Search found 46 matches
- Mon Apr 03, 2023 10:18 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.888b
Is there a quick and easy way to disable the mana pod/vial/potion/capsule drops? I tried commenting out the lines for them in the Mana.txt file, but that kicked errors about "unexpected {" and stuff, and GZ Doom wouldn't start because of it. At present I'm guessing I'd have to go through each txt ...
- Sat Oct 23, 2021 3:11 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.888b
For some reason on TNTR, it makes gzdoom crashes every time I enter from elevator of the last stage in the begining with the mod. I've tried this without the mod and it doesn't crash. I encountered this same issue a while back. I don't know all of the details, but TNTR modifies the Icon of Sin, and ...
- Fri May 14, 2021 1:04 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.888a
Something I've been wondering about the weapon wheel... Would it be possible to make an alternate version that you could switch to in the mod's menu, with said alternate version having "static" icons for the weapons, in that they don't move around the wheel as you get new ones? Or, depending on how ...
- Sat Nov 23, 2019 3:44 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.5a
Do we know if Dinosaur_Nerd plans to update the Universal Guncaster Adapter for this latest version? The most recent one still works as far as gameplay goes, but it's not compatible with the menus. You have to load Guncaster and its other addons without it so you can set everything in the menus ...
- Sat Nov 02, 2019 11:20 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.5 hotfixed again
Was the Emperor's Flame supposed to be always active once picked up, or toggle-able?
- Sun Jun 30, 2019 1:16 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.3
One more thing I noticed... It doesn't seem to affect gameplay, but when I'm using the possession mode with the Draugh Tome and I do the "riftwalking" thing (hold Use), when I let go and exit the riftwalk, I get a console message saying ACS: 'ReaverCounter' : Unknown actor class The Traveler's ...
- Wed Jun 26, 2019 1:47 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.3
It's the same no matter what map I'm playing. The arrow is there, it seems to always stay right next to me, and that causes me to have to look down to see where it's pointing, but that's fine. The little text in the bottom left of the HUD that said, "I smell gold..." and the numerical distance ...
- Tue Jun 25, 2019 3:47 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.3
So about the distance counter to the nearest loot in "Dergovision", is it because of me using GZDoom 4.1.3 and something with it prevents that from displaying like it should, or is it gone entirely and only the arrow is still there?
- Wed Jun 19, 2019 12:44 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.3
I'm using GZDoom 4.1.3, BTW. Not sure if that would be the cause or not.
While playing Sunlust I noticed that when I get Gladius Barrels, they don't seem to register in the shop as having been picked up. I've found 2 of them so far and the shop was still showing 0/3.
While playing Sunlust I noticed that when I get Gladius Barrels, they don't seem to register in the shop as having been picked up. I've found 2 of them so far and the shop was still showing 0/3.
- Wed Jun 19, 2019 1:23 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.3
After a bit more testing I have to say that the Sandman is fun, but holy shit does it eat up ammo. I'm loving the money magnet passive effect of the Philosopher's Tome, too. It makes looting so much more convenient. I also noticed that the "I smell gold" message and distance counter seems to be gone ...
- Sat Jun 15, 2019 8:34 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.3
Hell yeah! Version 3.3 is finally here! So I played with Brimstone for a few minutes. It seems like it'll be great fun, especially once I fight a Cyberdemon with it, possibly while under the effects of Berserk. I will have to give it a more serious testing to find and experience the Sandman, but I ...
- Sun Mar 17, 2019 2:46 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.2
True, but somehow I doubt his ability to get out of that cell and flee without getting caught again, or killed, or given to the Programmer or whatever the person's name was, before The Front can reach the point of removing that outcome, so I give him a mercy-killing. Now it was said that the Wizard ...
- Thu Mar 14, 2019 1:54 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.2
Huh. At least it's not a bug. Also, while it's undeniably low on the priority list, the objectives stuff in Strife is not only still incomplete, but it's a bit off. They seem to be behind in some cases while they're still going, and in other cases they're just wrong. The last time I played, though ...
- Wed Mar 13, 2019 2:58 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.2
Just to be clear, I'm not talking about the first area where you go searching for the captured guy to kill him and get his ring. I'm talking about the power station where you have to go in and destroy the reactor core. You're saying vanilla Strife also does that?
- Wed Mar 13, 2019 12:58 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3054
- Views: 896940
Re: The Guncaster - 3.2
So I saw the video about the sword. Is it just going to be a slow-striking, single-hit weapon that does heavy damage to everything in front of you within a certain distance and has very high knockback, or will it be capable of other things, too, like blocking attacks, reflecting projectiles, etc ...