Search found 37 matches
- Mon Sep 04, 2017 4:32 pm
- Forum: Off-Topic
- Topic: What are you listening to?
- Replies: 2083
- Views: 108314
- Thu Apr 27, 2017 9:33 am
- Forum: Off-Topic
- Topic: Call of Duty: WWII revealed!
- Replies: 46
- Views: 2805
Re: Call of Duty: WWII revealed!
It looks good, like the first games of the franchise but it will not be the same as those.
- Wed Mar 22, 2017 3:15 pm
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164098
Re: D4T (Death Foretold) Another teaser video. Pg 1
Mp weapons for sp? Or is that multiplayer?
- Wed Mar 22, 2017 8:59 am
- Forum: Gameplay Mods
- Topic: Flakes Doom v2.6b (Updated 06/03/18) Home fixes
- Replies: 178
- Views: 39069
Re: Flakes Doom v1.9 (Updated 22/03)
Very good, I really love the quake sounds.
- Fri Mar 17, 2017 3:26 pm
- Forum: Gameplay Mods
- Topic: [17-03-17] ZERO TOLERANCE UPGRADE
- Replies: 79
- Views: 27588
Re: [17-03-17] ZERO TOLERANCE UPGRADE
Script error, "zp-zerot-upgrade-17-03.pk3:menudef.txt" line 1:
Unknown keyword 'AddOptionMenu'
in the latest gzdoom 2.3.2
Unknown keyword 'AddOptionMenu'
in the latest gzdoom 2.3.2
- Sun Feb 19, 2017 3:14 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Consolation Prize: Console TCs for Gameplay Mods (p11 N64up)
- Replies: 177
- Views: 127401
Re: Consolation Prize: Console TCs for Gameplay Mods (Part 1
Very nice, I really love the atmosphere, and the music ends up giving the finishing touch.
- Sat Feb 18, 2017 9:33 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 610
- Views: 175485
Re: Aracnocide V3.8 [Update 18/02] One last akimbo
You're going to make B.J. Blazkowicz?
- Tue Feb 14, 2017 7:10 pm
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164098
Re: D4T: v1.0.1.1 Patched (Jan 31 2017)
When I return to the human form after picking up a demon rune I always have 100 points of health and 0 armor, no matter what I had before picking up the run. Is that a bug or is intentional? I ask this because I remember that this was different in D4D. I'm having a lot of fun with the mod. Thanks ...
- Fri Feb 03, 2017 7:02 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1195
- Views: 443085
Re: [V1.2] FINAL DOOMER
I can not imagine how the jpcp will be, if I can assure you I would love it.
- Fri Feb 03, 2017 9:43 am
- Forum: Levels
- Topic: [RELEASE] The First Wave V1 Mappack
- Replies: 7
- Views: 3755
Re: [WIP] The First Wave Map Pack
it looks niceI, I'll try it with smooth doom.
- Tue Jan 31, 2017 8:07 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1195
- Views: 443085
Re: [V1.2] FINAL DOOMER
My votes are:
Memento Mori, jpcp, zone 300
Memento Mori, jpcp, zone 300
- Thu Jan 19, 2017 7:54 am
- Forum: Gameplay Mods
- Topic: D4T (New v2.5 Trailer pg 47)
- Replies: 714
- Views: 164098
Re: [WIP] D4T: Death Foretold Out now!! pg1
The description of the guide saysFunky Gnoll wrote:The kinetic mines seem kind of finicky when it comes to setting them off. How exactly do they work--do enemies need to cross in front of them, or...?
"Kinetic Mine: Deploys a mine that will automatically activate and explode once an enemy walks near it"
- Mon Jan 16, 2017 6:28 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667081
Re: Smooth Doom (NOW HAS A THEME SONG!)
I have the same problem with the gore, that when it is turned off it still appears
- Mon Jan 16, 2017 10:29 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667081
Re: Smooth Doom (NOW HAS A THEME SONG!)
I use it with droplets and it works fine for me too
- Mon Jan 16, 2017 9:14 am
- Forum: Abandoned/Dead Projects
- Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
- Replies: 830
- Views: 231234
Re: D4D - v3 Alpha 1 (1/15/17)
I have two .zip files, what i do with those?