Search found 18 matches

by An_Unknown_Player
Fri Mar 24, 2017 3:45 am
Forum: TCs, Full Games, and Other Projects
Topic: Classic DooM III
Replies: 27
Views: 12771

Re: Classic DooM III

I thought of this when i read the title : http://www.moddb.com/mods/classic-doom-3

You might want to change it a lil bit to avoid confusion.
by An_Unknown_Player
Sun Feb 19, 2017 5:03 am
Forum: TCs, Full Games, and Other Projects
Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Replies: 19
Views: 16198

Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.

I Added more Cool things : Added " Teleport Monitor " (Requires at least 2 Player to work), Their function is known, swap 2 Random Ingame players locations, Telefrags the destinator if sv_unblockplayers is "false" (:v), and added a chance to get Teleport Monitor from Random Monitor . Respawning ...
by An_Unknown_Player
Sat Feb 18, 2017 7:16 am
Forum: TCs, Full Games, and Other Projects
Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Replies: 19
Views: 16198

Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.

Ha, DeathEgg asked about that already, I'll definitely do it later, Imagine Bouncing on Doom Monsters instead of Robots and Monitors with the new Bouncing Physics :)
by An_Unknown_Player
Fri Feb 17, 2017 7:51 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 897106

Re: The "How do I..." Thread

How do I get reversed gravity (GZDoom), Similar to this ?, Thanks.
by An_Unknown_Player
Thu Feb 16, 2017 8:24 am
Forum: TCs, Full Games, and Other Projects
Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Replies: 19
Views: 16198

Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.

Arctangent wrote:[wiki]A_SetSize[/wiki] disagrees with you mighty well.
But .... : https://mantis.zdoom.org/view.php?id=201 , Does this mean DECORATE won't be able to change player height ? does that thing work on player ?

EDIT : Welp, It doesn't.
by An_Unknown_Player
Thu Feb 16, 2017 4:28 am
Forum: TCs, Full Games, and Other Projects
Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Replies: 19
Views: 16198

Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.

Yea I already know Zandronum is far behind, and I already checked some of the most recent ZDoom and GZDoom DECORATE and ACS Features but couldn't find anything really necessary, I'm not saying I won't update it for ZDoom or GZDoom, I Just don't need any of those features yet.
by An_Unknown_Player
Wed Feb 15, 2017 1:53 pm
Forum: TCs, Full Games, and Other Projects
Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Replies: 19
Views: 16198

Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.

Ya umm, Zandronum combines ZDoom and GZDoom so that's where I am, I still don't see the benefits of moving to ZDoom or GZDoom while Zandronum 3.0 offers everything I need, I Already considered the idea of separate versions exclusively for ZDoom and GZDoom but I just couldn't find anything worth that ...
by An_Unknown_Player
Wed Feb 15, 2017 12:43 am
Forum: TCs, Full Games, and Other Projects
Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Replies: 19
Views: 16198

Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.

Not within the limits the engines are currently at, No way to simulate SRB2's water physics accurately, no way to change Height during Spindash, no Walkable Polyobjects, eh...

I'd still continue working on this, but i'm only going to implement all i can.
by An_Unknown_Player
Tue Feb 14, 2017 2:13 pm
Forum: TCs, Full Games, and Other Projects
Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Replies: 19
Views: 16198

Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.

I'd have to set each monster health to 1, Not sure how it will turn out but I can try.
by An_Unknown_Player
Mon Feb 13, 2017 12:43 am
Forum: TCs, Full Games, and Other Projects
Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Replies: 19
Views: 16198

Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.

Haha, Dsogaming decided to be kind and wrote an article about my crappy Remake lol : http://www.dsogaming.com/videotrailer-n ... ly-videos/
by An_Unknown_Player
Sun Feb 12, 2017 5:39 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 897106

Re: The "How do I..." Thread

kodi wrote:@an_unknown_player
The script terminates if the while() clause is false i think. You can use while(true){if(getactoretc.){stuff;}}
Thank you so much, That did it !
by An_Unknown_Player
Sat Feb 11, 2017 11:36 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 897106

Re: The "How do I..." Thread

I Can't get this script to work ingame, It has no effect, Help :(, What i'm i doing wrong.. script "AccelSpeed" ENTER { int speedMul = 0.0; while(GetActorProperty(0,APROP_Health)) //It MUST stop when player dies { if(!GetActorVelX(0)&&!GetActorVelY(0)&&!GetActorVelZ(0)) SpeedMul=0.1; //Le player ...
by An_Unknown_Player
Fri Feb 10, 2017 8:27 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 897106

Re: The "How do I..." Thread

Anyway to invert player gravity and control ? Kinda like in this mod : viewtopic.php?t=36575

I'll be fine if it's GZDoom only, though ZDoom 2.7.1 Please, thanks.
by An_Unknown_Player
Fri Feb 03, 2017 12:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Replies: 19
Views: 16198

Re: zSRB2 - Sonic Robo Blast 2 for Zandronum.

I Have finally finished Race system, It is easy to Implement for future maps, You just copy/paste scripts from existing race maps and apply necessary changes, And also Ported every 2.0 Race map, making total of maps +20 :wub: : 2.0 Race Maps Ported, complete with their gimmicks. New Race system, 3 ...
by An_Unknown_Player
Thu Feb 02, 2017 9:28 am
Forum: TCs, Full Games, and Other Projects
Topic: zSRB2 - Sonic Robo Blast 2 for Zandronum.
Replies: 19
Views: 16198

zSRB2 - Sonic Robo Blast 2 for Zandronum.

zSRB2 is my recreation of Sonic Robo Blast 2 on the Zandronum engine, the goal for v1 was to recreate the Multiplayer portion of the game, It currently features 3 New Game Modes, Match, a new type CTF and Race, Check out the list below for key features of the game: Screenshots https://s23.postimg ...

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