Search found 113 matches

by Goldenflare5643
Wed Nov 25, 2020 10:48 pm
Forum: Gameplay Mods
Topic: [WIP] Blaster Master DooM
Replies: 20
Views: 4458

Re: [WIP] Blaster Master DooM

I kid you not, about four years ago I had an idea for this exact mod. I wish I knew how to do it back in 2016, then I could have stole your thunder.
by Goldenflare5643
Mon Feb 10, 2020 3:30 pm
Forum: Scripting
Topic: Grenade Projectile Help
Replies: 3
Views: 531

Re: Grenade Projectile Help

By setting the amount in A_GiveInventory to '0', your actually only giving the missile 1 of your grenade timer tokens rather than 230. Also since your reducing the timer tokens by 1 every 1 tic, it will take about 6.5 seconds for the grenade to explode rather than 2.5 seconds like you want because ...
by Goldenflare5643
Mon Feb 10, 2020 12:08 pm
Forum: Scripting
Topic: Grenade Projectile Help
Replies: 3
Views: 531

Grenade Projectile Help

Im trying to make a timed grenade projectile that explodes 2.3 seconds after first bounce but also on contact. Here's my code: ACTOR GrenadeTimer : Inventory { Inventory.MaxAmount 230 +INVENTORY.IGNORESKILL } ACTOR CoolGrenade { PROJECTILE -NOGRAVITY +RANDOMIZE +DEHEXPLOSION +NOTELESTOMP +NOICEDEATH ...
by Goldenflare5643
Mon Feb 03, 2020 1:48 pm
Forum: General
Topic: Sprite offsets are absolutely the most fucked up thing.
Replies: 5
Views: 958

Re: Sprite offsets are absolutely the most fucked up thing.

0,32 is the best you're going to get, unfortunately. It doesn't always match up to the default position in higher resolution modes due to pixel scaling and the math involved. I'd also like to point out that HUD weapon offsets are different from regular sprite offsets, which are an entirely sensible ...
by Goldenflare5643
Wed Jan 29, 2020 5:17 pm
Forum: General
Topic: Sprite offsets are absolutely the most fucked up thing.
Replies: 5
Views: 958

Sprite offsets are absolutely the most fucked up thing.

So I have been doing alot of work with sprite offsets in making weapons have more dynamic recoil and i want to die now. This is useless because it just keeps the previous offset: SPRT A 1 Offset(0, 0) So if you're trying to maybe reset the position of the sprite with this it does nothing, and this ...
by Goldenflare5643
Wed Jan 22, 2020 1:03 pm
Forum: Scripting
Topic: Better Bouncing Baby Bulletshell
Replies: 1
Views: 211

Re: Better Bouncing Baby Bulletshell

So nobody has a solution? Usualy someone posts something in my question threads after a day or so but this is something else...
by Goldenflare5643
Fri Jan 17, 2020 9:48 am
Forum: Scripting
Topic: Better Bouncing Baby Bulletshell
Replies: 1
Views: 211

Better Bouncing Baby Bulletshell

So as some of you know I am making a bulletshell actor that is spawned from a gun, thing is, the bullets are very uninteresting and they only bounce in one direction. Here's my code: ACTOR BulletShell { PROJECTILE -NOGRAVITY -NOBLOCKMAP +NOTELESTOMP +NOTARGET +NOICEDEATH +DONTTRANSLATE ...
by Goldenflare5643
Thu Jan 16, 2020 9:27 am
Forum: Assets (and other stuff)
Topic: Best Doom Palette Sprite editor
Replies: 3
Views: 1330

Re: Best Doom Palette Sprite editor

Potatoshop has a very cool thing where you can put a palette layer over an image and it shows you how the image looks when paletted, even though the image is still actually truecolor. So you can work in truecolor while seeing in real time how it'll look paletted. The PSD files also preserve the ...
by Goldenflare5643
Thu Jan 16, 2020 9:05 am
Forum: Assets (and other stuff)
Topic: Best Doom Palette Sprite editor
Replies: 3
Views: 1330

Best Doom Palette Sprite editor

I've been making alot of sprites lately and I am tired of having to import them into slade to get them into the correct doom palette. Is there any image editor that I can use to set the color palette in, or just limit the usable colors into the palette?

~Thanks
by Goldenflare5643
Mon Jan 06, 2020 10:08 am
Forum: Scripting
Topic: A_Jump is going to non exsisting state
Replies: 8
Views: 554

Re: A_Jump is going to non exsisting state

ok thank you I get it now!
by Goldenflare5643
Thu Jan 02, 2020 5:45 pm
Forum: Scripting
Topic: A_Jump is going to non exsisting state
Replies: 8
Views: 554

Re: A_Jump is going to non exsisting state

also, the code is supposed to stop on one of the last frames when it bounces, also, is there any way to randomise the amount of times it bounces before it goes to the death state?

EDIT :I figured out how to randomise bounces.
by Goldenflare5643
Thu Jan 02, 2020 5:42 pm
Forum: Scripting
Topic: A_Jump is going to non exsisting state
Replies: 8
Views: 554

Re: A_Jump is going to non exsisting state

Yeah, uh, you only have six states after the A_Jump call, yet three out of five of your jump offsets go over six. Stop, Goto, Wait, etc. don't really "exist" - they're just lexical ways of defining what the default next state is ( or to mark that there isn't a next state and the actor should be ...
by Goldenflare5643
Mon Dec 30, 2019 4:53 pm
Forum: Scripting
Topic: A_Jump is going to non exsisting state
Replies: 8
Views: 554

A_Jump is going to non exsisting state

This code is for a shotgun shell that is to be ejected from a shotgun and then bounce on the floor, landing in a random orientation. I cant seem to get the A_Jump function to work properly. Each frame of SHSH is different rotations. ACTOR ShotgunShell { PROJECTILE -NOGRAVITY -NOBLOCKMAP +NOTELESTOMP ...
by Goldenflare5643
Wed Dec 18, 2019 10:10 am
Forum: Technical Issues
Topic: Crispy Doom Sound Crackling
Replies: 4
Views: 908

Re: Crispy Doom Sound Crackling

I recently got an old windows XP machine and I want to play doom on it You may be better off downloading a vintage version of PrBoom then. Most ports in development today are poorly tested on XP, provided they run at all. If the backing libraries like SDL start having issues with XP you cannot do ...
by Goldenflare5643
Wed Dec 18, 2019 9:32 am
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29604
Views: 1531937

Re: The Still New What Did You Last Do Thread

By 1996 the internet was extremely well developed and quite commercialized. Before then, people used to dial-in to BBS's and news groups and that was "the internet" back then. Internet access has been available to us regular people since at least 1993 though, if not before, it just wasn't used like ...

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