Search found 164 matches

by Sgt Nate V
Sat Sep 12, 2020 2:44 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 284720

Re: WadSmoosh - merge all official id releases into one PK3

Would this work with the specific version of NRFTL that can be extracted from the 2019 ports?
by Sgt Nate V
Sat Aug 31, 2019 11:11 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38035
Views: 4644492

Re: [SPRITES] Spriting Carnival!!

Hexereticdoom wrote:Don't know if something similar has been posted yet, but here it goes anyways: the Boss Brain (alias Oremor Nhoj) agonizing from severe pain... :grr:
Not enough OMEGALUL
by Sgt Nate V
Sun Jun 30, 2019 8:20 am
Forum: Resources
Topic: Nate's Hall of Things (Starting small!)
Replies: 1
Views: 2207

Nate's Hall of Things (Starting small!)

Right now I only have one monster and one weapon, but there will be more to come in the future. Marauder https://imgur.com/ntkelsg A powerful foe from the depths of Hell. Wields a Super Shotgun and an Argent axe. Based on the Marauder from Doom Eternal. Download here Credits: id Software for the ...
by Sgt Nate V
Sun Jun 16, 2019 5:17 pm
Forum: General
Topic: [SPRITES] Spriting Apocalypse! (for "DIFFERENT" stuff)
Replies: 569
Views: 215413

Re: [SPRITES] Spriting Apocalypse! (for "DIFFERENT" stuff)

TheRailgunner wrote:
nologyn wrote:
Spoiler:
(pic)

Was bored, I dunno.
Antares and Xous54 did theirs better.
https://twitter.com/JamesPaddock/status ... 2277497860
by Sgt Nate V
Sun Jun 16, 2019 4:20 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38035
Views: 4644492

Re: [SPRITES] Spriting Carnival!!

It's time for... Handless Alpha weapons! 0.3-0.4 Rifle: https://imgur.com/BjXRTxx Shotgun: https://imgur.com/zvF8EvO Bayonet: https://imgur.com/b9MOtkB 0.3-0.4 Machine Gun: https://imgur.com/dXGQtaR 0.5 Rifle: https://imgur.com/wln3bZN 0.5 Machine Gun: https://imgur.com/VG42zmZ 0.5 Chainsaw (Credit ...
by Sgt Nate V
Sun Jun 16, 2019 2:38 pm
Forum: Gameplay Mods
Topic: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!
Replies: 78
Views: 89230

Re: [WIP] PyWeaponWheel v0.3 - Universal weapon wheel!

I've noticed that with Beautiful Doom (specifically the test builds Grim has up), I cannot select the fist with the wheel at first until I select it manually with the hotkey I have Slot 1 binded to. This applies to all three weapon modes. EDIT: Another thing it should do is override anything that ...
by Sgt Nate V
Sat Jun 08, 2019 2:40 pm
Forum: Gameplay Mods
Topic: MFG38's Doom Weapon Mini-Mod
Replies: 8
Views: 1789

Re: MFG38's Doom Weapon Mini-Mod

Is the SSG supposed to have a slightly slower fire rate?
by Sgt Nate V
Mon Jun 03, 2019 9:01 am
Forum: General
Topic: "High Res Dos Look" Config
Replies: 1
Views: 267

Re: "High Res Dos Look" Config

Er... this exists...
by Sgt Nate V
Thu May 30, 2019 3:12 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 668502

Re: Smooth Doom [UPDATE 5/16/19]

This has been reported before, but I recorded and edited up a video showing how the black-gloved SSG's animation is slightly off for a couple of frames. This does not occur with the other SSG sprites. (Sorry if the sound is out of sync on the link, it wasn't on the original file) https://streamable ...
by Sgt Nate V
Thu May 30, 2019 6:21 am
Forum: Gameplay Mods
Topic: Slayer's Rampage — v1.9c
Replies: 170
Views: 88205

Re: [WIP/Beta] Slayer's Rampage (18 may 2019)

Can there be an option to disable the annoying music that plays whenever a Cyberdemon wakes up? Also, I don't like how the mod overrides a map's MAPINFO on jumping.
by Sgt Nate V
Sun May 26, 2019 11:03 pm
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 524
Views: 246428

Re: Beautiful Doom pre-7 build 92446d5 (May 20, 2019)

Dying with the modern BFG charging or fully charged still leaves the charge lights on the screen after the BFG has lowered.

Also, I think the modern Rocket Launcher is a bit too small.
by Sgt Nate V
Sun May 19, 2019 7:15 pm
Forum: Resources
Topic: BLAZING_DUST's Sprites Collection
Replies: 34
Views: 17107

Re: BLAZING_DUST's Sprites Collection

Do you suppose you could do a version of the Doomslayer hands on Classic weapons that's just the hands?
by Sgt Nate V
Sat May 18, 2019 8:21 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 660094

Re: Resource Request thread *Read 1st post*

I remember seeing some time back in 2016 or so a sprite sheet of Doomslayer hands edited from the Strife hands. Anyone still got 'em?
by Sgt Nate V
Mon May 13, 2019 7:17 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38035
Views: 4644492

Re: [SPRITES] Spriting Carnival!!

whatup876 wrote:Cool shotgun.

I wonder how long until a Doom Eternal mod.
Well, D4D's already got some Eternal stuff, so there's that...
by Sgt Nate V
Wed Apr 17, 2019 2:07 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 668502

Re: Smooth Doom

Another issue here is that the shotgun has the bottom cut off for a couple frames if the black gloves are enabled. I'll make a little patch to fix it here in a minute.


EDIT: Alright, here we go!
smoothbgsgpatch.pk3
(5.23 KiB) Downloaded 109 times

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