Search found 506 matches

by Brohnesorge
Thu Sep 11, 2025 11:02 am
Forum: Gameplay Mods
Topic: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 1]
Replies: 13
Views: 5444

Re: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 1]

POJxGjexWu8 So for those of you that don't want to listen to me praddle on for 20 minutes, here's the footnotes Blocking is now a generic action instead of being Derzan exclusive. There is also a parry window that stuns enemies in range. Power Attacks, letting you hold the attack button to charge ...
by Brohnesorge
Wed Sep 03, 2025 2:22 pm
Forum: Gameplay Mods
Topic: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 1]
Replies: 13
Views: 5444

Re: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 1]

Hey there, been awhile. Been focused on Feet On The Ground and LEGION, and lately haven't been modding at all for some fairly serious irl health stuff. So, sorry about that. I know this mod has a very narrow focus in terms of audience but if even one person has been disappointed in lack of updates ...
by Brohnesorge
Thu Aug 07, 2025 10:50 am
Forum: Gameplay Mods
Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
Replies: 512
Views: 165259

Re: Hearts of Demons - BARON [1.1.0] 7/29/22

So I won't lie to you, I have no interest in working on BARON right now; I'm focused on Feet On The Ground and LEGION way more right now. BUT! With that said, I do need to go back and clean up Bruiser stuff like...a lot. As for your other suggestions, options to fully control items spawns I have no ...
by Brohnesorge
Wed Jul 02, 2025 7:27 pm
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 22
Views: 5357

Re: [v1.4.0] Helmeter - Dynamic, reactive visor HUD

This mod is super cool and has inspired me greatly and I just want to shout out how cool this mod is.

Like, goddamn, it so cool.
by Brohnesorge
Sat Jun 28, 2025 11:45 am
Forum: Requests
Topic: HUD darkening shader [SOLVED]
Replies: 0
Views: 109

HUD darkening shader [SOLVED]

Has anyone made or is willing to make a shader that darkens specific HUD elements, like helmet edges, dynamically based on the light level the player is currently in?

EDIT: Nevermind, I figured out a really easy way to do this without a shader
by Brohnesorge
Wed Jun 25, 2025 2:15 pm
Forum: Gameplay Mods
Topic: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024
Replies: 72
Views: 38267

Re: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024

knKnr_QBU9c Hey there, just popping in to say hi and give a little update on what's been going on. So yes, this coming version is still a ways off, but as you can see in this video (which is still very incomplete), I got a lot of stuff in the works. Honestly I'm hoping to get it out before the end ...
by Brohnesorge
Mon Apr 28, 2025 11:00 pm
Forum: Gameplay Mods
Topic: LEGION - The HoD Monster Mod [Update 4.5 Hotfix] 7/12/2024
Replies: 74
Views: 32675

Re: LEGION - The HoD Monster Mod [Update 4.5 Hotfix] 7/12/2024

It works fine on 4.14.1 and I could not replicate in 4.13.2

I need more information (other mods, what you were doing, etc) to fix but if it only occurs in an older GZDoom, update your GZDoom. I will not support older versions.
by Brohnesorge
Sat Mar 22, 2025 12:44 pm
Forum: Gameplay Mods
Topic: Hearts of Demons - REVENANT [0.3.0 Beta]
Replies: 72
Views: 41161

Re: Hearts of Demons - REVENANT [0.3.0 Beta]

So, I am no longer working on this and have no plans to pick it back up, can I get this thread locked?
by Brohnesorge
Tue Mar 11, 2025 11:56 pm
Forum: Levels
Topic: DOOM+ V1.4.1: Thy Flesh Continued!
Replies: 11
Views: 2261

Re: DOOM+ V1.4.1: Thy Flesh Continued!

I'm like, halfway through E1 and so far, this is pretty damn cool.
by Brohnesorge
Sun Mar 02, 2025 7:56 pm
Forum: Gameplay Mods
Topic: [minimod][v1.6.2] Autoautosave
Replies: 145
Views: 48547

Re: [minimod][v1.6.2] Autoautosave

Broke in GZ 4.14.1

"autoautosave-v1.6.2.pk3:zscript/aas_token.zs, line 43: Attempt to override non-existent virtual function TryPickup"
by Brohnesorge
Thu Dec 19, 2024 1:07 pm
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 14864

Re: Wandmaster (Noita in Doom) - make your own powerful or silly wand!

I got some bad news for you if you think mods changing how fast maps go is a negative
by Brohnesorge
Sun Oct 20, 2024 12:03 pm
Forum: Gameplay Mods
Topic: SoulRush alpha 4
Replies: 5
Views: 2058

Re: SoulRush alpha 1

This is very cool, I've been tossing various mods and maps at it to see what/if anything breaks. It "works" with almost everything but I've run into some issues. Both LEGION and Colorful Hell monsters don't show up on the automap, nor are they killed when the portal appears Feet On The Ground ammo ...
by Brohnesorge
Mon Oct 14, 2024 11:04 pm
Forum: Gameplay Mods
Topic: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024
Replies: 72
Views: 38267

Re: Feet On The Ground - A Hardcore Mod 0.0.8 - Oct 6, 2024

Okay, damn I was gonna wait a bit more for 0.0.8b but I found a crash and fixed it so I'm opting to release it now. There might be a 0.0.8c with some more visual stuff and minor gameplay tweaks if I don't decide to start any major features. Here it is Anyway, an overview Fixes crash with Scarcity ...
by Brohnesorge
Tue Oct 08, 2024 4:35 pm
Forum: Gameplay Mods
Topic: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024
Replies: 72
Views: 38267

Re: Feet On The Ground - A Hardcore Mod 0.0.8 - Oct 6, 2024

I'm not keen on the cup of Lean because it's not something I would use or use in other games with it, so Im not inclined to take the effort to get it to work.
by Brohnesorge
Mon Oct 07, 2024 11:52 am
Forum: Gameplay Mods
Topic: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024
Replies: 72
Views: 38267

Re: Feet On The Ground - A Hardcore Mod 0.0.8 - Oct 6, 2024

Not directly, but I am planning on adapting elements from it, like footsteps and maybe camera sway

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