Finished it, pretty damn cool!
I just wish there was a weapon to use bullets aside from the pistol, which kinda feels useless in the second half of the game.
Search found 335 matches
- Mon Apr 06, 2020 12:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: MOTI 2.0 Story-Driven TC
- Replies: 108
- Views: 39641
- Thu Nov 07, 2019 1:16 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: INVENTORY.AUTOSELECT
- Replies: 4
- Views: 667
INVENTORY.AUTOSELECT
Hello, I'd like to suggest an inventory flag that allows certain items to be auto selected in the inventory bar when picked up. I think this is feasible, right?
Thanks!
Thanks!
- Wed Oct 30, 2019 2:06 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 74807
Re: The Inquisitor 3D
I remember getting it on my first playthrough but this time I also missed it (I think it gave you the See Invisible spell as a reward?)
- Mon Oct 28, 2019 3:03 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: MOTI 2.0 Story-Driven TC
- Replies: 108
- Views: 39641
Re: MOTI 2.0 Story-Driven TC
Looks great, can't wait for it to come out!
- Sun Oct 27, 2019 5:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 74807
Re: The Inquisitor 3D
Gave Inquisitor 3D a run, and what can I say, it's just as amazing as I remember it except in 3D. Shadowman, I'll send you some screenshots with some spelling errors (on ENG version) and graphic issues. Other than that, this time I played a dex/int build, and I only have a bit of general feedback ...
- Fri Sep 13, 2019 6:46 am
- Forum: Levels
- Topic: Yet another Attack from Hell [Updated 31/10/19] [WIP]
- Replies: 15
- Views: 4569
Re: Yet another Attack from Hell [1 Map released] [WIP]
Looks very promising, will give it a try when I can!
- Sat Aug 03, 2019 3:32 pm
- Forum: Off-Topic
- Topic: Bethesda victimizes Wolf with MTs. I fear for Doom's future.
- Replies: 42
- Views: 4143
Re: Bethesda victimizes Wolf with MTs. I fear for Doom's fut
This :^)Tormentor667 wrote:Well, I‘d suggest playing Blade of Agony instead.
- Thu Jul 11, 2019 9:53 am
- Forum: Closed Bugs [GZDoom]
- Topic: Dive and Surface sounds are not played
- Replies: 8
- Views: 1041
Re: Dive and Surface sounds are not played
Any ETA on when the update arrives?
- Thu Jul 04, 2019 12:29 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Dive and Surface sounds are not played
- Replies: 8
- Views: 1041
Re: Dive and Surface sounds are not played
Can confirm, was about to report this too. Worked on GZDoom 3.4.x and 3.7.x, but under the same conditions don't work in the current version.
Tried fiddling with the sound options, nothing did it. Same for map/sector options.
Tried fiddling with the sound options, nothing did it. Same for map/sector options.
- Sat Jun 22, 2019 3:41 am
- Forum: TCs, Full Games, and Other Projects
- Topic: ☼ Hedon 1.5.2 (Now on GOG) ☼
- Replies: 188
- Views: 55037
Re: ☼ Hedon 1.3.2 (Steam Release!) ☼
Well, as long as they're implemented in a tasteful and non intrusive way, sure :^)
- Thu Jun 20, 2019 11:43 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: ☼ Hedon 1.5.2 (Now on GOG) ☼
- Replies: 188
- Views: 55037
Re: ☼ Hedon 1.3.2 (Steam Release!) ☼
Yeah the Shadow Abhaoth was there as an easter egg thingy to mess with explorers.
There's several other easter eggs and stuff like that, but I don't want to spoil anything. Most of them have been found, but there's still few that remain hidden.
There's several other easter eggs and stuff like that, but I don't want to spoil anything. Most of them have been found, but there's still few that remain hidden.
- Wed May 22, 2019 4:34 am
- Forum: TCs, Full Games, and Other Projects
- Topic: ☼ Hedon 1.5.2 (Now on GOG) ☼
- Replies: 188
- Views: 55037
Re: ☼ Hedon 1.3.1 (Steam Release!) ☼
Interesting, I'll keep an eye on it.
Also planning to switch to GZDoom 4 for the next episode release, so I can have plenty of time to adapt to it and iron out any potential bugs caused in the first episode.
Also planning to switch to GZDoom 4 for the next episode release, so I can have plenty of time to adapt to it and iron out any potential bugs caused in the first episode.
- Sun May 19, 2019 12:17 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: ☼ Hedon 1.5.2 (Now on GOG) ☼
- Replies: 188
- Views: 55037
Re: ☼ Hedon 1.3.1 (Steam Release!) ☼
There's a bunch of level manipulation around, but most of it is subtle and not meant to be noticed by the player ;pwill183 wrote:Oooh you sneaky sneaky, I saw you get rid of that painting in the great stump once i walked past it
- Thu May 16, 2019 3:39 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: ☼ Hedon 1.5.2 (Now on GOG) ☼
- Replies: 188
- Views: 55037
Re: ☼ Hedon 1.3.1 (Steam Release!) ☼
Thanks a lot guys!
Hedon doesn't have any DRM on Steam afaik, at least from my part. Basically you can just remove the game from the steam app folder and play it. At least for me it worked.
Hedon doesn't have any DRM on Steam afaik, at least from my part. Basically you can just remove the game from the steam app folder and play it. At least for me it worked.
- Thu May 16, 2019 9:48 am
- Forum: TCs, Full Games, and Other Projects
- Topic: ☼ Hedon 1.5.2 (Now on GOG) ☼
- Replies: 188
- Views: 55037
Re: ☼ Hedon 1.3.1 (Steam Release!) ☼
Hedon's released on Steam guys! Thanks to everyone who supported the development! It's the latest version (check the new stuff in the changelog in the main post). You can obviously still get 1.2.0 for free on IndieDB and itch.io Still using GZDoom 3.4.1 for various reasons, but the future chapter ...