Search found 37 matches
- Tue Mar 05, 2019 12:21 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96746
Re: [Release] Lambda: The OpFor Update (minor bugfix)
I've had a problem with the options menu for you mod, when I try to enable Opposing Force weapons and/or reloadable weapons, it doesn't working at all, you "might" want to fix those problems. Same issue here. Both DM, OF, reloading, and modified monsters options are unable to be changed via the ...
- Fri Sep 14, 2018 10:10 pm
- Forum: Gameplay Mods
- Topic: Ugly as Sin: A Hideous Destructor mutator pack
- Replies: 72
- Views: 47640
Re: HD-Scavenger - A survival mutator for Hideous Destructor
so the reloader bootstrap doesn't seem to catch custom loadouts containing a lib or boss. not exactly sure what's getting missed since it just checks the player for either of those weapons before deciding. nice idea to reduce the clutter a bit for the other classes, though.
- Tue Sep 11, 2018 11:02 pm
- Forum: Gameplay Mods
- Topic: Immerse: General Purpose Immersive Camera Mutator
- Replies: 43
- Views: 40567
Re: Immerse: General Purpose Immersive Camera Mutator
should be the real aim settings you want off, and that'll give you waht you're after
- Fri Sep 07, 2018 1:19 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094580
Re: Hideous Destructor
it works with the folder inside just the same. it just needs to be a pk3 file
- Thu Sep 06, 2018 7:53 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094580
Re: Hideous Destructor
I'm running it with DoomLauncher. And that works great for everything else. But apparently when I try this it just says, "No. Fuck you. Have vanilla instead." found it. DoomLauncher doesn't seem to actually handle importing zips properly. repacking the contained files into HideousDestructor.pk3 and ...
- Thu Sep 06, 2018 3:48 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094580
Re: Hideous Destructor
Any reason why this is not working at all for me? I'm using the latest GZDoom version and I've been playing doom just fine... But when I attempt to use this it doesn't function at all. No classes. No console commands. No keybinds. Nothing. Just vanilla doom. any more info you can give? both the ...
- Mon Sep 03, 2018 7:37 pm
- Forum: Gameplay Mods
- Topic: Immerse: General Purpose Immersive Camera Mutator
- Replies: 43
- Views: 40567
Re: Immerse: General Purpose Immersive Camera Mutator
https://imgur.com/im14U1D it's perfect! abused camera physics aside, it seems to work pretty great. wish i had something better to say than a good job, though . now that i've had time to properly sit down and enjoy it with with headphones everything just comes together perfectly. fits HD like a ...
- Tue Aug 21, 2018 10:14 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094580
Re: Hideous Destructor
yeah, this is perfectly fine now.Matt wrote:Looks like the overlapping A_Overlay calls were interfering with the select state.
Should be fixed now.
although, now that you've merged the cyborg mugshot. the hd options for pronoun only ever sets the gzdoom gender to "he"
- Mon Aug 20, 2018 1:24 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094580
Re: Hideous Destructor
no. it's every time you have one of the affected weapons readied when you end the level. even if you pause for a moment to let it recenter before hitting the switch. it's like it's unlatched at the start of the next level. it just drifts left or right while sinking below the screen when you look ...
- Sun Aug 19, 2018 8:54 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094580
Re: Hideous Destructor
https://imgur.com/a/JgcPMmq latest master seems to have a bit of a, uh, drift to some of the weaponry at the start of every level outside of the first. seems to affect just the hunter, zm66, rocket launcher, and liberator. re-readying the weapon via tapping sprint or switching out and then back ...
- Sun Aug 12, 2018 10:52 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094580
Re: Hideous Destructor
well now it doesn't pull it down anymore for me either, so i guess i'm just crazy. sorry about that
- Sat Aug 11, 2018 7:32 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094580
Re: Hideous Destructor
ladders get pulled down when you both jump and crouch jump in the latest master. i don't know why, since a quick glance looks like you haven't touched them recently. not a real issue, but it's now inconsistent with the info message you get when mounting them
- Fri Aug 03, 2018 3:21 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094580
Re: Hideous Destructor
it repairs small amounts of permanent damage you accumulate after getting burned and maybe even from getting shot repeatedly(?). i've only noticed it healing burns. though, if your mapset gives you blue potions and soulspheres you'll never notice the permanent damage since they heal it on top of ...
- Thu Aug 02, 2018 10:00 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094580
Re: Hideous Destructor
i haven't had it happen to me with diabolus ex, or an oblige wad earlier either. E: even descent seems to be fine. at least the first level of it? zombiemen dropped as expected and marines rarely dropped ammo
- Tue Jul 31, 2018 11:37 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1094580