randomizer anyways. Not entirely correct -the monsters have ...
by DoomN00b
Sun Oct 14, 2018 4:26 am
Forum: Gameplay Mods
Topic: The Cyberpack! - cybernetic monster randomizer mod
Replies: 3
Views: 4102

The Cyberpack! - cybernetic monster randomizer mod

Yes indeed! = ) Enter the doom-noob... This mod came to life after seeing the Cyberpunk 2077 gameplay trailer, which then resparked my interest in cyberpunk and various cyber sci-fi thingies. I then of course found the awesome Diabolus Ex and Lithium through the great IcarusLives, and had a jolly ...
by DoomN00b
Sun Oct 14, 2018 3:37 am
Forum: Requests
Topic: Cybernetic Archvile? Doom 3 Archvile?
Replies: 0
Views: 350

Cybernetic Archvile? Doom 3 Archvile?

Yeah, does anybody know if there's a sprite-sheet with a cybernetic archvile? Or if someone has ripped the Doom 3 Archvile? I would be interested in such things for my Cyberpack monster randomizer project. = )
by DoomN00b
Fri Oct 12, 2018 9:34 am
Forum: Gameplay Mods
Topic: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.
Replies: 317
Views: 83280

Re: [Add-On] DoomKrakken's Monster Randomizer (V4) FINALLY.

IT'S FINALLY DONE!! Well... a working prototype with most enemies having a few random cyber replacements which seems mostly stable, is done. SO! I myself tested it out with Lithium 1.5.3 and Diabolus Ex - so that could be a good start for those whom are interested in checking it out. = ) Let me ...
by DoomN00b
Fri Sep 28, 2018 2:43 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 667058

Re: Smooth Doom

YO! Gifty, if I give you and your contributors FULL credit, may I use your work in this mod as the base for a custom-enemy I'm working on? = )

The enemy in question I want to use, is the Revenant.

Let me know!

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