Search found 27 matches

by HolyHeadcrab
Wed Apr 06, 2022 2:56 pm
Forum: Gameplay Mods
Topic: DOOM weapons mod
Replies: 20
Views: 4599

Re: DOOM weapons mod

kalensar wrote:What is this supposed to be? And Noope havent DLed it yet.
In here? Doom.
by HolyHeadcrab
Thu Oct 14, 2021 11:41 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42159

Re: The Legend of DOOM TC

I'm very interested in this! I do have a question though: Are the enemy drops fixed like they are in the NES version? The whole reason for the old man tip "10th enemy has the bomb" was because you could predictably get bombs from the 10th enemy if you killed them without taking damage AFAIK.
by HolyHeadcrab
Wed Apr 14, 2021 6:24 am
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 457
Views: 171749

Re: Bullet-Eye (Mix of Modern & Retro) v0.11.0 - Frozen Wrat

Also uh,I seem to have a problem right off the bat,shit keeps freezing(in the game proper,nothing wrong related to the menus at least) and I'm not sure why Yeah, I'm having the same problem too. At first I thought it was the Frost Snap, but on further testing it seems to happen when an enemy is ...
by HolyHeadcrab
Tue Dec 08, 2020 5:13 am
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84037

Re: [WIP] Malice - Version 1.0pre [NEW HUD, NEW SHIELDS]

Um, the download link isn't working for me.

EDIT: Nevermind, it looks like that's a problem on my end. I can't connect to Dropbox no matter what I try though.
by HolyHeadcrab
Fri Oct 16, 2020 4:15 pm
Forum: Gameplay Mods
Topic: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
Replies: 501
Views: 356551

Re: La Tailor Girl v1.76C Fix Fix

I've got a few questions regarding Sewie. In the help menu she is said to use spinning to change cloths, but I haven't experienced such thing. The "spinning" that happens is purely visual and auditory. If you enable chasecam you can see Sewie spin around quickly to change into her new clothes along ...
by HolyHeadcrab
Sun Oct 11, 2020 7:49 pm
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84037

Re: [WIP] Malice - Version 0.99 [OPEN SEASON]

Are we supposed to start with the Battle Rifle and not the damaged sidearm in this build? Feels a little strange to have a fairly strong automatic weapon right off the bat.
by HolyHeadcrab
Fri Jan 24, 2020 5:49 pm
Forum: Gameplay Mods
Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
Replies: 832
Views: 241473

Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]

This mod would fit perfect with golden souls 2 there just one issue with running them together the jump doesn't work you don't jump as high as you need to go play :cry: Super Mario Agilities will fix that for you. viewtopic.php?f=43&t=61742 That being said, Golden Souls 2 really isn't meant to be ...
by HolyHeadcrab
Wed Feb 13, 2019 7:21 pm
Forum: Gameplay Mods
Topic: Xim's Star Wars Doom - Updated (MAY/4/2024)
Replies: 377
Views: 120498

Re: Xim's Star Wars Doom

The numbers on the HUD are hard to read, especially while in combat. They're a little small and there's not enough contrast between the lit and unlit segments.
by HolyHeadcrab
Mon Jan 28, 2019 12:08 am
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 457
Views: 171749

Re: Bullet-Eye (SNES/Retro Style Mod) v0.9.7 - v1 Enemy Mod!

Didn't happen to me. How I tried to reproduce: - load v097; - console: "give BulletEyeEnergy" 20-30 times (to collect enough of its ammo); - console: "summon IronAnnihilator"; - fire till no ammo is left; - nothing has happened :D Using GZDoom 3.7.2. Maybe you're using an old version of engine, say ...
by HolyHeadcrab
Sat Jan 26, 2019 11:22 pm
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 457
Views: 171749

Re: Bullet-Eye (SNES/Retro Style Mod) v0.9.7 - v1 Enemy Mod!

Using the Bullet-Eye and firing for a few seconds kicks me to the console, with the error: "VM execution aborted: Tried to read from address zero. Called from Inventory.TryPickup at gzdoom.pk3:zscript/inventory/inventory/txt, line 456 Called from Inventory.CallTryPickup at gzdoom.pk3:zscript ...
by HolyHeadcrab
Sat Jan 19, 2019 6:34 am
Forum: Gameplay Mods
Topic: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
Replies: 501
Views: 356551

Re: La Tailor Girl v1.70H [happy new year]

Nari feels pretty good to play so far. Kinda disappointed the art's not all done, but I know it takes time. The longer weapon switching animations sort of confuse me, though. I like them visually, but they take too long while you're in the thick of combat. Is it intended to be that way? And... what ...
by HolyHeadcrab
Sun Dec 23, 2018 9:26 am
Forum: TCs, Full Games, and Other Projects
Topic: Hellshots Golf v1.1 - puttering around
Replies: 114
Views: 30506

Re: Hellshots Golf v1 - puttering around

So instead of sleeping and trying to fix my sleep schedule, I played a round of this instead. Props to all the people that made a map for this, most of them are great! I enjoyed 25m and the ancient city one (forgot the name already) the most. It plays well too; I'm especially appreciative of the ...
by HolyHeadcrab
Wed Nov 21, 2018 4:44 pm
Forum: Gameplay Mods
Topic: Johnson-Tompson V1.3.7 - Thunderous Firearms
Replies: 7
Views: 2148

Re: Johnson-Tompson V1.2 - Thunderous Firearms

Oh boy, more overkill! The weapons feel nice so far. They feel super punchy and the sounds are great, but the visual recoil is pretty intense and I don't see any options to change it. You might want to make that an adjustable option. Also, the plasma rifle replacement feels weak relative to the rest ...
by HolyHeadcrab
Thu Nov 08, 2018 10:20 pm
Forum: Gameplay Mods
Topic: [ASMR] Doomguy Sensually Loads, Unloads, and Reloads his SSG
Replies: 11
Views: 4443

Re: [ASMR] Doomguy Sensually Loads, Unloads, and Reloads his

Hey, my wish came true! It must be magic. Oh no, it's just TerminusEst13. Same thing. Thanks, friend!
by HolyHeadcrab
Tue Jan 23, 2018 7:59 am
Forum: Requests
Topic: [Voice Acting Request] The Netronian Empire Needs You!
Replies: 21
Views: 3209

Re: [Voice Acting Request] The Netronian Empire Needs You!

This should be fun! I'd like to record some things for Netronian Security for sure, and try out whatever else needs to be filled.

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