Spoiler:- Those updates also apply to the MO version
Search found 305 matches
- Fri May 30, 2025 12:41 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 221726
Re: (v3.1g) Enhanced Vanilla Project (EVP) - My first Doom mod
3.1h (30/5/25)
- Mon Apr 28, 2025 10:27 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 221726
Re: (v3.1g) Enhanced Vanilla Project (EVP) - My first Doom mod
Fixed the MO version to ensure the nobles don't get the fire and plasma death effects.
- Sun Apr 20, 2025 8:47 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 221726
Re: (v3.1g) Enhanced Vanilla Project (EVP) - My first Doom mod
I'm a silly buffoon and forgor to actually update the files. NOW the DL link should be corrected.
- Sat Apr 19, 2025 7:25 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 221726
Re: (v3.1f) Enhanced Vanilla Project (EVP) - My first Doom mod
3.1g (20/4/25)
Spoiler:Also updated the MO version with RNG damage changes and monster footsteps toggle
- Thu Mar 06, 2025 4:24 am
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 246
- Views: 200114
Re: Dusted's Pandemonia (v2.6.1) (+ Monsters-only) (Anarchy and Insurrection addons!)
Ok, that makes sense. So something that has you briefly dipping into a bunch of different maps before leaving them to return to the hub will see the game level increase fairly rapidly, then? Will it count it as multiple "level exits" if you keep going back and forth between one of those levels and ...
- Wed Mar 05, 2025 7:12 am
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 246
- Views: 200114
Re: Dusted's Pandemonia (v2.6) (+ Monsters-only) (Anarchy and Insurrection addons!)
Big update 2.6 has been released, featuring a lot of overhauled and new content! Changelog and downloads are included in the original post. Sweet! I look forward to checking it out. Also, I have a question -- what does the progression system consider "progress"? Is it based entirely on kills and ...
- Mon Jan 20, 2025 9:56 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 221726
Re: (v3.1e) Enhanced Vanilla Project (EVP) - My first Doom mod
3.1f (21/1/25)
Spoiler:
- Fri Dec 27, 2024 8:30 am
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.3.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 246
- Views: 200114
Re: Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
The mod doesn't work at all in 4.14
- Wed Dec 04, 2024 3:29 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 221726
Re: (v3.1d) Enhanced Vanilla Project (EVP) - My first Doom mod
3.1e (4/12/24)
Spoiler:
- Wed Nov 13, 2024 10:46 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 221726
Re: (v3.1d) Enhanced Vanilla Project (EVP) - My first Doom mod
Pushed a hotfix to fix the ammo usage on player's shotguns
- Wed Nov 13, 2024 5:33 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 221726
Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod
3.1d (13/11/24)
Spoiler:
- Wed Nov 13, 2024 5:17 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 221726
- Tue Nov 12, 2024 12:06 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 221726
Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod
Just curious what you did to weapon damage, enemy health, and/or damage RNG. Typically in vanilla, it takes two super shotgun blasts to take out a revenant. However, with this mod, it can take as little as 1 blast and as many as 3. Just curious what is affecting this, and if there is an option to ...
- Fri Oct 18, 2024 5:20 am
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 221726
Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod
Set your screen size to 11 by pressing the = key on your keyboard
- Wed Oct 09, 2024 8:25 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 221726
Re: (v3.1b) Enhanced Vanilla Project (EVP) - My first Doom mod
3.1c (10/10/24)
Spoiler:Also updated the MO version with the optional RNG damage