Search found 153 matches

by NeoTerraNova
Sun Jul 31, 2022 12:03 pm
Forum: Scripting
Topic: Some kind of second inventory, in a way?
Replies: 2
Views: 308

Re: Some kind of second inventory, in a way?

While that wasn't the Mod I was thinking of when I wrote my Post, that Mod looks interesting. I'll have to check it out. Thank you so much! In the meantime, if anyone else has any ideas, I'm open to any suggestions. Thanks to everyone that stops by. EDIT: PyWheel was the Mod I was thinking of in the ...
by NeoTerraNova
Sun Jul 31, 2022 10:26 am
Forum: Scripting
Topic: Some kind of second inventory, in a way?
Replies: 2
Views: 308

Some kind of second inventory, in a way?

Greetings, all. I hope you're doing well this summer. In my adventures with ZScript, I've managed to implement a lot of things I've wanted - new weapons, armor, and most especially, equipment. This is where I've hit a snag. I have multiple pieces of equipment available to the Player, including but ...
by NeoTerraNova
Mon Apr 25, 2022 1:23 pm
Forum: Scripting
Topic: No idea where to begin. A "smart" item.
Replies: 8
Views: 607

Re: No idea where to begin. A "smart" item.

I take no credit for it - here is where it comes from. (I honestly recommend checking that stuff out if you're into point-and-click adventure games.)
..and I am, which means I'll end up getting that game sooner or later.

Once more, thank you so much for all your help.
by NeoTerraNova
Mon Apr 25, 2022 12:28 pm
Forum: Scripting
Topic: No idea where to begin. A "smart" item.
Replies: 8
Views: 607

Re: No idea where to begin. A "smart" item.

OH! I didn't realize it was THAT easy... As I said, I don't know ZScript that well, but I'm learning. That was a thing I knew "should work" but I had no idea it could be done the way you showed me. That "Vel,Angle,Pitch" set of lines there is the same sort of thing I had elsewhere for a "Press {Key ...
by NeoTerraNova
Mon Apr 25, 2022 10:49 am
Forum: Scripting
Topic: No idea where to begin. A "smart" item.
Replies: 8
Views: 607

Re: No idea where to begin. A "smart" item.

I get on just to reference the post here and start trying to code something.. lo' and behold! Player701, thank you SO MUCH for this. I can't express my appreciation enough. It does simplify my original single bullet pickup, and the "Loose9mm50" class does work to fill up all the weapons. Which makes ...
by NeoTerraNova
Sun Apr 24, 2022 8:55 pm
Forum: Scripting
Topic: No idea where to begin. A "smart" item.
Replies: 8
Views: 607

Re: No idea where to begin. A "smart" item.

Sorry for not getting back to you sooner. I'm going through some preoccupying real life events right now. Let me set you up with an example, here, for a single bullet, that I'm actually using right now. Class Loose9mm1 : CustomInventory { Default { Scale 0.1; inventory.pickupsound "pickup/9mm ...
by NeoTerraNova
Wed Apr 20, 2022 7:52 am
Forum: Technical Issues
Topic: Screen Resolution Problems (actually not - and fixed)
Replies: 11
Views: 2189

Re: Screen Resolution Problems (actually not - and fixed)

I also forgot to explicitly state that my player weapon graphics went into the HIRES folder, in combination with what I did above, and I'm using placeholders in the SPRITES folder, just so everything's clear to someone in the future that might read this.

Thank you all again.
by NeoTerraNova
Tue Apr 19, 2022 9:24 pm
Forum: Technical Issues
Topic: Screen Resolution Problems (actually not - and fixed)
Replies: 11
Views: 2189

Code Calamity Most Foul!

..yeah, okay, that's a G.I. Joe reference, whatever. I'm happy. The solution to my problem has been right in front of my face the entire time. The TEXTURES lump. By manually defining the scale, position and offset, the player sprites "look right." More importantly, they're at the "proper visual ...
by NeoTerraNova
Mon Apr 18, 2022 9:04 pm
Forum: Technical Issues
Topic: Screen Resolution Problems (actually not - and fixed)
Replies: 11
Views: 2189

Re: Screen Resolution Problems (and a big one, apparently?)

Sanya - Thank you very much. I had no idea these additions had been added. Whenever I manage to get a computer better capable of running the latest GZD builds, I'll cross back over and test it. If it works as it should, this would answer ALL my problems. Nova - I figured that might be the route I'd ...
by NeoTerraNova
Mon Apr 18, 2022 5:06 pm
Forum: Technical Issues
Topic: Screen Resolution Problems (actually not - and fixed)
Replies: 11
Views: 2189

Re: Screen Resolution Problems (and a big one, apparently?)

That makes sense to me. I think I read the article about this ages ago, but I really appreciate having this spoonfed to me. It's just not something I really paid attention to/thought was important. I do have an additional question, though, Enjay: The pistol sprites in both images are the same size ...
by NeoTerraNova
Mon Apr 18, 2022 10:48 am
Forum: Technical Issues
Topic: Screen Resolution Problems (actually not - and fixed)
Replies: 11
Views: 2189

Re: Screen Resolution Problems (and a big one, apparently?)

I am aware of these limitations, thank you, though, Nova. I appreciate the comment and pointer. Mr. Zahl, I'm not claiming it isn't my own subjective opinion. I'm not a young man, and I'd rather grown used to the way my settings were set up (my laptop is over 10 years old). I hadn't realized that I ...
by NeoTerraNova
Sun Apr 17, 2022 7:44 pm
Forum: Technical Issues
Topic: Screen Resolution Problems (actually not - and fixed)
Replies: 11
Views: 2189

Screen Resolution Problems (actually not - and fixed)

Greetings, everyone. I never thought I'd have to make a topic like this, but here we are. Recently, I had an issue of my weapon reticles shifting and stretching going between the hardware and software renderers. The entire drama can be seen here (please have a look, it explains a lot): viewtopic.php ...
by NeoTerraNova
Sun Apr 17, 2022 2:49 pm
Forum: Closed Bugs [GZDoom]
Topic: Psprites scaled different between hardware/software
Replies: 20
Views: 3924

Re: Psprites scaled different between hardware/software

Oh! Okay. Thank you. I am ashamed to admit that I didn't quite get what all the video options were meant to do and I had no idea I was doing something "nonstandard."

Thank you very much, again, for your help.
by NeoTerraNova
Sun Apr 17, 2022 1:06 pm
Forum: Closed Bugs [GZDoom]
Topic: Psprites scaled different between hardware/software
Replies: 20
Views: 3924

Re: Psprites scaled different between hardware/software

Wow. I had no idea. Could you explain to me what I need to do to fix this? I have no idea what the screen stuff does or how to work it. Or, if it's easier, what the "standard screen sizes and aspect ratios" might actually be. My computer's at 1600 x 900 screen resolution, natively. Also, thank you ...
by NeoTerraNova
Sun Apr 17, 2022 12:48 pm
Forum: Closed Bugs [GZDoom]
Topic: Psprites scaled different between hardware/software
Replies: 20
Views: 3924

Re: Psprites scaled different between hardware/software

Okay. Here you go, sir. I removed my computer account name from the file name for privacy reasons.

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