I'm happy to see a Madness Combat mod for Doom. An excellent match.
That dual wield system sounds complex, in terms of code. I'm impressed!
I'll (very patiently!) await to see how much more fantastic this becomes. It seems amazing. <3
Search found 116 matches
- Sat Jan 13, 2024 8:38 am
- Forum: Gameplay Mods
- Topic: Somewhere in Hell - Beta available (Madness Combat mod)
- Replies: 87
- Views: 28465
- Sat May 27, 2023 6:52 pm
- Forum: Levels
- Topic: Sewers: KDiZD-Style [Version 2 - 5/27/23]
- Replies: 6
- Views: 4193
Re: Sewers: KDiZD-Style [Version 2 - 5/27/23]
Large update bump!
Visuals are more similar to the original mod than before. Placements of enemies and items changed.
Few placements are not "replacements", but additions to spots previously barren!
Visuals are more similar to the original mod than before. Placements of enemies and items changed.
Few placements are not "replacements", but additions to spots previously barren!
- Sat Dec 10, 2022 10:24 pm
- Forum: Graphic/Audio Patches
- Topic: [Texture Replacement] Patch64 (v1.3.1)
- Replies: 6
- Views: 9767
Re: [Texture Replacement] Patch64 (v1.2)
I've downloaded the mod recently and I love the edits! Matching details with preexisting D64 textures. <3
Also noting that I will attempt to report any bugs on my end, although I have encountered none.
Also noting that I will attempt to report any bugs on my end, although I have encountered none.
- Sat Oct 08, 2022 8:09 pm
- Forum: Script Library
- Topic: ZDoom-Templated (map randomized at runtime from prefabs)
- Replies: 6
- Views: 4839
Re: ZDoom-Templated (map randomized at runtime from prefabs)
I've played through the map a few times, and I love it! I think it functions neatly and I haven't encountered bugs. Beautiful concept and feature, I hope this map becomes popular!
- Thu Aug 25, 2022 7:22 pm
- Forum: Levels
- Topic: Sewers: KDiZD-Style [Version 2 - 5/27/23]
- Replies: 6
- Views: 4193
Re: Sewers: KDiZD-Style [Released + Lite Version]
A bump notification that I've made a few fixes regarding two light effects.
If there are any glitches/errors you discover, particularly greater ones affecting scripts (excluding ladder, for code difficulties I had), please notify me! (^^)-b
If there are any glitches/errors you discover, particularly greater ones affecting scripts (excluding ladder, for code difficulties I had), please notify me! (^^)-b
- Sun Aug 14, 2022 9:07 pm
- Forum: Script Library
- Topic: Zemmy's Universal Flinching
- Replies: 2
- Views: 1485
Re: Zemmy's Universal Flinching
A notification reply that I have added a small demo GIF to the main post, in case any viewer is curious as to how the effect looks. ^^
- Sun Aug 14, 2022 5:31 pm
- Forum: Levels
- Topic: 2 Short TSoH Maps [E2M1/E2M2]
- Replies: 3
- Views: 1001
Re: 2 Short TSoH Maps [E2M1/E2M2]
Post Thank you for the comment! I read it and here are my thoughts: E2M1: In easier difficulties (Hurt Me Plenty and others), there is a placed shotgun where a gibbed Marine is, across the first lift. It is not offered on Ultra-Violence as a challenge. I am interested on how to make a more clear ...
- Sat Aug 13, 2022 4:37 pm
- Forum: Script Library
- Topic: Zemmy's Universal Flinching
- Replies: 2
- Views: 1485
Zemmy's Universal Flinching
A 4-kilobyte camera flinch mod based on other games', such as Half-Life 1 and Doom 3. Permission is not required to use, only credit! Download: https://drive.google.com/file/d/1JH0N19zapz18cvTzST9BKKbnt2yciv14/view?usp=sharing https://imgur.com/NHkHShb.gif I'm not really an experienced programmer ...
- Thu Jul 28, 2022 6:01 pm
- Forum: Levels
- Topic: 2 Short TSoH Maps [E2M1/E2M2]
- Replies: 3
- Views: 1001
2 Short TSoH Maps [E2M1/E2M2]
A two-set replacement WAD for E2M1 and E2M2. I thought of making a smaller project for now, and this is a gameplay experiment. If you have any suggestions/critiques you wish for me to consider, please let me know, especially if it's for gameplay! Thank you in advance, and I hope it's great. :3 ...
- Tue Jul 26, 2022 7:37 pm
- Forum: Levels
- Topic: [Doom2] The Eight - 16 maps
- Replies: 2
- Views: 2214
Re: [Doom2] The Eight - 16 maps
Sorry about the late comment! I played up to MAP07: Dead Hard and I have a few things to list. Positives: - The concept. I feel the connection between the locations and the fire gate portal is amazing! - The large demon roles. I liked the options to run or fight against the heavier enemies. - Most ...
- Wed Jul 13, 2022 9:07 pm
- Forum: Levels
- Topic: killtest -first wad (cynicism accepted)
- Replies: 1
- Views: 544
Re: killtest -first wad (cynicism accepted)
Hello, I played the map and I have a few statements to share! Positives - The aesthetic of the yard space with the bodies, in combination with the metallic interior spots. - The addition of connected rooms unrelated to the main objective, which have supplies (computer room with bullet box ...
- Sat Jul 09, 2022 1:51 pm
- Forum: Levels
- Topic: Sewers: KDiZD-Style [Version 2 - 5/27/23]
- Replies: 6
- Views: 4193
Re: Sewers: KDiZD-Style [Released + Lite Version]
I have thought of his dislike for sewer environments, but it was never intended as a response to it, and I do not regularly watch him.kalensar wrote:Is this a jab at CIvvie11? Just had to ask.
Cool map though.
I'm happy you like the map! Thank you. ^^
- Mon Jul 04, 2022 7:00 pm
- Forum: Levels
- Topic: Sewers: KDiZD-Style [Version 2 - 5/27/23]
- Replies: 6
- Views: 4193
Re: Sewers: KDiZD-Style [Released + Lite Version]
Full release, after several months passed by! Here is version 1.0! Changes that I can remember: - Beta ending graphics are removed, are something different now. - A gameplay mod compatible file! Play with a gameplay mod of your choosing with this map. - Resources sorted, some things removed so file ...
- Wed Mar 30, 2022 5:32 pm
- Forum: Levels
- Topic: Sewers: KDiZD-Style [Version 2 - 5/27/23]
- Replies: 6
- Views: 4193
Re: Sewers: KDIZD-Style [Minor Update: Beta 2]
I've made minor adjustments to a few areas of the map. Pipes, lights, flooring and new props for aesthetic enhancement! Credits for new content are included in the file, but I am planning on writing them in the main post (possibly this month). It is not a major update, and I am sorry if anybody was ...
- Thu Feb 24, 2022 12:01 pm
- Forum: Levels
- Topic: Sewers: KDiZD-Style [Version 2 - 5/27/23]
- Replies: 6
- Views: 4193
Sewers: KDiZD-Style [Version 2 - 5/27/23]
https://imgur.com/IexU7OP INTRODUCTION A tribute to the KDiZD mod. A mix of Xbox's exclusive secret map concept (mostly the level name) and the style of KDiZD. Nothing is required to play! Not even KDiZD. Credits in mod files. Map format is Hexen. Tested with GZDoom. This is made for Doom 1 ...