Search found 230 matches

by whatup876
Thu Mar 02, 2023 6:35 pm
Forum: Resources
Topic: DrPyspy's Crate de la Stuff! [2/13/2023 - Doom 64 Archvile!]
Replies: 47
Views: 25034

Re: DrPyspy's Crate de la Stuff! [2/13/2023 - Doom 64 Archvile!]

Not sure if this post is relevant/appropriate enough for this thread, but when i saw this tweet of yours https://twitter.com/DrPyspy/status/1629260811284910081 i noticed a "robo" Caco design and 2 frames of your D2RPG Brier recreation that i never saw anywhere else before. Were these ever used in ...
by whatup876
Fri Nov 11, 2022 7:04 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 418889

Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

Decino's D64 monsters video made me realize i misremembered the Mother Demon's fire attack, because apparently she shoots 3 flames and not 4. MetaDoom giving her the 4 flame attack means i'm luckily not the only one with Mandela effect lol. Honestly, i kinda like the 4 attacks more and i guess one ...
by whatup876
Wed Nov 02, 2022 1:23 pm
Forum: TCs, Full Games, and Other Projects
Topic: (WIP) JUDGE DOOM Early Alpha - A Megacity-1 themed TC
Replies: 10
Views: 5490

Re: (WIP) JUDGE DOOM Early Alpha - A Megacity-1 themed TC

Just wondering, are there any ideas for soundtrack?
Because Judge Dredd has audiobooks and i remember this one having an intro theme:
https://www.youtube.com/watch?v=Hfg7BDOiEDI
1:27 is the theme i mean.
by whatup876
Thu Oct 20, 2022 3:28 am
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 154731

Re: Hell-Forged - Version 2.00 (Defiler completed - P22)

I haven't been paying enough attention to this project other than look at the images of the demons, so: will there be some sort of codex system that details how enemies function in game?
Like a lore booklet, even if the player has to collect pages or something.
by whatup876
Sun Jul 17, 2022 11:07 am
Forum: Levels
Topic: Baphomet's Entryway - A map designed for MetaDoom!
Replies: 7
Views: 5974

Re: Baphomet's Entryway - A map designed for MetaDoom!

Played this mapset and got some thoughts: * The presentation is great, like the use of the voice lines. * Looks beautiful, with the use of D64 textures. * The design of the actual level is also great. * Secrets weren't hard to find either. * Love the use of the meathook points, even if i had some ...
by whatup876
Thu Apr 21, 2022 9:18 am
Forum: Gameplay Mods
Topic: Colourful Hell 1.04 now with zandro friendly version included
Replies: 955
Views: 415566

Re: [WIP]Colourful Hell 0.98c

Okay, i just didn't notice oops so false alarm.
by whatup876
Thu Apr 21, 2022 4:15 am
Forum: Gameplay Mods
Topic: Colourful Hell 1.04 now with zandro friendly version included
Replies: 955
Views: 415566

Re: [WIP]Colourful Hell 0.98c

Am i the only one seeing that the current download link does not work?
Saying this because someone else noticed first before i checked.

Dropbox says "pk3 files are supported but something went wrong"
by whatup876
Tue Apr 05, 2022 4:05 pm
Forum: Resources
Topic: DrPyspy's Crate de la Stuff! [2/13/2023 - Doom 64 Archvile!]
Replies: 47
Views: 25034

Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

By the way, this may sound innapropriate but because of my never ending curiousity: do you still have some other projects you shown on Twitter?
What came to mind now was that remake of the D2RPG Brier.
https://twitter.com/DrPyspy/status/1377747840051470340
by whatup876
Sun Mar 27, 2022 12:59 pm
Forum: Resources
Topic: DrPyspy's Crate de la Stuff! [2/13/2023 - Doom 64 Archvile!]
Replies: 47
Views: 25034

Re: DrPyspy's Crate de la Stuff! [NEW: Doom 64 Revenant!]

The 4 arms are a unique take, even if taken from the Mother Demon. (also, the Xenomorph head) It's neat that this design even gets to be its own unique take on the monster, like other such as the Manc, PE and Arachnotron. Now to get Nightdive to do a remaster of their Doom64 remaster with a new new ...
by whatup876
Fri Feb 25, 2022 1:11 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hell-Forged - Episode 2 (Restarting Eventually)
Replies: 422
Views: 154731

Re: Hell-Forged - Version 2.00 (Striga p.12)

That Hemodemon spriteset an amazing design because it's different from the regular Caco that it's its own thing. In a way, it reminds me of modern Doom (specially Eternal's Pain Elemental) because of the mouth and some "layers" or how you descrive some parts. But even besides the back holes, you ...
by whatup876
Mon Feb 21, 2022 12:03 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 418889

Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

The closest i can see being used as reference for Kronos would be either that one 4 armed Doom Hunter prop in the cultist base or a 4 armed skeleton demon in 2016's Boneyard. even then, i can see being annoying to rip those specific models and clean them heavily. I do recall DrPySpy remaking the ...
by whatup876
Wed Feb 16, 2022 2:30 pm
Forum: Gameplay Mods
Topic: Samsara Reincarnation 2.1 / ReMixer 1.2 (Out now!)
Replies: 95
Views: 65126

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Amazing project. I assume people are going to ask for characters like Serious Sam or one of the Turoks. But i wonder also: Will any of the original Samsara 8 (Doomguy, Chex, Corvus, Parias, BJ, Ranger, Officer, Duke) have any changes? I assume Parias is confirmed changed, since you confirmed the ...
by whatup876
Tue Dec 07, 2021 9:27 am
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 418889

Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

does this have nightmare imps and outher doom 64 demon variants ? im loving the mod so far it does, if you keep playing through big enough mapsets or even idkfa to see the codex. if you look at the code from either slade or the github, you can spawn some of them if you get the right names. but a ...
by whatup876
Mon May 17, 2021 3:22 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 418889

Re: MetaDoom v7.1 "Ghost" (UPDATED!!! p127)

Saying this before getting the new version: I remember when Summoners were once the last showing enemy, so it's interesting that now Titantulas and Infernis show up post 20. It probably helps with the pacing and content variety but i also thought that the "pre/until map 20" concept was a safety ...
by whatup876
Thu May 13, 2021 6:02 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 418889

Re: MetaDoom v7 "Ghost" (UPDATED!!! p124)

I've reached the Chasm and even then, still no Infernis and Titantula. Kinsie, did you ever specify when/where/how these two are supposed to spawn? I also thought the Marauder could benefit from a "forward jump" like the Hellknight (minus slam damage) just to minimize the chances of him getting ...

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