
Search found 355 matches
- Fri Sep 13, 2024 1:28 pm
- Forum: Resources
- Topic: [WIP] Wolfenstein 3D HQ Sprites
- Replies: 498
- Views: 101474
- Mon Jun 19, 2023 12:38 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38027
- Views: 4637058
Re: [SPRITES] Spriting Carnival!!
Great work on the demon dog!
- Wed Mar 22, 2023 12:16 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38027
- Views: 4637058
Re: [SPRITES] Spriting Carnival!!
We need the Metal Slug Doom mod, we NEED it 
Try to remake other Machinery from it, can be one of the cooler mods.

Try to remake other Machinery from it, can be one of the cooler mods.
- Mon Jan 23, 2023 4:07 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [released 1.0] Batman - Rogue City
- Replies: 37
- Views: 12413
Re: [released 1.0] Batman - Rogue City
Thank you guys for all the feedbacks! 

- Tue Jan 17, 2023 1:25 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38027
- Views: 4637058
- Mon Jan 02, 2023 3:31 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [released 1.0] Batman - Rogue City
- Replies: 37
- Views: 12413
Re: [released 1.0] Batman - Rogue City
Glad to hear!!!!Void Warrior wrote: ↑Mon Jan 02, 2023 3:05 am I just downloaded the patched version and now everything works! Thanks!![]()
Happy New Year 2023!![]()


- Mon Jan 02, 2023 1:44 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [released 1.0] Batman - Rogue City
- Replies: 37
- Views: 12413
Re: [released 1.0] Batman - Rogue City
I was blown away by the mod's quality Thank you! This is so nice to hear. even more so when I heard Gotham City Streets from the Megadrive version of Batman since I grew up around the Sega Genesis. Well, I didn't had megadrive or even knew of existence of such at the time (only famicome clone from ...
- Sat Dec 24, 2022 10:30 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [released 1.0] Batman - Rogue City
- Replies: 37
- Views: 12413
Re: [released 1.0] Batman - Rogue City
Well, we all handle and track credits, as a team. Have a whole discord channel dedicated just for that. For my defense - this Boss was edited by me last in January 2012 (!), didn't touch it since, 10+ years is hard on credits tracking :) In general - mods using Wolf3D art should probably always safe ...
- Fri Dec 23, 2022 7:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [released 1.0] Batman - Rogue City
- Replies: 37
- Views: 12413
Re: [released 1.0] Batman TC
The mod was released today (version 1.0)
Release Trailer (by Ddadd):
Download:
https://www.moddb.com/mods/batman-rogue-city/downloads
We do plan updates and improvements
Release Trailer (by Ddadd):
Download:
https://www.moddb.com/mods/batman-rogue-city/downloads
We do plan updates and improvements
- Fri Nov 11, 2022 3:51 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [released 1.0] Batman - Rogue City
- Replies: 37
- Views: 12413
Re: [Testers needed] Batman TC
Ok, I did a quick playthrough of the first and second levels, and here are my thoughts. Thank you very much for those (though would be better if they were made more privately through PM). We also got detailed feedback from CaptainJ, all those together will help us to improve the mod. You'll be ...
- Thu Nov 10, 2022 6:30 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [released 1.0] Batman - Rogue City
- Replies: 37
- Views: 12413
Re: [Testers needed] Batman TC
Thanks pal, what an honor :) I'm PM you the link to latest beta (advise you to take the tutorial). Use latest gzdooms. Mod is quite hard at this moment (especially as it's mostly hitscan against projectiles), and a bit raw to my opinion - so we need alot of testing and feedback to try polishing it ...
- Fri Nov 04, 2022 2:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [released 1.0] Batman - Rogue City
- Replies: 37
- Views: 12413
Re: [Testers needed] Batman TC
Yet to get any feedback from the testers, guys. We really need it.
- Thu Oct 27, 2022 6:07 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [released 1.0] Batman - Rogue City
- Replies: 37
- Views: 12413
- Wed Oct 26, 2022 4:28 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [released 1.0] Batman - Rogue City
- Replies: 37
- Views: 12413
Re: [Testers needed] Batman TC
Neat, I don't know if you need a new Batman sprite sheet as I made one long ago, not if you just want to use the classic mod one, or you have original one? https://forum.zdoom.org/viewtopic.php?p=1214356&hilit=batman#p1214356 Yes, that's the one we're using, you'll be credited :) Nice to see a new ...
- Mon Oct 10, 2022 4:51 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [released 1.0] Batman - Rogue City
- Replies: 37
- Views: 12413
Re: [Testers needed] Batman TC
We need testers (not just curious people to take a look, but actual testers, picky and with eye for detail, with credit of course) for a GZDoom-based Batman mod based on a plot originally planned for 3rd part of out Wolf3D-engine-based Batmod trilogy. This is envisioning a Batman mod under GZDoom ...