Search found 411 matches
- Fri Sep 26, 2025 6:42 am
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 247
- Views: 107457
Re: ZMovement 3.2.1
Am i able to set movement options without players in my total conversion wad changing them? i want to have a set movement experience, a general intended experience or whatever. I want to use this mod to change my WAD's default movements and such to change it up alot. Just spit balling here but I ...
- Sat Aug 30, 2025 6:13 am
- Forum: General
- Topic: 20 years of GZDoom!
- Replies: 11
- Views: 708
20 years of GZDoom!
Today marks the 20 year anniversary of GZDoom! Over GZDoom's lifespan I have seen so many projects that made my jaw drop and say, "this is *Doom*?". The same game I used to play on a crusty old Compaq PC? Growing up in the 90s and 2000s I used to make "games" with Adventure Game Studio and one of ...
- Sat Aug 09, 2025 8:29 pm
- Forum: Levels
- Topic: "Dimension Zero" - 5 maps - UDMF GZDoom
- Replies: 7
- Views: 1106
Re: "Dimension Zero" - 5 maps - UDMF GZDoom
- Thu Jul 24, 2025 5:33 pm
- Forum: Tutorials
- Topic: Installing GZDoom Flatpak on Linux Mint 22.1
- Replies: 2
- Views: 388
Re: Installing GZDoom Flatpak on Linux Mint 22.1
Nice guide! Some things that might be helpful to add/change: Thunar is only installed in XFCE, not the default cinnamon desktop. The fastest way to navigate to the gzdoom folder in your file browser is to run the following command. It's not specific to any desktop or file manger, so it should work ...
- Thu Jul 24, 2025 2:22 pm
- Forum: Tutorials
- Topic: Installing GZDoom Flatpak on Linux Mint 22.1
- Replies: 2
- Views: 388
Installing GZDoom Flatpak on Linux Mint 22.1
This tutorial aims to show how to install GZDoom via Flatpak on Linux Mint with XFCE and install a launcher while hopefully being easy to follow. Install GZDoom via Flatpak If you are running Ubuntu or another Linux distro where Flathub is not enabled by default then you will need to run this ...
- Fri Jul 18, 2025 11:59 am
- Forum: Levels
- Topic: "Dimension Zero" - 5 maps - UDMF GZDoom
- Replies: 7
- Views: 1106
- Mon Mar 24, 2025 9:59 am
- Forum: Gameplay Mods
- Topic: Hearts of Demons - REVENANT [0.3.0 Beta]
- Replies: 72
- Views: 41147
Re: Hearts of Demons - REVENANT [0.3.0 Beta]
If you say so.Brohnesorge wrote: ↑Sat Mar 22, 2025 12:44 pm So, I am no longer working on this and have no plans to pick it back up, can I get this thread locked?
- Wed Nov 06, 2024 1:11 pm
- Forum: Scripting
- Topic: {x} to use - interactable actor prompt on hud
- Replies: 7
- Views: 447
Re: {x} to use - interactable actor prompt on hud
So, what do you think? The coding for such task IS pretty complex. While I agree with the latter part of your post, why must you always put a sarcastic spin on things? How would I go about scripting a hud element that appears next to the crosshair when looking at an interactable actor? Selaco has ...
- Fri Aug 30, 2024 1:16 pm
- Forum: Gameplay Mods
- Topic: ZMovement 3.2.1
- Replies: 247
- Views: 107457
- Thu Aug 29, 2024 7:24 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: XML and/or JSON support
- Replies: 8
- Views: 2855
Re: XML and/or JSON support
>Are you honestly expecting a nice reply to this? Not really, no. I'm just jaded to the point of simply not caring in the slighest about this engine's future anymore. Been working with it and the wider community's mostly ass-backwards second-grade-workarounds mindset for far longer than what should ...
- Thu Aug 29, 2024 8:33 am
- Forum: Feature Suggestions [GZDoom]
- Topic: XML and/or JSON support
- Replies: 8
- Views: 2855
Re: XML and/or JSON support
>just use ScriptScanner for parsing bro There's fuck all documentation on that. Not even a basic description of what it does, much less how to use it. It also sounds incredibly overengineered for this purpose, but that's a different topic. >just use RicardoLuis0's ZJSON library bro Usage of ...
- Mon Aug 19, 2024 1:24 pm
- Forum: Off-Topic
- Topic: What's your favourite Doom game?
- Replies: 4
- Views: 2603
Re: What's your favourite Doom game?
Doom 64! I just love the atmosphere. The level design is also pretty good for the most part and I find myself revisiting D64 more than anything else.
- Wed Aug 14, 2024 8:05 pm
- Forum: General
- Topic: Account deletion
- Replies: 2
- Views: 733
Re: Account deletion
We don't delete accounts unfortunately as it causes issues with the forum database. We can deactivate your account and maybe purge your posts, but we can't outright delete it.
- Wed Aug 14, 2024 7:42 am
- Forum: Gameplay Mods
- Topic: No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)
- Replies: 66
- Views: 30414
- Wed Aug 14, 2024 7:40 am
- Forum: Gameplay Mods
- Topic: Act Of Violence - A Dying Breed
- Replies: 17
- Views: 12484