Search found 355 matches

by doomjedi
Fri Sep 13, 2024 1:28 pm
Forum: Resources
Topic: [WIP] Wolfenstein 3D HQ Sprites
Replies: 498
Views: 101474

Re: [WIP] Wolfenstein 3D HQ Sprites

A bit unpolished, but my take this evening (due to request) at "Spear Resurrection" HD chaingun guns
by doomjedi
Mon Jun 19, 2023 12:38 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38027
Views: 4637058

Re: [SPRITES] Spriting Carnival!!

Great work on the demon dog!
by doomjedi
Wed Mar 22, 2023 12:16 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38027
Views: 4637058

Re: [SPRITES] Spriting Carnival!!

We need the Metal Slug Doom mod, we NEED it :)

Try to remake other Machinery from it, can be one of the cooler mods.
by doomjedi
Mon Jan 23, 2023 4:07 am
Forum: TCs, Full Games, and Other Projects
Topic: [released 1.0] Batman - Rogue City
Replies: 37
Views: 12413

Re: [released 1.0] Batman - Rogue City

Thank you guys for all the feedbacks! :)
by doomjedi
Tue Jan 17, 2023 1:25 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38027
Views: 4637058

Re: [SPRITES] Spriting Carnival!!

DeeDeeOZ wrote: Sun Jan 15, 2023 9:16 pm work in progress on a hand ninja for my goons stuff + all your sneaky ninja needs.

credits are Strife peasant and Doomjedi.
Nice work! :wub:
by doomjedi
Mon Jan 02, 2023 3:31 am
Forum: TCs, Full Games, and Other Projects
Topic: [released 1.0] Batman - Rogue City
Replies: 37
Views: 12413

Re: [released 1.0] Batman - Rogue City

Void Warrior wrote: Mon Jan 02, 2023 3:05 am I just downloaded the patched version and now everything works! Thanks! :D

Happy New Year 2023! :D
Glad to hear!!!! 8-) :wub:
by doomjedi
Mon Jan 02, 2023 1:44 am
Forum: TCs, Full Games, and Other Projects
Topic: [released 1.0] Batman - Rogue City
Replies: 37
Views: 12413

Re: [released 1.0] Batman - Rogue City

I was blown away by the mod's quality Thank you! This is so nice to hear. even more so when I heard Gotham City Streets from the Megadrive version of Batman since I grew up around the Sega Genesis. Well, I didn't had megadrive or even knew of existence of such at the time (only famicome clone from ...
by doomjedi
Sat Dec 24, 2022 10:30 am
Forum: TCs, Full Games, and Other Projects
Topic: [released 1.0] Batman - Rogue City
Replies: 37
Views: 12413

Re: [released 1.0] Batman - Rogue City

Well, we all handle and track credits, as a team. Have a whole discord channel dedicated just for that. For my defense - this Boss was edited by me last in January 2012 (!), didn't touch it since, 10+ years is hard on credits tracking :) In general - mods using Wolf3D art should probably always safe ...
by doomjedi
Fri Dec 23, 2022 7:09 am
Forum: TCs, Full Games, and Other Projects
Topic: [released 1.0] Batman - Rogue City
Replies: 37
Views: 12413

Re: [released 1.0] Batman TC

The mod was released today (version 1.0)

Release Trailer (by Ddadd):


Download:
https://www.moddb.com/mods/batman-rogue-city/downloads

We do plan updates and improvements
by doomjedi
Fri Nov 11, 2022 3:51 am
Forum: TCs, Full Games, and Other Projects
Topic: [released 1.0] Batman - Rogue City
Replies: 37
Views: 12413

Re: [Testers needed] Batman TC

Ok, I did a quick playthrough of the first and second levels, and here are my thoughts. Thank you very much for those (though would be better if they were made more privately through PM). We also got detailed feedback from CaptainJ, all those together will help us to improve the mod. You'll be ...
by doomjedi
Thu Nov 10, 2022 6:30 am
Forum: TCs, Full Games, and Other Projects
Topic: [released 1.0] Batman - Rogue City
Replies: 37
Views: 12413

Re: [Testers needed] Batman TC

Thanks pal, what an honor :) I'm PM you the link to latest beta (advise you to take the tutorial). Use latest gzdooms. Mod is quite hard at this moment (especially as it's mostly hitscan against projectiles), and a bit raw to my opinion - so we need alot of testing and feedback to try polishing it ...
by doomjedi
Fri Nov 04, 2022 2:09 am
Forum: TCs, Full Games, and Other Projects
Topic: [released 1.0] Batman - Rogue City
Replies: 37
Views: 12413

Re: [Testers needed] Batman TC

Yet to get any feedback from the testers, guys. We really need it.
by doomjedi
Thu Oct 27, 2022 6:07 am
Forum: TCs, Full Games, and Other Projects
Topic: [released 1.0] Batman - Rogue City
Replies: 37
Views: 12413

Re: [Testers needed] Batman TC

Rex705 wrote: Wed Oct 26, 2022 4:54 pm This looks awesome I can't wait to play it.
Thanks pal :)
by doomjedi
Wed Oct 26, 2022 4:28 am
Forum: TCs, Full Games, and Other Projects
Topic: [released 1.0] Batman - Rogue City
Replies: 37
Views: 12413

Re: [Testers needed] Batman TC

Neat, I don't know if you need a new Batman sprite sheet as I made one long ago, not if you just want to use the classic mod one, or you have original one? https://forum.zdoom.org/viewtopic.php?p=1214356&hilit=batman#p1214356 Yes, that's the one we're using, you'll be credited :) Nice to see a new ...
by doomjedi
Mon Oct 10, 2022 4:51 am
Forum: TCs, Full Games, and Other Projects
Topic: [released 1.0] Batman - Rogue City
Replies: 37
Views: 12413

Re: [Testers needed] Batman TC

We need testers (not just curious people to take a look, but actual testers, picky and with eye for detail, with credit of course) for a GZDoom-based Batman mod based on a plot originally planned for 3rd part of out Wolf3D-engine-based Batmod trilogy. This is envisioning a Batman mod under GZDoom ...

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