Hi!! I've moved Nobody Told Me About id to my website for the time being. Future updates will be held there. The OP will undergo some renovation once things get better. Thanks for playing!
cantsleep.cc/ntmai
Search found 177 matches
- Sat Apr 22, 2023 12:53 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170644
- Sat Mar 11, 2023 3:31 pm
- Forum: Gameplay Mods
- Topic: ParryMe 1.1.1 - Universal Parrying
- Replies: 15
- Views: 8061
Re: ParryMe 1.1.1 - Universal Parrying
Just got this crash when parrying an Aspect of Iris' butterfly from Angelic Aviary . The parry usually works (though giving you a crazy combo) but this happened when parrying in quick succession. Load Order: Hellrider Angelic Aviary Nash Gore FrameMe FadeMe ParryMe Pretty sure I fixed this in ...
- Tue Mar 07, 2023 10:50 am
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170644
Re: Nobody Told Me About id "Alpha RC3" - A Build Engine-style mod
That option just changes how the enemies move and behave. "Duke3D" is the same as vanilla, plain and simple. "Shadow Warrior" has "interpolated" movement and enemies can fly back after getting killed by a Super Shotgun blast or a Berserk punch. "Blood (Experimental)" applies velocity to monsters for ...
- Tue Feb 28, 2023 4:27 pm
- Forum: Gameplay Mods
- Topic: FrameMe - Universal Deathcam
- Replies: 8
- Views: 4429
Re: FrameMe - Universal Deathcam
I feel this is obvious but might be worth noting, mods that either fade out the screen on death (Naku-Naru on default settings), let you revive on death (Codename: Demolitionist), etc will have issues. That's a given - there's no way to tell if another mod will resurrect the player or obstruct ...
- Sat Feb 25, 2023 4:28 pm
- Forum: Gameplay Mods
- Topic: FadeMe - Universal corpse fading
- Replies: 1
- Views: 1872
FadeMe - Universal corpse fading
0axy9s FadeMe , a universal & smart corpse fader for GZDoom Don't like the bodies of your enemies cluttering your territory? FadeMe will fade out corpses and remove them from the map after its animation stops and some time (sv_fadeMe_time) passes. If the map contains any kind of monster that can ...
- Tue Feb 21, 2023 9:09 am
- Forum: Gameplay Mods
- Topic: FrameMe - Universal Deathcam
- Replies: 8
- Views: 4429
FrameMe - Universal Deathcam
https://github.com/LocalInsomniac/FrameMe/raw/main/preview.png FrameMe , a universal deathcam mod for GZDoom Want a closer look at your killer? After you die, the world will freeze (in singleplayer) and the camera will zoom in on the killer, displaying their name and health. It will even play a ...
- Tue Feb 21, 2023 8:35 am
- Forum: Gameplay Mods
- Topic: ParryMe 1.1.1 - Universal Parrying
- Replies: 15
- Views: 8061
Re: ParryMe 1.1 - Universal Parrying
Ok now that's a tough one. Probably has something to do with the fact that parrying in singleplayer freezes the world for some tics. Maybe it ignores player input during that time?
- Sun Feb 19, 2023 7:37 pm
- Forum: Gameplay Mods
- Topic: ParryMe 1.1.1 - Universal Parrying
- Replies: 15
- Views: 8061
ParryMe 1.1 - Universal Parrying
Updated ParryMe to version 1.1. I've added a "parry fail" time window where getting damaged will make you unable to parry for some tics and an option to allow stunning monsters by parrying their melee attacks.
- Sun Feb 19, 2023 11:59 am
- Forum: Gameplay Mods
- Topic: ParryMe 1.1.1 - Universal Parrying
- Replies: 15
- Views: 8061
ParryMe 1.1.1 - Universal Parrying
https://github.com/LocalInsomniac/ParryMe/raw/main/preview.png ParryMe , a universal parrying mod for GZDoom Before getting hit by anything, yes, *anything!* that isn't self-inflicted or environmental, you can press Forward to parry within a 4-tic window in order to avoid getting any damage, and ...
- Mon Feb 06, 2023 11:21 am
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170644
Nobody Told Me About id "Alpha RC3" - A Build Engine-style mod
https://user-images.githubusercontent.com/37984780/217025383-8b7e0bdb-7886-4a65-b5ed-2bb4a80e15c2.png 1.0-ALPHA-RC3 is out! NTMAi now has a "custom content" system that will check which PWADs are loaded alongside it and add its own replacements to the current map. Currently the only fully supported ...
- Mon Jan 09, 2023 5:08 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170644
Nobody Told Me About id "Alpha RC2"

1.0-ALPHA-RC2 is out! Some of the new features include the Trusty Boot, explosion damage and knockback a la Blood and much better Hand Grenades.
You can find the download and full changelog from the main post and here: https://github.com/LocalInsomniac/NTMAi/releases/tag/1.0-ALPHA-RC2
- Mon Jan 09, 2023 5:04 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170644
Re: Nobody Told Me About id "Alpha RC1" - A Build Engine-style mod
played around a bit and noticed that supershotgun pellets does not go through multiple targets, like for example if i shoot a zombieman at point blank the remaining pellets wont hit anything else This is an intentional change; hitscans will no longer penetrate enemies. If I recall, this also ...
- Wed Jan 04, 2023 9:16 am
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170644
Nobody Told Me About id "Alpha RC1" - A Build Engine-style mod
https://user-images.githubusercontent.com/37984780/210554658-5f2bc38b-26d6-44c0-aa82-335d842a565f.png And with that, we finally have an early alpha in a presentable state! This is the first release of the Rewrite™ and only includes the main player and monster set. Some features haven't been re-i ...
- Sun Dec 18, 2022 2:45 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170644
Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled mod
The rewrite is up and active!! You can take a look at it in this branch: https://github.com/LocalInsomniac/NTMAi/tree/dev
I've also re-opened the Discord server, can be found on the main post.
I've also re-opened the Discord server, can be found on the main post.
- Fri Nov 18, 2022 5:12 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170644
Re: Nobody Told Me About id v0.4.9 - A Build Engine-styled mod
I'm starting work on a total rewrite as a small side project. A dev branch could appear on GitHub at any moment. No high hopes, though. I may be too busy with real life and other bigger non-related works.