Search found 62 matches
- Sun Dec 31, 2023 6:10 am
- Forum: Gameplay Mods
- Topic: [WiP] [Gameplay Mod] Micro Tank (2023 edition)
- Replies: 8
- Views: 4196
Re: [WiP] [Gameplay Mod] Micro Tank (2023 edition)
Very nice, can't wait to see the full version!
- Tue Nov 21, 2023 9:27 am
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397556
Re: SLADE Discussion - Latest: v3.2.4 (21/June/2023)
The ones you need from that list are libwxgtk3.0-gtk3-dev and libwxgtk-webview3.0-gtk3-dev , i think that should work Thanks! Those and a bunch of other ones I could find from the error messages, like libbz2-dev or libmpg123-dev, were needed. While building I get the following errors, they are ...
- Mon Nov 20, 2023 3:37 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 397556
Re: SLADE Discussion - Latest: v3.2.4 (21/June/2023)
Hello, I'm compiling Slade on Linux Mint 21.2. I'm a bit new to linux and compiling. I've been using the Ubuntu step by step guide: http://slade.mancubus.net/index.php?page=wiki&wikipage=Ubuntu-Step-by-Step-Compilation Did figure out some errors but on this one I'm stuck: It looks to me like I ...
- Tue Aug 17, 2021 12:38 pm
- Forum: Levels
- Topic: Hideous Destructor Bootcamp
- Replies: 12
- Views: 22363
Re: Hideous Destructor Bootcamp
Known problems are fixed, parts of the trap module are out of service for the moment. Its redesign is on to-do-list. Thanks to Zik for keeping up with everything!
- Mon Jan 13, 2020 3:09 pm
- Forum: Levels
- Topic: Hideous Destructor Bootcamp
- Replies: 12
- Views: 22363
Re: Hideous Destructor Bootcamp
Update to 4.2.4b (13.01.2020) "Jetpack"
- Added Jetpack course with obstacle course and launch tube
- Updated descriptions and voiceover in the items, medical and bestiary courses to be up to date with HD 4.2.4b
- Now fully compatible with HD 4.2.4b!
- Added Jetpack course with obstacle course and launch tube
- Updated descriptions and voiceover in the items, medical and bestiary courses to be up to date with HD 4.2.4b
- Now fully compatible with HD 4.2.4b!
- Wed Sep 18, 2019 3:18 am
- Forum: Levels
- Topic: Hideous Destructor Bootcamp
- Replies: 12
- Views: 22363
Re: Hideous Destructor Bootcamp
Can you show me the errors?Rex705 wrote:I can't get this to work. I load the map and the mod but it just gives me Zscript errors and fails.
Copypaste or a screenshot could work.
- Sat Sep 14, 2019 7:15 pm
- Forum: Levels
- Topic: Hideous Destructor Bootcamp
- Replies: 12
- Views: 22363
Re: Hideous Destructor Bootcamp
This is really cool! I love the atmosphere of the place with the little decorations and ambient sounds, and I imagine this'll be pretty helpful for newbies. I'm curious as to why I'm credited in the voice acting section, though! My memory is terrible, but I don't remember doing any voicework for ...
- Thu Sep 12, 2019 3:19 pm
- Forum: Levels
- Topic: Hideous Destructor Bootcamp
- Replies: 12
- Views: 22363
Hideous Destructor Bootcamp
https://imgur.com/60ckVu2 Description: The UAC Bootcamp. The center of training for all brave UAC cadets with hopes and dreams to keep their pure green Earth clean from the impending dangers of the Hell invasion, and also acts as training grounds for the Hideous Destructor Doom mod. These set of ...
- Mon Oct 15, 2018 12:20 pm
- Forum: Gameplay Mods
- Topic: Turn-based Mutator
- Replies: 33
- Views: 17315
Re: Turn-based Mutator
Oha! I want dis!
A turn based doom game is nice!
A turn based doom game is nice!
- Sun Oct 14, 2018 3:01 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1089326
Re: Hideous Destructor
Working on the bootcamp map, there is something up in the enemy derp when spawned with the ednums. When using 23016=enemyderp the error sprite is in its place when using HD 3.5.1 but when using HD 3.5.0 the enemy derp spawns nicely! The ednum in both releases stays the same. Update on the upper: I ...
- Sat Oct 13, 2018 11:44 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1089326
Re: Hideous Destructor
Working on the bootcamp map, there is something up in the enemy derp when spawned with the ednums. When using
the error sprite is in its place when using HD 3.5.1 but when using HD 3.5.0 the enemy derp spawns nicely!
The ednum in both releases stays the same.
Code: Select all
23016=enemyderp
The ednum in both releases stays the same.
- Fri Oct 12, 2018 4:38 pm
- Forum: Levels
- Topic: [Hideous Destructor] HD Training Grounds + Killhouse
- Replies: 1
- Views: 1179
Re: [Hideous Destructor] HD Training Grounds + Killhouse
The Training Grounds one looks to me like a coop only map, its very nice though. The Killhouse gets props for having randomisations!
- Thu Oct 11, 2018 3:58 pm
- Forum: Scripting
- Topic: To kill an Archangel
- Replies: 7
- Views: 425
Re: To kill an Archangel
Ja, that works too!
- Thu Oct 11, 2018 3:48 pm
- Forum: Scripting
- Topic: To kill an Archangel
- Replies: 7
- Views: 425
Re: To kill an Archangel
Yes! It works! Thank you a lot!
- Thu Oct 11, 2018 3:30 pm
- Forum: Scripting
- Topic: To kill an Archangel
- Replies: 7
- Views: 425
Re: To kill an Archangel
Thanks for the quick reply. I did what you advised, but that seems to break it. I get the error message that I´m trying to compare a thinker with a actor. Script error, "MAP01.wad:ZSCRIPT" line 6: Cannot convert Pointer<Class<Thinker>> to Pointer<Class<Actor>> line 6 is the while while(archie = it. ...