I thought of this when i read the title : http://www.moddb.com/mods/classic-doom-3
You might want to change it a lil bit to avoid confusion.
Search found 18 matches
- Fri Mar 24, 2017 3:45 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Classic DooM III
- Replies: 27
- Views: 12771
- Sun Feb 19, 2017 5:03 am
- Forum: TCs, Full Games, and Other Projects
- Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
- Replies: 19
- Views: 16198
Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.
I Added more Cool things : Added " Teleport Monitor " (Requires at least 2 Player to work), Their function is known, swap 2 Random Ingame players locations, Telefrags the destinator if sv_unblockplayers is "false" (:v), and added a chance to get Teleport Monitor from Random Monitor . Respawning ...
- Sat Feb 18, 2017 7:16 am
- Forum: TCs, Full Games, and Other Projects
- Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
- Replies: 19
- Views: 16198
Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Ha, DeathEgg asked about that already, I'll definitely do it later, Imagine Bouncing on Doom Monsters instead of Robots and Monitors with the new Bouncing Physics 

- Fri Feb 17, 2017 7:51 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 897106
Re: The "How do I..." Thread
How do I get reversed gravity (GZDoom), Similar to this ?, Thanks.
- Thu Feb 16, 2017 8:24 am
- Forum: TCs, Full Games, and Other Projects
- Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
- Replies: 19
- Views: 16198
Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.
But .... : https://mantis.zdoom.org/view.php?id=201 , Does this mean DECORATE won't be able to change player height ? does that thing work on player ?Arctangent wrote:[wiki]A_SetSize[/wiki] disagrees with you mighty well.
EDIT : Welp, It doesn't.
- Thu Feb 16, 2017 4:28 am
- Forum: TCs, Full Games, and Other Projects
- Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
- Replies: 19
- Views: 16198
Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Yea I already know Zandronum is far behind, and I already checked some of the most recent ZDoom and GZDoom DECORATE and ACS Features but couldn't find anything really necessary, I'm not saying I won't update it for ZDoom or GZDoom, I Just don't need any of those features yet.
- Wed Feb 15, 2017 1:53 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
- Replies: 19
- Views: 16198
Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Ya umm, Zandronum combines ZDoom and GZDoom so that's where I am, I still don't see the benefits of moving to ZDoom or GZDoom while Zandronum 3.0 offers everything I need, I Already considered the idea of separate versions exclusively for ZDoom and GZDoom but I just couldn't find anything worth that ...
- Wed Feb 15, 2017 12:43 am
- Forum: TCs, Full Games, and Other Projects
- Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
- Replies: 19
- Views: 16198
Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Not within the limits the engines are currently at, No way to simulate SRB2's water physics accurately, no way to change Height during Spindash, no Walkable Polyobjects, eh...
I'd still continue working on this, but i'm only going to implement all i can.
I'd still continue working on this, but i'm only going to implement all i can.
- Tue Feb 14, 2017 2:13 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
- Replies: 19
- Views: 16198
Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.
I'd have to set each monster health to 1, Not sure how it will turn out but I can try.
- Mon Feb 13, 2017 12:43 am
- Forum: TCs, Full Games, and Other Projects
- Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
- Replies: 19
- Views: 16198
Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Haha, Dsogaming decided to be kind and wrote an article about my crappy Remake lol : http://www.dsogaming.com/videotrailer-n ... ly-videos/
- Sun Feb 12, 2017 5:39 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 897106
Re: The "How do I..." Thread
Thank you so much, That did it !kodi wrote:@an_unknown_player
The script terminates if the while() clause is false i think. You can use while(true){if(getactoretc.){stuff;}}
- Sat Feb 11, 2017 11:36 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 897106
Re: The "How do I..." Thread
I Can't get this script to work ingame, It has no effect, Help :(, What i'm i doing wrong.. script "AccelSpeed" ENTER { int speedMul = 0.0; while(GetActorProperty(0,APROP_Health)) //It MUST stop when player dies { if(!GetActorVelX(0)&&!GetActorVelY(0)&&!GetActorVelZ(0)) SpeedMul=0.1; //Le player ...
- Fri Feb 10, 2017 8:27 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 897106
Re: The "How do I..." Thread
Anyway to invert player gravity and control ? Kinda like in this mod : viewtopic.php?t=36575
I'll be fine if it's GZDoom only, though ZDoom 2.7.1 Please, thanks.
I'll be fine if it's GZDoom only, though ZDoom 2.7.1 Please, thanks.
- Fri Feb 03, 2017 12:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
- Replies: 19
- Views: 16198
Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.
I Have finally finished Race system, It is easy to Implement for future maps, You just copy/paste scripts from existing race maps and apply necessary changes, And also Ported every 2.0 Race map, making total of maps +20 :wub: : 2.0 Race Maps Ported, complete with their gimmicks. New Race system, 3 ...
- Thu Feb 02, 2017 9:28 am
- Forum: TCs, Full Games, and Other Projects
- Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
- Replies: 19
- Views: 16198
zSRB2 - Sonic Robo Blast 2 for Zandronum.
zSRB2 is my recreation of Sonic Robo Blast 2 on the Zandronum engine, the goal for v1 was to recreate the Multiplayer portion of the game, It currently features 3 New Game Modes, Match, a new type CTF and Race, Check out the list below for key features of the game: Screenshots https://s23.postimg ...