Search found 305 matches

by A_D_M_E_R_A_L
Fri May 30, 2025 12:41 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 494
Views: 221726

Re: (v3.1g) Enhanced Vanilla Project (EVP) - My first Doom mod

3.1h (30/5/25)
Spoiler:
- Those updates also apply to the MO version
by A_D_M_E_R_A_L
Mon Apr 28, 2025 10:27 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 494
Views: 221726

Re: (v3.1g) Enhanced Vanilla Project (EVP) - My first Doom mod

Fixed the MO version to ensure the nobles don't get the fire and plasma death effects.
by A_D_M_E_R_A_L
Sun Apr 20, 2025 8:47 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 494
Views: 221726

Re: (v3.1g) Enhanced Vanilla Project (EVP) - My first Doom mod

OptimusCj113 wrote: Sat Apr 19, 2025 11:25 pm Why is the link for 3.1f?
I'm a silly buffoon and forgor to actually update the files. NOW the DL link should be corrected.
by A_D_M_E_R_A_L
Sat Apr 19, 2025 7:25 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 494
Views: 221726

Re: (v3.1f) Enhanced Vanilla Project (EVP) - My first Doom mod

3.1g (20/4/25)
Spoiler:
Also updated the MO version with RNG damage changes and monster footsteps toggle
by A_D_M_E_R_A_L
Thu Mar 06, 2025 4:24 am
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 200114

Re: Dusted's Pandemonia (v2.6.1) (+ Monsters-only) (Anarchy and Insurrection addons!)

Ok, that makes sense. So something that has you briefly dipping into a bunch of different maps before leaving them to return to the hub will see the game level increase fairly rapidly, then? Will it count it as multiple "level exits" if you keep going back and forth between one of those levels and ...
by A_D_M_E_R_A_L
Wed Mar 05, 2025 7:12 am
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 246
Views: 200114

Re: Dusted's Pandemonia (v2.6) (+ Monsters-only) (Anarchy and Insurrection addons!)

Big update 2.6 has been released, featuring a lot of overhauled and new content! Changelog and downloads are included in the original post. Sweet! I look forward to checking it out. Also, I have a question -- what does the progression system consider "progress"? Is it based entirely on kills and ...
by A_D_M_E_R_A_L
Mon Jan 20, 2025 9:56 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 494
Views: 221726

Re: (v3.1e) Enhanced Vanilla Project (EVP) - My first Doom mod

3.1f (21/1/25)
Spoiler:
by A_D_M_E_R_A_L
Wed Dec 04, 2024 3:29 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 494
Views: 221726

Re: (v3.1d) Enhanced Vanilla Project (EVP) - My first Doom mod

3.1e (4/12/24)
Spoiler:
by A_D_M_E_R_A_L
Wed Nov 13, 2024 10:46 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 494
Views: 221726

Re: (v3.1d) Enhanced Vanilla Project (EVP) - My first Doom mod

Pushed a hotfix to fix the ammo usage on player's shotguns
by A_D_M_E_R_A_L
Wed Nov 13, 2024 5:33 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 494
Views: 221726

Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

3.1d (13/11/24)
Spoiler:
by A_D_M_E_R_A_L
Wed Nov 13, 2024 5:17 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 494
Views: 221726

Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

AliciaPendragon wrote: Tue Nov 12, 2024 11:52 am Any plans to EVPify the Legacy of Rust stuff?
Not really
by A_D_M_E_R_A_L
Tue Nov 12, 2024 12:06 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 494
Views: 221726

Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

Just curious what you did to weapon damage, enemy health, and/or damage RNG. Typically in vanilla, it takes two super shotgun blasts to take out a revenant. However, with this mod, it can take as little as 1 blast and as many as 3. Just curious what is affecting this, and if there is an option to ...
by A_D_M_E_R_A_L
Fri Oct 18, 2024 5:20 am
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 494
Views: 221726

Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

ressurrei wrote: Wed Oct 16, 2024 7:57 pm Hi, I'm new to doom modding and I really liked this mod!
I just got one problem, while I'm playing I can't see my statusbar, there's just a message saying that it is no longer supported. How can I fix this?
Set your screen size to 11 by pressing the = key on your keyboard
by A_D_M_E_R_A_L
Wed Oct 09, 2024 8:25 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 494
Views: 221726

Re: (v3.1b) Enhanced Vanilla Project (EVP) - My first Doom mod

3.1c (10/10/24)
Spoiler:
Also updated the MO version with the optional RNG damage

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