Glad to see you are still working on this project
I want to play a final version of this so bad... you have no idea XD
Search found 33 matches
- Wed Jun 19, 2019 5:45 pm
- Forum: Levels
- Topic: [ECWolf] Wolfenstein Missions - First Encounter released
- Replies: 31
- Views: 11012
- Wed Mar 20, 2019 7:45 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Compendium - Classic Megawad Compilation
- Replies: 170
- Views: 149076
Re: Compendium - Classic Megawad Compilation
I really don't wanna know how long it took to put all of this together! :D Though I've not yet found technical issues yet, here are two visual glitches: 1st is on SID01 under the elevated crate: https://imgur.com/qyXyOYN https://imgur.com/V2SBwtx and the second one on MM109: https://imgur.com ...
- Mon Feb 25, 2019 5:01 am
- Forum: Gameplay Mods
- Topic: Ultra-Crispy (25/07/19) I update... again!
- Replies: 285
- Views: 71965
Re: Ultra-Crispy 24/02/19 I live... AGAIN!
Caleb is faster, stronger, deadlier and better. And now he can slay some Flemoids. Get your latest copies of Ultra-Crispy HERE . First of all, thanks for the 2.300 downloads! This means a lot to me. Second, thanks to GOLDEN MOBSTER72, TheLightBad96 and lots of other guys who helped and dedicated ...
- Fri Feb 15, 2019 6:33 am
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 408
- Views: 156251
Re: Heretical Doom v1.3 - Options Upon Options!
Also found another bug which you can pick up gold wand crystals even when you reach maximum capacity Intentional; picking up ammo when it's full charges your Krater of Might; once it's fully charged, you can use it to refill all ammo for all your weapons. Also, that flechette thing? Slot 9. Hit ...
- Thu Feb 14, 2019 6:10 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 408
- Views: 156251
Re: Heretical Doom v1.3 - Options Upon Options!
Also found another bug which you can pick up gold wand crystals even when you reach maximum capacity
- Thu Feb 14, 2019 5:27 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 408
- Views: 156251
Re: Heretical Doom v1.3 - Options Upon Options!
Found a bug with the Gauntlets... when you pick it up they have this flechette throwing mode and after you change weapons and select it again it goes back to normal state
Also can you make a CVAR with the traditional Morph Ovum? Please? XD
Also can you make a CVAR with the traditional Morph Ovum? Please? XD
- Sat Sep 15, 2018 3:32 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 212338
Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
Small bug: when you die BJ pulls up the handgun before the death animation starts
- Thu Sep 13, 2018 5:32 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 212338
Re: [v1.8.1] Doom Incarnate: A Wolfenstein style mod
You can use SelfDamageFactor in the player class for this purpose. No need for specific damage types anymore. For my wish list, I'd like to see random upgrade kits (a cvar option). When you pick up an upgrade kit you get assigned a random weapon upgrade you don't have, for a weapon you have. I ...
- Sat Aug 25, 2018 6:32 pm
- Forum: Abandoned/Dead Projects
- Topic: Midgard Outlaw - Sequel to Project Einherjar
- Replies: 44
- Views: 14006
Re: Midgard Outlaw - Sequel to Project Einherjar
I've concluded this project with Version 3.0: due to life stuff and lack of public interest, I've taken all the unreleased maps and turned Midgard Outlaw into a finished 11-map wad, since I hate having unfinished projects laying about. It's easier to finish individual episode releases, so that's ...
- Tue May 08, 2018 8:30 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1195
- Views: 442937
Re: [2.4] FINAL DOOMER +
lool i was looking for you SGT and i was thining you were BD author and i went to discord and everyone told me sarge was BANNED why was SARGE OF ALL PEOPLE BANNED that was so hillierious that i mistook you! can you please tell me what your real nick is there lmao its so odd that BD author is banned ...
- Sun May 06, 2018 5:28 pm
- Forum: Gameplay Mods
- Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
- Replies: 452
- Views: 212910
Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
Today Wolfenstein 3D is 26 years old and i didn't even started to make the second episode... I'm so sorry about don't posting any update at all.Actualy,i wasn't present on Zdoom Forum in general.This was a really shitty year and the search of a job and various horrible familiar problems made me ...
- Fri Mar 23, 2018 11:24 pm
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 195359
Re: Netronian Chaos V.3: Cosmic Adventures With no Tendencie
https://i.imgur.com/516Bfzel.png So far i enjoyed NC gameplay with BTSX Episode 1. It's been really challenging due to their fast speed and no infighting involved, but it was great. I once heard that custom map pack for this mod is in progress. I say i hella can't wait!! :D In the meantime, i've ...
- Sun Dec 10, 2017 10:23 am
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1036
- Views: 237512
Re: Wrath of Cronos RPG 1.8A
2 lwks : IT live... Again! 2 Valherran : Just a few more words about Heressield. I don't know bug is that or a feature but Doom_Heresiarch from wrathofcronosr2b_extramonsv11.pk3 (but not from wrathofcronosdoomrandom2b.pk3) is have very strange shield: it doesn't protect from incoming damage by any ...
- Fri Nov 10, 2017 1:58 pm
- Forum: Gameplay Mods
- Topic: Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
- Replies: 452
- Views: 212910
Re: Brutal Wolfenstein 3d V5.0[DEMO RELEASED]
Wow this is great! Although I do want to point out that it is entirely possible to reload an M1 Garand mid-clip. You can take the clip out when you pull back the bolt. Or put individual bullets in. I wanted to make it,but scrapped the idea. But this makes sense. As far as I know you can't reload a ...
- Fri Oct 06, 2017 1:17 pm
- Forum: Gameplay Mods
- Topic: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
- Replies: 178
- Views: 39064
Re: Flakes Doom v2.4 (Updated 06/10) Never Say Die!
(ÉÉÉÉÉÉÉÉ DO BRASIL!!! :v )
Nice to see that Flakes still alive and better than ever, GAA
Question: Is the compatibility with other mods like Smooth Doom and Ketchup still ok?
Nice to see that Flakes still alive and better than ever, GAA

Question: Is the compatibility with other mods like Smooth Doom and Ketchup still ok?