Search found 124 matches
- Tue Jun 22, 2021 10:18 am
- Forum: Graphic/Audio Patches
- Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
- Replies: 70
- Views: 47205
Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
To clarify this question a bit, I'll just present this screenshot. https://sun9-81.userapi.com/impg/6IjFkeZMXlbSIcvSemy4rVaFApjfkbKRyv7yWw/RmnW3DytGRc.jpg?size=1920x1080&quality=96&sign=722b255426175b0ef08d062646917371&type=album That is the screenshot that you show me. It is not a NekosHUD bug but ...
- Fri Jun 18, 2021 1:41 pm
- Forum: Graphic/Audio Patches
- Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
- Replies: 70
- Views: 47205
Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
Once I wanted to play with my favorite HUD with Final Doomer , but I noticed a small compatibility problem. I explain: The guns are displayed incorrectly-they fly out of the interface. Can you fix such bugs? I didn't know what you meant in the first place until I had to try it, the issue of the bug ...
- Fri Jun 18, 2021 1:25 pm
- Forum: Graphic/Audio Patches
- Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
- Replies: 70
- Views: 47205
Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
In my comment reading the entire comment you can find the link of the mods folder and choose "NekosHUD" the most current version. Obviously the link takes you to a video on YouTube.Oloplaza24 wrote:How do i download this mod?
- Tue May 04, 2021 10:32 pm
- Forum: Graphic/Audio Patches
- Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
- Replies: 70
- Views: 47205
Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
I don't know why, but I never be able to make this HUD work. It looks like this... always... with many different mods... Someone can help me, please? First, I see that you put the map before the main mod sometimes that could give you an error if such map package includes sprites or entities that ...
- Thu Apr 22, 2021 10:54 am
- Forum: Gameplay Mods
- Topic: *-{ NekoModsFolder - Rip&Tear }-*
- Replies: 21
- Views: 6551
Re: *-{ NekoModsFolder - Rip&Tear }-*
hey at least change the code if you want to add your name to the mod because it isn't your work if you just added some sounds and effects just keep the name as halo the flood https://i.imgur.com/N2hPKGL.png https://i.imgur.com/yK42wD6.png In fact, what you are seeing is the LoneWolf edit when even ...
- Thu Apr 22, 2021 10:02 am
- Forum: Gameplay Mods
- Topic: *-{ NekoModsFolder - Rip&Tear }-*
- Replies: 21
- Views: 6551
Re: *-{ NekoModsFolder - Rip&Tear }-*
The Halo Shield is awesome. But for some reason it cancels/cut off sounds in some mods. In fact when one tries to use certain combinations of mods, it depends on GZD / LZD in the audio support because some mods in themselves I have had to see that when shooting or doing something there is no sound ...
- Wed Apr 14, 2021 3:13 pm
- Forum: Graphic/Audio Patches
- Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
- Replies: 70
- Views: 47205
Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
actually in PB 3.0, you can see your grenades and mines, but not your Stun grenades and Leech. (which are two new throwables/equipment items) Aside from the sliders being invisible as I mentioned before, I've noticed the default HP bar is a little off. I believe the left side is supposed to have an ...
- Fri Apr 09, 2021 4:22 pm
- Forum: Graphic/Audio Patches
- Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
- Replies: 70
- Views: 47205
Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
I tried your Hud mod and I find so useful for reading ammos and other stuff. :) I hope this Hud mod will be usable for more gameplay mods like Project Brutality, Guncaster, Trailblazer and more. At the moment if it works in any altered version of Brutal DOOM such as PB3.0 or 2.0, with the other ...
- Thu Apr 08, 2021 2:52 pm
- Forum: Graphic/Audio Patches
- Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
- Replies: 70
- Views: 47205
Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
In the section where the links to each video are, read carefully what it says and mention that it is in "The Comments".Skrell wrote:Am I blind? Where is the download link?
- Thu Apr 08, 2021 2:45 pm
- Forum: Graphic/Audio Patches
- Topic: *-[ TouHou Music v4 = 400 Songs! (604.88MB) ]-*
- Replies: 14
- Views: 7750
Re: *-[ TouHou Music v4 = 400 Songs! (604.88MB) ]-*
I could, but I don't have the rock version separately, since the folder I use from TouHou Music It is full of different versions and they give a total of 1200 songs and its weight is not that light for my cloud network accounts.bosniangamer1999 wrote:Can you make an MP3 version of this mod for listening?
- Sat Feb 27, 2021 5:33 pm
- Forum: Graphic/Audio Patches
- Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
- Replies: 70
- Views: 47205
Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
• NekosHUDv3.3: Added one more radar patch for allies of the following companion mods: -GhozalonX_v5 -RoboDude (Shotgun Robot) -Friendly Beacon (Soldier) -It was also repaired in certain mods of enemies or mods in general the radar indicators: -The red arrows will indicate the position of the enemy i ...
- Fri Feb 19, 2021 1:34 am
- Forum: Graphic/Audio Patches
- Topic: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*
- Replies: 70
- Views: 47205
Re: *-[ NekosHUDv3.2 - Radar Update & More Helmets ]-*
× NekosHUDv3.2 - Radar Update: Apart from the radar he added more alternative helmets. As I mentioned this update went more to the radar giving a better and repaired function that is already included in the hud directly. Besides the changes I made to the radar are the following: • Fixed the 3 fu ...
- Thu Feb 18, 2021 10:43 pm
- Forum: Gameplay Mods
- Topic: *-{ NekoModsFolder - Rip&Tear }-*
- Replies: 21
- Views: 6551
Re: *-{ NekoModsFolder - Rip&Tear }-*
Is the CoDBW Ammo Indicator Patch move the flashbang indicator to the designated location? There's a flashbang icon below the grenade but stay empty all the time. https://imgur.com/gallery/IUYOuFP The ammunition indicator patch is to change that the bullets in the magazine of the weapon are the tip ...
- Wed Feb 17, 2021 5:14 pm
- Forum: Gameplay Mods
- Topic: *-{ NekoModsFolder - Rip&Tear }-*
- Replies: 21
- Views: 6551
Re: *-{ NekoModsFolder - Rip&Tear }-*
Do you have the source to the companions mod compiled acs? If you mean the ACS code that is only to make the companion appears on each map at startup, you can check it in the Companions file that is in a compressed file, since they are those of brutal friends and I only added that each map is ...
- Mon Feb 15, 2021 2:37 pm
- Forum: Gameplay Mods
- Topic: *-{ NekoModsFolder - Rip&Tear }-*
- Replies: 21
- Views: 6551
Re: *-{ NekoModsFolder - Rip&Tear }-*
odd that the volume is like that. I have my settings pretty low too. I may be able to lower the volume for myself, as I haven't looked at it myself yet. I wasn't necessarily meaning just D4T, but that still answers my question. I had no idea if just a helmet overlay alone was something that needed ...