Search found 62 matches

by Leon_Portier
Sun Dec 31, 2023 6:10 am
Forum: Gameplay Mods
Topic: [WiP] [Gameplay Mod] Micro Tank (2023 edition)
Replies: 8
Views: 4196

Re: [WiP] [Gameplay Mod] Micro Tank (2023 edition)

Very nice, can't wait to see the full version!
by Leon_Portier
Tue Nov 21, 2023 9:27 am
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 397556

Re: SLADE Discussion - Latest: v3.2.4 (21/June/2023)

The ones you need from that list are libwxgtk3.0-gtk3-dev and libwxgtk-webview3.0-gtk3-dev , i think that should work Thanks! Those and a bunch of other ones I could find from the error messages, like libbz2-dev or libmpg123-dev, were needed. While building I get the following errors, they are ...
by Leon_Portier
Mon Nov 20, 2023 3:37 pm
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3112
Views: 397556

Re: SLADE Discussion - Latest: v3.2.4 (21/June/2023)

Hello, I'm compiling Slade on Linux Mint 21.2. I'm a bit new to linux and compiling. I've been using the Ubuntu step by step guide: http://slade.mancubus.net/index.php?page=wiki&wikipage=Ubuntu-Step-by-Step-Compilation Did figure out some errors but on this one I'm stuck: It looks to me like I ...
by Leon_Portier
Tue Aug 17, 2021 12:38 pm
Forum: Levels
Topic: Hideous Destructor Bootcamp
Replies: 12
Views: 22363

Re: Hideous Destructor Bootcamp

Known problems are fixed, parts of the trap module are out of service for the moment. Its redesign is on to-do-list. Thanks to Zik for keeping up with everything!
by Leon_Portier
Mon Jan 13, 2020 3:09 pm
Forum: Levels
Topic: Hideous Destructor Bootcamp
Replies: 12
Views: 22363

Re: Hideous Destructor Bootcamp

Update to 4.2.4b (13.01.2020) "Jetpack"
- Added Jetpack course with obstacle course and launch tube
- Updated descriptions and voiceover in the items, medical and bestiary courses to be up to date with HD 4.2.4b
- Now fully compatible with HD 4.2.4b!
by Leon_Portier
Wed Sep 18, 2019 3:18 am
Forum: Levels
Topic: Hideous Destructor Bootcamp
Replies: 12
Views: 22363

Re: Hideous Destructor Bootcamp

Rex705 wrote:I can't get this to work. I load the map and the mod but it just gives me Zscript errors and fails.
Can you show me the errors?
Copypaste or a screenshot could work.
by Leon_Portier
Sat Sep 14, 2019 7:15 pm
Forum: Levels
Topic: Hideous Destructor Bootcamp
Replies: 12
Views: 22363

Re: Hideous Destructor Bootcamp

This is really cool! I love the atmosphere of the place with the little decorations and ambient sounds, and I imagine this'll be pretty helpful for newbies. I'm curious as to why I'm credited in the voice acting section, though! My memory is terrible, but I don't remember doing any voicework for ...
by Leon_Portier
Thu Sep 12, 2019 3:19 pm
Forum: Levels
Topic: Hideous Destructor Bootcamp
Replies: 12
Views: 22363

Hideous Destructor Bootcamp

https://imgur.com/60ckVu2 Description: The UAC Bootcamp. The center of training for all brave UAC cadets with hopes and dreams to keep their pure green Earth clean from the impending dangers of the Hell invasion, and also acts as training grounds for the Hideous Destructor Doom mod. These set of ...
by Leon_Portier
Mon Oct 15, 2018 12:20 pm
Forum: Gameplay Mods
Topic: Turn-based Mutator
Replies: 33
Views: 17315

Re: Turn-based Mutator

Oha! I want dis!
A turn based doom game is nice!
by Leon_Portier
Sun Oct 14, 2018 3:01 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089326

Re: Hideous Destructor

Working on the bootcamp map, there is something up in the enemy derp when spawned with the ednums. When using 23016=enemyderp the error sprite is in its place when using HD 3.5.1 but when using HD 3.5.0 the enemy derp spawns nicely! The ednum in both releases stays the same. Update on the upper: I ...
by Leon_Portier
Sat Oct 13, 2018 11:44 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1089326

Re: Hideous Destructor

Working on the bootcamp map, there is something up in the enemy derp when spawned with the ednums. When using

Code: Select all

23016=enemyderp
the error sprite is in its place when using HD 3.5.1 but when using HD 3.5.0 the enemy derp spawns nicely!
The ednum in both releases stays the same.
by Leon_Portier
Fri Oct 12, 2018 4:38 pm
Forum: Levels
Topic: [Hideous Destructor] HD Training Grounds + Killhouse
Replies: 1
Views: 1179

Re: [Hideous Destructor] HD Training Grounds + Killhouse

The Training Grounds one looks to me like a coop only map, its very nice though. The Killhouse gets props for having randomisations!
by Leon_Portier
Thu Oct 11, 2018 3:58 pm
Forum: Scripting
Topic: To kill an Archangel
Replies: 7
Views: 425

Re: To kill an Archangel

Ja, that works too!
by Leon_Portier
Thu Oct 11, 2018 3:48 pm
Forum: Scripting
Topic: To kill an Archangel
Replies: 7
Views: 425

Re: To kill an Archangel

Yes! It works! Thank you a lot!
by Leon_Portier
Thu Oct 11, 2018 3:30 pm
Forum: Scripting
Topic: To kill an Archangel
Replies: 7
Views: 425

Re: To kill an Archangel

Thanks for the quick reply. I did what you advised, but that seems to break it. I get the error message that I´m trying to compare a thinker with a actor. Script error, "MAP01.wad:ZSCRIPT" line 6: Cannot convert Pointer<Class<Thinker>> to Pointer<Class<Actor>> line 6 is the while while(archie = it. ...

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