Search found 37 matches

by Stuka
Mon Sep 04, 2017 4:32 pm
Forum: Off-Topic
Topic: What are you listening to?
Replies: 2083
Views: 108314

Re: What are you listening to?

by Stuka
Thu Apr 27, 2017 9:33 am
Forum: Off-Topic
Topic: Call of Duty: WWII revealed!
Replies: 46
Views: 2805

Re: Call of Duty: WWII revealed!

It looks good, like the first games of the franchise but it will not be the same as those.
by Stuka
Wed Mar 22, 2017 3:15 pm
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 164098

Re: D4T (Death Foretold) Another teaser video. Pg 1

Mp weapons for sp? Or is that multiplayer?
by Stuka
Wed Mar 22, 2017 8:59 am
Forum: Gameplay Mods
Topic: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
Replies: 178
Views: 39069

Re: Flakes Doom v1.9 (Updated 22/03)

Very good, I really love the quake sounds.
by Stuka
Fri Mar 17, 2017 3:26 pm
Forum: Gameplay Mods
Topic: [17-03-17] ZERO TOLERANCE UPGRADE
Replies: 79
Views: 27588

Re: [17-03-17] ZERO TOLERANCE UPGRADE

Script error, "zp-zerot-upgrade-17-03.pk3:menudef.txt" line 1:
Unknown keyword 'AddOptionMenu'

in the latest gzdoom 2.3.2
by Stuka
Sun Feb 19, 2017 3:14 pm
Forum: TCs, Full Games, and Other Projects
Topic: Consolation Prize: Console TCs for Gameplay Mods (p11 N64up)
Replies: 177
Views: 127401

Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1

Very nice, I really love the atmosphere, and the music ends up giving the finishing touch.
by Stuka
Sat Feb 18, 2017 9:33 am
Forum: Gameplay Mods
Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
Replies: 610
Views: 175485

Re: Aracnocide V3.8 [Update 18/02] One last akimbo

You're going to make B.J. Blazkowicz?
by Stuka
Tue Feb 14, 2017 7:10 pm
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 164098

Re: D4T: v1.0.1.1 Patched (Jan 31 2017)

When I return to the human form after picking up a demon rune I always have 100 points of health and 0 armor, no matter what I had before picking up the run. Is that a bug or is intentional? I ask this because I remember that this was different in D4D. I'm having a lot of fun with the mod. Thanks ...
by Stuka
Fri Feb 03, 2017 7:02 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 443085

Re: [V1.2] FINAL DOOMER

I can not imagine how the jpcp will be, if I can assure you I would love it.
by Stuka
Fri Feb 03, 2017 9:43 am
Forum: Levels
Topic: [RELEASE] The First Wave V1 Mappack
Replies: 7
Views: 3755

Re: [WIP] The First Wave Map Pack

it looks niceI, I'll try it with smooth doom.
by Stuka
Tue Jan 31, 2017 8:07 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 443085

Re: [V1.2] FINAL DOOMER

My votes are:
Memento Mori, jpcp, zone 300
by Stuka
Thu Jan 19, 2017 7:54 am
Forum: Gameplay Mods
Topic: D4T (New v2.5 Trailer pg 47)
Replies: 714
Views: 164098

Re: [WIP] D4T: Death Foretold Out now!! pg1

Funky Gnoll wrote:The kinetic mines seem kind of finicky when it comes to setting them off. How exactly do they work--do enemies need to cross in front of them, or...?
The description of the guide says
"Kinetic Mine: Deploys a mine that will automatically activate and explode once an enemy walks near it"
by Stuka
Mon Jan 16, 2017 6:28 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 667081

Re: Smooth Doom (NOW HAS A THEME SONG!)

I have the same problem with the gore, that when it is turned off it still appears
by Stuka
Mon Jan 16, 2017 10:29 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 667081

Re: Smooth Doom (NOW HAS A THEME SONG!)

I use it with droplets and it works fine for me too
by Stuka
Mon Jan 16, 2017 9:14 am
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231234

Re: D4D - v3 Alpha 1 (1/15/17)

I have two .zip files, what i do with those?

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