Search found 31 matches
- Tue Oct 15, 2024 2:31 am
- Forum: Gameplay Mods
- Topic: It Haunts My Dreams
- Replies: 5
- Views: 3151
Re: It Haunts My Dreams
Happy spooky season! Here is a spooky mod! A few months ago I had quite a fascinating dream, a nightmare you may even call it, and since then I have decided to turn that dream into a mod. No better opportunity than the spookiest and scariest of all months. No screenshots provided, they would spoil ...
- Thu Jan 26, 2023 5:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1537
- Views: 348775
Re: RELEASE: Wolfenstein 3D TC Version 3.0
AFADoomer, welcome again! I forgot to ask something about one Bug that I often encountered during the passage. The thing is, if I save at the beginning of the Level and load the save, then all the weapons disappear. When loading after death through the Menu, there is a similar problem. Is this ...
- Wed Jan 04, 2023 8:51 am
- Forum: Technical Issues
- Topic: issue saving resolution settings in 4.10.0
- Replies: 6
- Views: 3252
Re: issue saving resolution settings in 4.10.0
This is a known issue. https://github.com/ZDoom/gzdoom/issues/1896 Ahh thats good. ...which I have now fixed :) https://github.com/ZDoom/gzdoom/commit/b61be581d945accdb582958ad8b169c1b9158550 Even better news! sorry I didnt check this thread in a while holidays and such, thank you for the update ...
- Fri Dec 16, 2022 9:39 pm
- Forum: Technical Issues
- Topic: issue saving resolution settings in 4.10.0
- Replies: 6
- Views: 3252
issue saving resolution settings in 4.10.0
Hello, I am using 4.10.0 of GZDoom to play Strife. I have one problem the program will not retain my resolution settings...at all it always defaults back to 320x200 and after setting my settings back. it still resets to 320x200 every time I restart the program, other settings are unaffected, its ...
- Thu Aug 26, 2021 6:27 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1043
- Views: 240672
Re: Wrath of Cronos RPG V3A
GZDooM actually now comes prepacked with the widescreen fixs pk3 file you just have to specify it with the same Path= stuff set up you did for WoC. Is there any update or further info pertaining to the assassin sprite sheet a few pages back? is that being emplemented? I really love this mod, any ...
- Wed Aug 25, 2021 1:04 am
- Forum: Gameplay Mods
- Topic: XRpg - Simple Hexen RPG mod [v2.3.1 Released] New GUI inventory system with full mouse support
- Replies: 169
- Views: 25376
Re: XRpg - Simple Hexen RPG mod [WIP]
I got some testing in later then I expected and you identified some issues already will wait till the new pk3 and report back.
- Tue Aug 17, 2021 10:24 am
- Forum: Gameplay Mods
- Topic: XRpg - Simple Hexen RPG mod [v2.3.1 Released] New GUI inventory system with full mouse support
- Replies: 169
- Views: 25376
Re: XRpg - Simple Hexen RPG mod [WIP]
Added Key Config section to set spells. Used Keypad as default for mage since they are basically "equipped" and can be hit at leisure. Not sure the best bet for cleric since they are needed quickly, especially the heal and protect spells. Would definitely help to get some feedback here. Thanks! I ...
- Tue Jul 27, 2021 11:48 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1043
- Views: 240672
Re: Wrath of Cronos RPG V3A
Hi this is kind of a minor problem but it does bug me a bit and basically when I play as the fighter the sprites for the gauntlets, the weapon you start with, are too small for the screen and so look like they're disembodied and are cut off at the shoulders. Is there any way to adjust the size of ...
- Fri Apr 30, 2021 1:30 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 704513
Re: [Wolfenstein: Blade of Agony] Final release is closing i
YES WHEN WHEN WHEN WHEN
Sooooo looking forward to 3.0 I almost cant wait.
Sooooo looking forward to 3.0 I almost cant wait.
- Wed Apr 14, 2021 12:40 am
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164446
Re: D4T (New v2.5 Trailer pg 47)
It means the game is easier for those who are using mobile phones without controllers and just the touchscreen.64palm wrote:hello can i ask??
whats means a mobile difficulty ??
- Sun Apr 04, 2021 8:40 am
- Forum: Gameplay Mods
- Topic: [Release 1.7i] Lost Frontier - a Strife mod
- Replies: 81
- Views: 22680
Re: [Release 1.7e] Lost Frontier - a Strife mod
Readme adjustment: Mention that checking mags, battery levels and filter levels is via [Item Query] + [Use] I cannot get that to replicate. Checking battery and filter levels of the targeter and enviro suit is by pressing [Use Item] while holding [Use]. (Interact) Meanwhile checking magazine levels ...
- Sat Apr 03, 2021 7:40 pm
- Forum: Gameplay Mods
- Topic: [Release 1.7i] Lost Frontier - a Strife mod
- Replies: 81
- Views: 22680
Re: [Release 1.7e] Lost Frontier - a Strife mod
Yet another update.... I've gotten a report that the HUD obscures the map name on the automap, which I haven't realised before. It can be fixed with a CVar ( lf_amadjust ) and the reason it is a CVar-toggled thing is because there had to be a few sacrifices to fix this. Namely the display of health ...
- Thu Apr 01, 2021 3:27 pm
- Forum: Gameplay Mods
- Topic: [Release 1.7i] Lost Frontier - a Strife mod
- Replies: 81
- Views: 22680
Re: [Release 1.7c] Lost Frontier - a Strife mod
While I didn't remove shaking, as that is a major part of the mod, all other suggestions have been implemented. Manual now states what the green bar does, (and even a random peasant can tell you about it) and the crossbow got a scope. So, update time! Pretty small, but I wanted to fix the crashing ...
- Thu Apr 01, 2021 12:11 pm
- Forum: Gameplay Mods
- Topic: [Release 1.7i] Lost Frontier - a Strife mod
- Replies: 81
- Views: 22680
Re: [Release 1.7b] Lost Frontier - a Strife mod
Alright I will add a couple to the thread also incoming friend request soonish.
Suggestion 1:
Get rid of the shaking when you use the medstapler for healing its distracting
Suggestion 2: Clarify the green bar and what its colors mean.
Suggestion 3: scope mod for crossbow.
Suggestion 1:
Get rid of the shaking when you use the medstapler for healing its distracting
Suggestion 2: Clarify the green bar and what its colors mean.
Suggestion 3: scope mod for crossbow.
- Thu Apr 01, 2021 11:57 am
- Forum: Gameplay Mods
- Topic: [Release 1.7i] Lost Frontier - a Strife mod
- Replies: 81
- Views: 22680
Re: [Release 1.7b] Lost Frontier - a Strife mod
how and where do I find the underbarrel upgrade for the assault gun About that.... There were issues with those upgrades and were removed from the shops in 1.7. (But of course I forgot to add them to the changelog, because my memory really is bad) They are still in the code and you can get them ...