Search found 12 matches
- Fri Sep 07, 2018 6:04 pm
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 282799
Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Someday, perhaps, but no, Term isn't currently working on this for various reasons, some of which have been discussed on these last couple of pages.
- Wed May 02, 2018 6:09 pm
- Forum: Levels
- Topic: The 65 prBooming 3DGEs
- Replies: 81
- Views: 9007
Re: The 65 prBooming 3DGEs
Go ahead and fix it, reply in the post with the update, I'll merge it in (if you have time). Also, i have a question: map authors of the pack, would you guys care if I put a custom HUD/sounds for OUR_HERO? Want to use the custom Doomgirl from the EDGE add-on that Sandstormer made Doom R3loaded ...
- Tue Apr 24, 2018 10:38 pm
- Forum: Levels
- Topic: The 65 prBooming 3DGEs
- Replies: 81
- Views: 9007
Re: The 65 prBooming 3DGEs
Sorry about the late post; I've been pretty busy all week and forgot the deadline was so close. I've made only very slight visual tweaks since the last update, mostly to outside. The main thing this last update adds is some difficulty balancing. Unfortunately, I was too busy to actually look into ...
- Mon Apr 16, 2018 11:01 pm
- Forum: Levels
- Topic: The 65 prBooming 3DGEs
- Replies: 81
- Views: 9007
Re: The 65 prBooming 3DGEs
Ah, that's understandable. Don't sweat it too much then, we can wait for Coraline to get her rig back up and running.
- Mon Apr 16, 2018 7:50 pm
- Forum: Levels
- Topic: The 65 prBooming 3DGEs
- Replies: 81
- Views: 9007
Re: The 65 prBooming 3DGEs
I mean, having a compiled beta for people to check out and leave feedback on would help a bit when it comes to fixing up maps. Encourages people to actually try out everyone's maps and all.
- Tue Apr 10, 2018 7:27 pm
- Forum: Levels
- Topic: The 65 prBooming 3DGEs
- Replies: 81
- Views: 9007
Re: The 65 prBooming 3DGEs
Crosspost from Doomworld: Here's an update to Mansion of Madness: https://drive.google.com/open?id=1CeClfpos4PA7T9K9OfnB36-kXphxD-xw Detailing is mostly done, though I still think more could be done to make the map better; I'm just not sure how yet. The main flaw currently is that 3DGE doesn't ...
- Fri Apr 06, 2018 7:17 pm
- Forum: Levels
- Topic: The 65 prBooming 3DGEs
- Replies: 81
- Views: 9007
Re: The 65 prBooming 3DGEs
Quick question while I wrap up a finished version of my map: seeing that this is a WAD themed on the back third of Doom II, will SKY3 be used as the default sky texture, or will I have to add it in manually with a sky transfer?
- Fri Mar 30, 2018 7:04 pm
- Forum: Levels
- Topic: The 65 prBooming 3DGEs
- Replies: 81
- Views: 9007
Re: The 65 prBooming 3DGEs
I've submitted a map over on Doomworld here: https://www.doomworld.com/forum/topic/9 ... nt=1862782
Figured I'd cross-post here, just to be on the safe side.
Figured I'd cross-post here, just to be on the safe side.
- Thu Sep 14, 2017 11:40 am
- Forum: Gameplay Mods
- Topic: Samsara - 0.3666 - World Tour
- Replies: 490
- Views: 111028
- Mon May 29, 2017 6:18 pm
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 418730
Re: MetaDoom v4 "Fred" (p79)
Loving the new version so far! One bug to report, though. I started up a playthrough with the Consolation Prize version of the PSX Doom TC, and the level names in the Ultimate Doom episode are showing up as their Doom 2 counterpart. This didn't extend to the secret maps, it seems; Military Base was ...
- Fri Feb 24, 2017 6:10 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1203
- Views: 450667
Re: [AA/BTSX PREVIEWS!] FINAL DOOMER
This is some good shit, guys. Played through TNT Evilution with TNTguy over the last couple days, and enjoyed myself a whole ton. One quick bug to report with nightvision; occasionally a dead enemy won't glow properly like the rest of the area. http://imgur.com/a/y9pTl I'll be giving Plutoniaguy a ...
- Sun Nov 13, 2016 8:57 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318429
Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
Hey there. Any chance we can get a HUD that's more compatible with old 5:4 (1280x1024) screens? Things work ok as is, but it'd be nice to have a HUD that wasn't clipping off the screen. 
http://imgur.com/xCIiUqs

http://imgur.com/xCIiUqs