Search found 113 matches
- Wed Nov 25, 2020 10:48 pm
- Forum: Gameplay Mods
- Topic: [WIP] Blaster Master DooM
- Replies: 20
- Views: 4458
Re: [WIP] Blaster Master DooM
I kid you not, about four years ago I had an idea for this exact mod. I wish I knew how to do it back in 2016, then I could have stole your thunder.
- Mon Feb 10, 2020 3:30 pm
- Forum: Scripting
- Topic: Grenade Projectile Help
- Replies: 3
- Views: 531
Re: Grenade Projectile Help
By setting the amount in A_GiveInventory to '0', your actually only giving the missile 1 of your grenade timer tokens rather than 230. Also since your reducing the timer tokens by 1 every 1 tic, it will take about 6.5 seconds for the grenade to explode rather than 2.5 seconds like you want because ...
- Mon Feb 10, 2020 12:08 pm
- Forum: Scripting
- Topic: Grenade Projectile Help
- Replies: 3
- Views: 531
Grenade Projectile Help
Im trying to make a timed grenade projectile that explodes 2.3 seconds after first bounce but also on contact. Here's my code: ACTOR GrenadeTimer : Inventory { Inventory.MaxAmount 230 +INVENTORY.IGNORESKILL } ACTOR CoolGrenade { PROJECTILE -NOGRAVITY +RANDOMIZE +DEHEXPLOSION +NOTELESTOMP +NOICEDEATH ...
- Mon Feb 03, 2020 1:48 pm
- Forum: General
- Topic: Sprite offsets are absolutely the most fucked up thing.
- Replies: 5
- Views: 958
Re: Sprite offsets are absolutely the most fucked up thing.
0,32 is the best you're going to get, unfortunately. It doesn't always match up to the default position in higher resolution modes due to pixel scaling and the math involved. I'd also like to point out that HUD weapon offsets are different from regular sprite offsets, which are an entirely sensible ...
- Wed Jan 29, 2020 5:17 pm
- Forum: General
- Topic: Sprite offsets are absolutely the most fucked up thing.
- Replies: 5
- Views: 958
Sprite offsets are absolutely the most fucked up thing.
So I have been doing alot of work with sprite offsets in making weapons have more dynamic recoil and i want to die now. This is useless because it just keeps the previous offset: SPRT A 1 Offset(0, 0) So if you're trying to maybe reset the position of the sprite with this it does nothing, and this ...
- Wed Jan 22, 2020 1:03 pm
- Forum: Scripting
- Topic: Better Bouncing Baby Bulletshell
- Replies: 1
- Views: 211
Re: Better Bouncing Baby Bulletshell
So nobody has a solution? Usualy someone posts something in my question threads after a day or so but this is something else...
- Fri Jan 17, 2020 9:48 am
- Forum: Scripting
- Topic: Better Bouncing Baby Bulletshell
- Replies: 1
- Views: 211
Better Bouncing Baby Bulletshell
So as some of you know I am making a bulletshell actor that is spawned from a gun, thing is, the bullets are very uninteresting and they only bounce in one direction. Here's my code: ACTOR BulletShell { PROJECTILE -NOGRAVITY -NOBLOCKMAP +NOTELESTOMP +NOTARGET +NOICEDEATH +DONTTRANSLATE ...
- Thu Jan 16, 2020 9:27 am
- Forum: Assets (and other stuff)
- Topic: Best Doom Palette Sprite editor
- Replies: 3
- Views: 1330
Re: Best Doom Palette Sprite editor
Potatoshop has a very cool thing where you can put a palette layer over an image and it shows you how the image looks when paletted, even though the image is still actually truecolor. So you can work in truecolor while seeing in real time how it'll look paletted. The PSD files also preserve the ...
- Thu Jan 16, 2020 9:05 am
- Forum: Assets (and other stuff)
- Topic: Best Doom Palette Sprite editor
- Replies: 3
- Views: 1330
Best Doom Palette Sprite editor
I've been making alot of sprites lately and I am tired of having to import them into slade to get them into the correct doom palette. Is there any image editor that I can use to set the color palette in, or just limit the usable colors into the palette?
~Thanks
~Thanks
- Mon Jan 06, 2020 10:08 am
- Forum: Scripting
- Topic: A_Jump is going to non exsisting state
- Replies: 8
- Views: 554
Re: A_Jump is going to non exsisting state
ok thank you I get it now!
- Thu Jan 02, 2020 5:45 pm
- Forum: Scripting
- Topic: A_Jump is going to non exsisting state
- Replies: 8
- Views: 554
Re: A_Jump is going to non exsisting state
also, the code is supposed to stop on one of the last frames when it bounces, also, is there any way to randomise the amount of times it bounces before it goes to the death state?
EDIT :I figured out how to randomise bounces.
EDIT :I figured out how to randomise bounces.
- Thu Jan 02, 2020 5:42 pm
- Forum: Scripting
- Topic: A_Jump is going to non exsisting state
- Replies: 8
- Views: 554
Re: A_Jump is going to non exsisting state
Yeah, uh, you only have six states after the A_Jump call, yet three out of five of your jump offsets go over six. Stop, Goto, Wait, etc. don't really "exist" - they're just lexical ways of defining what the default next state is ( or to mark that there isn't a next state and the actor should be ...
- Mon Dec 30, 2019 4:53 pm
- Forum: Scripting
- Topic: A_Jump is going to non exsisting state
- Replies: 8
- Views: 554
A_Jump is going to non exsisting state
This code is for a shotgun shell that is to be ejected from a shotgun and then bounce on the floor, landing in a random orientation. I cant seem to get the A_Jump function to work properly. Each frame of SHSH is different rotations. ACTOR ShotgunShell { PROJECTILE -NOGRAVITY -NOBLOCKMAP +NOTELESTOMP ...
- Wed Dec 18, 2019 10:10 am
- Forum: Technical Issues
- Topic: Crispy Doom Sound Crackling
- Replies: 4
- Views: 908
Re: Crispy Doom Sound Crackling
I recently got an old windows XP machine and I want to play doom on it You may be better off downloading a vintage version of PrBoom then. Most ports in development today are poorly tested on XP, provided they run at all. If the backing libraries like SDL start having issues with XP you cannot do ...
- Wed Dec 18, 2019 9:32 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1531937
Re: The Still New What Did You Last Do Thread
By 1996 the internet was extremely well developed and quite commercialized. Before then, people used to dial-in to BBS's and news groups and that was "the internet" back then. Internet access has been available to us regular people since at least 1993 though, if not before, it just wasn't used like ...