Search found 372 matches
- Thu Mar 27, 2025 5:42 pm
- Forum: Gameplay Mods
- Topic: Beta - I Can't Believe Its Not Vanilla Redux
- Replies: 4
- Views: 1793
Re: Beta - I Can't Believe Its Not Vanilla Redux
Good work here, I've played a few episodes with this and can attest to it really improving monsters without making them OP. I personally like having them be a little faster too, and appreciate that you can disable hell nobles reflecting projectiles when enraged - the idea is good but makes bouncy ...
- Wed Mar 26, 2025 11:30 pm
- Forum: Gameplay Mods
- Topic: Beta - I Can't Believe Its Not Vanilla Redux
- Replies: 4
- Views: 1793
Re: Beta - I Can't Believe Its Not Vanilla Redux
Hitscan monsters don't do any damage if you have tracers enabled for them. I've had someone else report this as well, it appears to happen in 4.14. All previous testing was done in 4.12.2, so I'll have to look into whats causing it. For now I'd recommend disabling the tracers if using anything ...
- Tue Mar 04, 2025 7:26 pm
- Forum: Gameplay Mods
- Topic: Beta - I Can't Believe Its Not Vanilla Redux
- Replies: 4
- Views: 1793
Beta - I Can't Believe Its Not Vanilla Redux
https://imgur.com/7OotYLy I Can't Believe Its Not Vanilla Redux Introduction: Welcome to ICBINVR, a monster modifier mod that aims to make the vanilla arsenal more threatening to a customizable degree to suit your various gameplay needs. Ever booted up a mod like Trailblazer and felt the enemies ...
- Sat Oct 26, 2024 5:35 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 740
- Views: 160405
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Is there any way in this mod to upgrade/level up only the player, but not the weapons, if that makes sense? Thank you Technically not, *but* there is a trick you can do. Set it so that you can choose any option on level up, select one factor to add to the weapon (preferably one that can get a lot ...
- Mon Sep 04, 2023 11:02 am
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 408
- Views: 156217
Re: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
I get that this is on hiatus, but in case a new version will ever be made, know that there's a bug with this mod and "Epic 2" megawad: elevator exits are bugged and simply kill the player instead of taking 1 hp and ending the level (I take it they use some sort of voodoo-doll script that's being ...
- Mon Dec 19, 2022 10:57 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 408
- Views: 156217
Re: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
I don't know how alive this is, but one fix this mod could use is proper +NOINTERACTION on its blood actors. I've seen some massive lags caused by blood actors, and in one special case a total lag-freeze (a bunch of romeroheads getting either crushed or blown up in Equinox). Both mods are currently ...
- Sat Oct 29, 2022 1:06 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 740
- Views: 160405
Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading
Another multiplayer exclusive issue. if you die while picking a perk or close the menu without picking a perk, the EXP is reset to the start of the current level and you get no perk. That actually happens in single player as well, if you open the level up menu and then close it before selecting ...
- Fri Oct 28, 2022 7:43 am
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 740
- Views: 160405
Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading
- Having too many points in the High Velocity upgrade seems to prevent you from aiming the projectiles up and down, with both mouselook or autoaim. - High Velocity doesn't seem to appear for the vanilla BFG? - Rapid Fire doesn't seem to account for the GunFlash frames properly? Especially once its ...
- Mon Oct 24, 2022 9:20 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 740
- Views: 160405
Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading
2) Damage source bug. I know it has to do with the pointers not being calibrated in a standard way, but the aforementioned Whitemare set is another example: The burning effect from many of its weapons does not give experience. This happens with a few other mods as well, like the mini-arti subweapon ...
- Mon Oct 24, 2022 9:10 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 740
- Views: 160405
Re: [0.9.4] Gun Bonsai -- everything-compatible weapon upgrading
Been having a lot of fun with the latest version as usual, had a few concerns/requests to propose as well: 1) Bouncy shots still feel a bit buggy. They work fine, but moreso the issue is with the detection to allow it as an option: I know you can stack more levels to allow shots to bounce off ...
- Sun Oct 23, 2022 3:42 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458162
Re: [4.2] Corruption Cards - Choose cards that alter your game!
I would rather have a CVAR that replaces the spider sounds/sprites with something else for arachnophobes than making cvars to disable certain cards, it'll get messy as it's also possible to disable cards with the CCARDS lump. Any ideas for a replacement creature/monster/robot? If nothing better ...
- Sat Oct 22, 2022 6:58 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458162
Re: [4.2] Corruption Cards - Choose cards that alter your game!
Yeah I'm definitely not a fan of any of the spider cards, and I'm not even arachnophobic. Might not be a bad idea to have a CVAR to remove them from decks if possible.
- Thu Oct 20, 2022 1:44 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458162
Re: [4.2] Corruption Cards - Choose cards that alter your game!
Please disable gravity invert on skyboxes. I don't want to do this as it makes the card way less effective on maps with majority open skies. Is there a reason other than it looking aesthetically silly? In terms of visuals, i wonder if it would have a performance impact to have a flavor modification ...
- Wed Oct 19, 2022 9:37 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 740
- Views: 160405
Re: [0.9.3] Gun Bonsai -- everything-compatible weapon upgrading
I haven't had a chance to look at the recent bug reports -- sorry! -- but I did finally manage to roll up a bunch of accumulated changes and release 0.9.4. Hilights include: - finished pt-br translation - rapid fire is now +50% and scales up to +500% (there may be some graphical glitches at high ...
- Sat Oct 15, 2022 4:07 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458162
Re: [4.2] Corruption Cards - Choose cards that alter your game!
I wouldn't go that far then, honestly. Its just a shame because they're understandably the hardest cards to fill in the compendium, and i can go 2-3 updates by the time i get caught up in a previous version. Since it would impact how they work in modes like hardcore and chaos, i wouldn't want it to ...