
Search found 40 matches
- Sun Aug 11, 2024 10:22 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284420
Re: WadSmoosh - merge all official id releases into one PK3 IWAD
End of an era
There are already some older forks around on Github. Hopefully some clever folk take up the mantle, because there's more content out now, and more on its way, and we're gonna need it smoooshed.

- Fri Aug 09, 2024 12:34 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284420
Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Would it be possible to include Andrew Hulshult's music as an install option, since both IDKFA and his new Doom II remixes are present in the Nightdive remaster, as well as add support for 2024's merged Master Levels WAD? Can't speak for the devs. But IDKFA is at least compatible with wadsmoosh as ...
- Fri Aug 09, 2024 4:36 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284420
Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Oooh, new 'official' doom wad dropped. Legacy of Rust from New Blood. Hoping we get to see it smooshed too.
- Fri Apr 15, 2022 2:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
- Replies: 484
- Views: 159416
Re: [p23] Reelism 2 - VERSION 1.0 IS HERE! (v1.001 Hotfix!)
This is great! I do wish there was an option to show what the dice roll up much bigger and in the middle of the screen when it occurs. Even with the interface scaled up, I have to pause and read the small text in the corner to know what to expect.
- Fri Jun 25, 2021 12:42 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284420
Re: WadSmoosh - merge all official id releases into one PK3
How does one get the files that should be renamed to nerveu.wad, tntu.wad, and plutoniau.wad? I own the unity versions on steam and through bethesda. Finding Doom.wad Doom2.wad is no big deal. But finding where the others are stored is another matter. I did go through the game and tell it to ...
- Fri Jun 25, 2021 9:46 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284420
Re: WadSmoosh - merge all official id releases into one PK3
How does one get the files that should be renamed to nerveu.wad, tntu.wad, and plutoniau.wad? I own the unity versions on steam and through bethesda. Finding Doom.wad Doom2.wad is no big deal. But finding where the others are stored is another matter. I did go through the game and tell it to ...
- Fri Jun 05, 2020 9:19 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The City of the Damned : Apocalypse | Remaster | v2.0 | Oct, 31st 2023
- Replies: 127
- Views: 28920
Re: The City of the Damned : Apocalypse | Remaster | Dev
A note about the journals: I am working on transitioning the entire system to be text based, with a background. Sort of something like this: https://imgur.com/rkXzzSm The motivation for this is to make it easier to expand on the journals, and to support localization (not that it'll be done ...
- Wed May 13, 2020 11:38 am
- Forum: Technical Issues
- Topic: Debugging HDR in Vulkan and Opengl
- Replies: 6
- Views: 2805
Re: Debugging HDR in Vulkan and Opengl
I've recently gotten a new monitor with HDR400 capabilities. It's been a little bit finicky, but I've gotten HDR working in Red Dead Redmeption, and Hellblade. GZDoom isn't working though despite me toggling both the cvars. I'd be happy to help bugtest if needed. I'm using an Asus XG279Q monitor and ...
- Thu Apr 16, 2020 4:19 am
- Forum: Gameplay Mods
- Topic: Embers Of Armageddon
- Replies: 129
- Views: 68406
Re: Embers Of Armageddon
I do hope you find the inspiration to include the mobs as well, but if not, it's not as if there aren't a myriad of doom monster mods that I can enjoy along with it instead :D But you *are* aware that *this* is a thing, I presume? https://www.moddb.com/mods/embers-of-armageddon/addons/eoa-doom-4 ...
- Wed Apr 15, 2020 10:23 pm
- Forum: Gameplay Mods
- Topic: Embers Of Armageddon
- Replies: 129
- Views: 68406
Re: Embers Of Armageddon
I'll need to look into making an option for disabling the minimum sector light level. Good luck braving maps without night-vision, though (at least you have the weapons' dynamic lights). :P I can get by with a flashlight mod :) If I were making monsters for the mod, I would have them available as ...
- Wed Apr 15, 2020 6:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: REKKR - V1.16
- Replies: 223
- Views: 82779
Re: REKKR - V1.16
Since the assets exist as 3D models, I'd LOVE it if we could get a angled weapon mod.
- Wed Apr 15, 2020 6:21 am
- Forum: Gameplay Mods
- Topic: Embers Of Armageddon
- Replies: 129
- Views: 68406
Re: Embers Of Armageddon
I'm really enjoying this mod! Some of the details are great, like the automap with all the info in the corner, and the upgrades showing up on it, and the animations for the upgrade tokens are just perfect. I see why others here are saying this is the most Doom 2016 of the Doom 2016 for Doom mods ...
- Fri Apr 10, 2020 1:28 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 284420
Re: WadSmoosh - merge all official id releases into one PK3
Here is a copy of my wadsmoosh.log
I'm able to get to SEWERS.WAED from E1M1. But if I'm on MAP02 and try to get to BETRAY.WAD, it the secret exit just takes me to MAP03 instead.
::edit:: Ah, nevermind, turns out it was Doom 4 Vanilla that was responsible for this bug for some reason ::edit::
I'm able to get to SEWERS.WAED from E1M1. But if I'm on MAP02 and try to get to BETRAY.WAD, it the secret exit just takes me to MAP03 instead.
::edit:: Ah, nevermind, turns out it was Doom 4 Vanilla that was responsible for this bug for some reason ::edit::
- Fri Apr 10, 2020 12:37 pm
- Forum: General
- Topic: Looking for Doom 2 soundtrack wad.
- Replies: 3
- Views: 1124
Looking for Doom 2 soundtrack wad.
I'm going to be running through wadsmoosh with a small selection of wads. I'm using Andrew H's IDKFA for Doom1's soundtrack, and Buckethead for Sigil. Doom 2 and it's expansions still are in midi though. I know Andrew is working on a Doom 2 wad as well, but it ain't done yet. There's a number of ...
- Wed May 29, 2019 8:47 pm
- Forum: General
- Topic: looking for hud suggestions
- Replies: 0
- Views: 199
looking for hud suggestions
I'm putting together a modlist for my next playthrough. I'm using things like the nueral upscaled textures, and smoothdoom as well as some minimods for minor tweaks and things like dark doom and immersive doom etc. It's all very smooth and modern, but then I'm running it at a low res, with the ...