Search found 230 matches
- Thu Mar 02, 2023 6:35 pm
- Forum: Resources
- Topic: DrPyspy's Crate de la Stuff! [2/13/2023 - Doom 64 Archvile!]
- Replies: 47
- Views: 25034
Re: DrPyspy's Crate de la Stuff! [2/13/2023 - Doom 64 Archvile!]
Not sure if this post is relevant/appropriate enough for this thread, but when i saw this tweet of yours https://twitter.com/DrPyspy/status/1629260811284910081 i noticed a "robo" Caco design and 2 frames of your D2RPG Brier recreation that i never saw anywhere else before. Were these ever used in ...
- Fri Nov 11, 2022 7:04 pm
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 418889
Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)
Decino's D64 monsters video made me realize i misremembered the Mother Demon's fire attack, because apparently she shoots 3 flames and not 4. MetaDoom giving her the 4 flame attack means i'm luckily not the only one with Mandela effect lol. Honestly, i kinda like the 4 attacks more and i guess one ...
- Wed Nov 02, 2022 1:23 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) JUDGE DOOM Early Alpha - A Megacity-1 themed TC
- Replies: 10
- Views: 5490
Re: (WIP) JUDGE DOOM Early Alpha - A Megacity-1 themed TC
Just wondering, are there any ideas for soundtrack?
Because Judge Dredd has audiobooks and i remember this one having an intro theme:
https://www.youtube.com/watch?v=Hfg7BDOiEDI
1:27 is the theme i mean.
Because Judge Dredd has audiobooks and i remember this one having an intro theme:
https://www.youtube.com/watch?v=Hfg7BDOiEDI
1:27 is the theme i mean.
- Thu Oct 20, 2022 3:28 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 154731
Re: Hell-Forged - Version 2.00 (Defiler completed - P22)
I haven't been paying enough attention to this project other than look at the images of the demons, so: will there be some sort of codex system that details how enemies function in game?
Like a lore booklet, even if the player has to collect pages or something.
Like a lore booklet, even if the player has to collect pages or something.
- Sun Jul 17, 2022 11:07 am
- Forum: Levels
- Topic: Baphomet's Entryway - A map designed for MetaDoom!
- Replies: 7
- Views: 5974
Re: Baphomet's Entryway - A map designed for MetaDoom!
Played this mapset and got some thoughts: * The presentation is great, like the use of the voice lines. * Looks beautiful, with the use of D64 textures. * The design of the actual level is also great. * Secrets weren't hard to find either. * Love the use of the meathook points, even if i had some ...
- Thu Apr 21, 2022 9:18 am
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 415566
Re: [WIP]Colourful Hell 0.98c
Okay, i just didn't notice oops so false alarm.
- Thu Apr 21, 2022 4:15 am
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 415566
Re: [WIP]Colourful Hell 0.98c
Am i the only one seeing that the current download link does not work?
Saying this because someone else noticed first before i checked.
Dropbox says "pk3 files are supported but something went wrong"
Saying this because someone else noticed first before i checked.
Dropbox says "pk3 files are supported but something went wrong"
- Tue Apr 05, 2022 4:05 pm
- Forum: Resources
- Topic: DrPyspy's Crate de la Stuff! [2/13/2023 - Doom 64 Archvile!]
- Replies: 47
- Views: 25034
Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]
By the way, this may sound innapropriate but because of my never ending curiousity: do you still have some other projects you shown on Twitter?
What came to mind now was that remake of the D2RPG Brier.
https://twitter.com/DrPyspy/status/1377747840051470340
What came to mind now was that remake of the D2RPG Brier.
https://twitter.com/DrPyspy/status/1377747840051470340
- Sun Mar 27, 2022 12:59 pm
- Forum: Resources
- Topic: DrPyspy's Crate de la Stuff! [2/13/2023 - Doom 64 Archvile!]
- Replies: 47
- Views: 25034
Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]
The 4 arms are a unique take, even if taken from the Mother Demon. (also, the Xenomorph head) It's neat that this design even gets to be its own unique take on the monster, like other such as the Manc, PE and Arachnotron. Now to get Nightdive to do a remaster of their Doom64 remaster with a new new ...
- Fri Feb 25, 2022 1:11 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged - Episode 2 (Restarting Eventually)
- Replies: 422
- Views: 154731
Re: Hell-Forged - Version 2.00 (Striga p.12)
That Hemodemon spriteset an amazing design because it's different from the regular Caco that it's its own thing. In a way, it reminds me of modern Doom (specially Eternal's Pain Elemental) because of the mouth and some "layers" or how you descrive some parts. But even besides the back holes, you ...
- Mon Feb 21, 2022 12:03 pm
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 418889
Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)
The closest i can see being used as reference for Kronos would be either that one 4 armed Doom Hunter prop in the cultist base or a 4 armed skeleton demon in 2016's Boneyard. even then, i can see being annoying to rip those specific models and clean them heavily. I do recall DrPySpy remaking the ...
- Wed Feb 16, 2022 2:30 pm
- Forum: Gameplay Mods
- Topic: Samsara Reincarnation 2.1 / ReMixer 1.2 (Out now!)
- Replies: 95
- Views: 65126
Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)
Amazing project. I assume people are going to ask for characters like Serious Sam or one of the Turoks. But i wonder also: Will any of the original Samsara 8 (Doomguy, Chex, Corvus, Parias, BJ, Ranger, Officer, Duke) have any changes? I assume Parias is confirmed changed, since you confirmed the ...
- Tue Dec 07, 2021 9:27 am
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 418889
Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)
does this have nightmare imps and outher doom 64 demon variants ? im loving the mod so far it does, if you keep playing through big enough mapsets or even idkfa to see the codex. if you look at the code from either slade or the github, you can spawn some of them if you get the right names. but a ...
- Mon May 17, 2021 3:22 pm
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 418889
Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)
Saying this before getting the new version: I remember when Summoners were once the last showing enemy, so it's interesting that now Titantulas and Infernis show up post 20. It probably helps with the pacing and content variety but i also thought that the "pre/until map 20" concept was a safety ...
- Thu May 13, 2021 6:02 pm
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 418889
Re: MetaDoom v7 "Ghost" (UPDATED!!! p124)
I've reached the Chasm and even then, still no Infernis and Titantula. Kinsie, did you ever specify when/where/how these two are supposed to spawn? I also thought the Marauder could benefit from a "forward jump" like the Hellknight (minus slam damage) just to minimize the chances of him getting ...