Search found 49 matches
- Thu May 23, 2019 3:18 pm
- Forum: Mapping
- Topic: How would you make a balancing bar?
- Replies: 2
- Views: 427
Re: How would you make a balancing bar?
Definitely sounds like something doable in ZScript... I'm imagining something like an inventory item that checks the owner's distance from a line and adds to the owner's velocity accordingly. That said, I would only know how to do this with a straight line going in one of the two cardinal direction ...
- Thu May 23, 2019 8:22 am
- Forum: Mapping
- Topic: How would you make a balancing bar?
- Replies: 2
- Views: 427
How would you make a balancing bar?
I want to achieve a way to force the player to either be in the middle of 2 lines in a thin sector to not get slowly pushed of the balancing bar where the force to one if the sides would increase if you fail to counter with straifing in the opposite direction kinda like a slidy slope kind of deal ...
- Tue May 21, 2019 7:44 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.0.0] Light penetrates through lifts
- Replies: 36
- Views: 2479
Re: [4.0.0] Light penetrates through lifts
There's no reason an 850m should be horribly slow. That's probably getting CPU-locked, there, which isn't surprising because mobile CPU's are utter shit. This can happen even despite the GPU being fairly decent. I'm betting the 960 is in a desktop rig that has a much bigger CPU that's able to ...
- Tue May 21, 2019 7:27 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.0.0] Light penetrates through lifts
- Replies: 36
- Views: 2479
Re: [4.0.0] Light penetrates through lifts
Thanks very much just the type of info i needed, and yes my best gaming PC uses a r9 280x AMD GPU, while the others a mobile Nvidia Geforce 850m and my older rig a Nvidia Geforce Gtx 960, the mobile GPU is also slower tho.
- Tue May 21, 2019 7:16 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.0.0] Light penetrates through lifts
- Replies: 36
- Views: 2479
Re: [4.0.0] Light penetrates through lifts
I can't hear you because I'm always right even though I know absolutely nothing about programming!" I never claimed i did, and i never claimed i was right either, why are you attacking me? i just NEED a explanation for my results. EDIT: I apologize if this was the incorrect place for this ...
- Tue May 21, 2019 7:10 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.0.0] Light penetrates through lifts
- Replies: 36
- Views: 2479
Re: [4.0.0] Light penetrates through lifts
Nope. Slowness with mods like Brutal Doom has nothing to do with rendering, it's because those mods have to use actors for effects like gore and casings, and actors are extremely expensive. For example, the time taken by the sector-relinking code alone very likely far outweighs the time taken up by ...
- Tue May 21, 2019 5:54 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.0.0] Light penetrates through lifts
- Replies: 36
- Views: 2479
Re: [4.0.0] Light penetrates through lifts
...I'm sorry, but should I indeed get GTX 1080 to play THIS?... No, you should get I7 8800. GZDoom with Brutal Doom becomes CPU-heavy, not GPU-heavy. True in general but not when it comes to sprite rendering unless Open GL rendering gives the CPU 4 times more work compared to software rendering ...
- Tue May 21, 2019 5:50 am
- Forum: Mapping
- Topic: Height independent Line_SetPortal possible?
- Replies: 5
- Views: 652
Height independent Line_SetPortal possible?
Is height independent Line_SetPortal possible somehow? So you could have a line portal that is limited to lower, middle or upper only, iv tried moving a line from another sector with correct height but then it makes it impassible underneath. My main need for this is trying to make Sector portals ...
- Sat May 04, 2019 3:11 pm
- Forum: Scripting
- Topic: Virtual player gets the damage possible?
- Replies: 1
- Views: 161
Virtual player gets the damage possible?
Would a "virtual player" be possible using zscript? The idea behind this is it try and emulate the famous 55hp build from the now old mmo guild wars, where the player was was immune to any type of mele spike damage and only took around 5 damage or less no matter if the damage was 50 or a million due ...
- Sat May 04, 2019 2:45 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [4.0.0] Light penetrates through lifts
- Replies: 36
- Views: 2479
Re: [4.0.0] Light penetrates through lifts
The hardware renderer shouldn't be that slow, unless you got a low level graphics card. The one exception to this is dynamic lights. On Nuts, having lights active can easily kill all performance. Normally, Nuts runs faster for me with hardware rendering than with software rendering. Not only nuts ...
- Sat May 04, 2019 2:39 pm
- Forum: Mapping
- Topic: "Megatexture" and Lightmap alternatives?
- Replies: 1
- Views: 764
"Megatexture" and Lightmap alternatives?
Iv tried 5 different "hacks" for achieving gradients and shadows on walls all with their own problems and limitations. 1. Doom 64 lighting, works well on their own but not together with dynamics lights, as they are unaware of each other and don't interact properly. 2. Floor and ceiling glow on ...
- Sat May 04, 2019 2:03 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [4.0.0] Light penetrates through lifts
- Replies: 36
- Views: 2479
Re: [4.0.0] Light penetrates through lifts
All things considered, Doom is probably one of the most GPU-hostile games that ever got a hardware accelerated renderer because none of 1993's design concepts translate well. It would be very interesting to know a bit more about this, i suspected something was up when the software renderer gave me ...
- Sat Apr 20, 2019 1:27 pm
- Forum: Scripting
- Topic: How much Damage taken?
- Replies: 1
- Views: 424
How much Damage taken?
Is there a built in function to to get information on how much damage taken from last attack, in this case the player, i have seen something like this in the mod "damnums" but that is for how much you did to other actors and not how much the player took from last attacks. 1. Is there a way to how ...
- Sat Apr 13, 2019 8:46 am
- Forum: Scripting
- Topic: Checking FPS from ACS possible?
- Replies: 1
- Views: 218
Checking FPS from ACS possible?
Would it be possible to access "frames per second" using ACS?
I would like to try some conditional balancing that would be depending either the last seconds average fps or frame times.
Would any of this be possible using ACS or Zscript?
I would like to try some conditional balancing that would be depending either the last seconds average fps or frame times.
Would any of this be possible using ACS or Zscript?
- Sat Apr 13, 2019 1:34 am
- Forum: Scripting
- Topic: ACS beginner logic questions
- Replies: 1
- Views: 282
ACS beginner logic questions
1. Can "ENTER" and "ACS_ExecuteAlways" scripts be suspended? and if not can they be terminated using "terminate;" from within the script? (i know they can't be terminated using "ACS_Terminate") 2. When exactly can you use the "break;" command? as so far i have only been able to compile it when used ...