Search found 12 matches

by NuclearPotato
Fri Sep 07, 2018 6:04 pm
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 282799

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~

Someday, perhaps, but no, Term isn't currently working on this for various reasons, some of which have been discussed on these last couple of pages.
by NuclearPotato
Wed May 02, 2018 6:09 pm
Forum: Levels
Topic: The 65 prBooming 3DGEs
Replies: 81
Views: 9007

Re: The 65 prBooming 3DGEs

Go ahead and fix it, reply in the post with the update, I'll merge it in (if you have time). Also, i have a question: map authors of the pack, would you guys care if I put a custom HUD/sounds for OUR_HERO? Want to use the custom Doomgirl from the EDGE add-on that Sandstormer made Doom R3loaded ...
by NuclearPotato
Tue Apr 24, 2018 10:38 pm
Forum: Levels
Topic: The 65 prBooming 3DGEs
Replies: 81
Views: 9007

Re: The 65 prBooming 3DGEs

Sorry about the late post; I've been pretty busy all week and forgot the deadline was so close. I've made only very slight visual tweaks since the last update, mostly to outside. The main thing this last update adds is some difficulty balancing. Unfortunately, I was too busy to actually look into ...
by NuclearPotato
Mon Apr 16, 2018 11:01 pm
Forum: Levels
Topic: The 65 prBooming 3DGEs
Replies: 81
Views: 9007

Re: The 65 prBooming 3DGEs

Ah, that's understandable. Don't sweat it too much then, we can wait for Coraline to get her rig back up and running.
by NuclearPotato
Mon Apr 16, 2018 7:50 pm
Forum: Levels
Topic: The 65 prBooming 3DGEs
Replies: 81
Views: 9007

Re: The 65 prBooming 3DGEs

I mean, having a compiled beta for people to check out and leave feedback on would help a bit when it comes to fixing up maps. Encourages people to actually try out everyone's maps and all.
by NuclearPotato
Tue Apr 10, 2018 7:27 pm
Forum: Levels
Topic: The 65 prBooming 3DGEs
Replies: 81
Views: 9007

Re: The 65 prBooming 3DGEs

Crosspost from Doomworld: Here's an update to Mansion of Madness: https://drive.google.com/open?id=1CeClfpos4PA7T9K9OfnB36-kXphxD-xw Detailing is mostly done, though I still think more could be done to make the map better; I'm just not sure how yet. The main flaw currently is that 3DGE doesn't ...
by NuclearPotato
Fri Apr 06, 2018 7:17 pm
Forum: Levels
Topic: The 65 prBooming 3DGEs
Replies: 81
Views: 9007

Re: The 65 prBooming 3DGEs

Quick question while I wrap up a finished version of my map: seeing that this is a WAD themed on the back third of Doom II, will SKY3 be used as the default sky texture, or will I have to add it in manually with a sky transfer?
by NuclearPotato
Fri Mar 30, 2018 7:04 pm
Forum: Levels
Topic: The 65 prBooming 3DGEs
Replies: 81
Views: 9007

Re: The 65 prBooming 3DGEs

I've submitted a map over on Doomworld here: https://www.doomworld.com/forum/topic/9 ... nt=1862782

Figured I'd cross-post here, just to be on the safe side.
by NuclearPotato
Thu Sep 14, 2017 11:40 am
Forum: Gameplay Mods
Topic: Samsara - 0.3666 - World Tour
Replies: 490
Views: 111028

Re: Samsara - 0.3666 - World Tour

Odd save glitch that I've encountered while giving Samsara a run through TUT&T Supportive Edition. For some reason, upon loading in from one map to another, the autosave keeps firing off without end. Tested on GZDoom 3.1a.
Image
by NuclearPotato
Mon May 29, 2017 6:18 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 418730

Re: MetaDoom v4 "Fred" (p79)

Loving the new version so far! One bug to report, though. I started up a playthrough with the Consolation Prize version of the PSX Doom TC, and the level names in the Ultimate Doom episode are showing up as their Doom 2 counterpart. This didn't extend to the secret maps, it seems; Military Base was ...
by NuclearPotato
Fri Feb 24, 2017 6:10 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1203
Views: 450667

Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

This is some good shit, guys. Played through TNT Evilution with TNTguy over the last couple days, and enjoyed myself a whole ton. One quick bug to report with nightvision; occasionally a dead enemy won't glow properly like the rest of the area. http://imgur.com/a/y9pTl I'll be giving Plutoniaguy a ...
by NuclearPotato
Sun Nov 13, 2016 8:57 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 318429

Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Hey there. Any chance we can get a HUD that's more compatible with old 5:4 (1280x1024) screens? Things work ok as is, but it'd be nice to have a HUD that wasn't clipping off the screen. :p

http://imgur.com/xCIiUqs

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