Search found 511 matches

by Brohnesorge
Thu Aug 13, 2026 12:38 pm
Forum: Launchers
Topic: tuin wad launcher, test it out
Replies: 5
Views: 132

Re: tuin wad launcher, test it out

no, loading a folder of files like a mod
by Brohnesorge
Wed Aug 12, 2026 3:17 pm
Forum: Launchers
Topic: tuin wad launcher, test it out
Replies: 5
Views: 132

Re: tuin wad launcher, test it out

This is pretty nifty; I'm always on the lookout for alternatives to ZDL and Doomlauncher.

Two feature suggestions: preferences to increase the amount of WADs per page on the WAD browser, and being able to load folders.
by Brohnesorge
Tue Nov 18, 2025 9:15 pm
Forum: Gameplay Mods
Topic: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 2]
Replies: 16
Views: 7028

Re: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 2]

Yeah, it should work with any monster mod
by Brohnesorge
Tue Nov 18, 2025 7:32 pm
Forum: Gameplay Mods
Topic: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 2]
Replies: 16
Views: 7028

Re: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 1]

Alrighty, Update 2 is finally live, check it out in the OP. You can also see the full changelog there.

But here are the highlights

Blocking and Parrying added
MAG stat added, and Enchantments rebalanced around it
Updated hit feedback and VFX
Bugfixes terms and conditions apply
Characters ...
by Brohnesorge
Tue Oct 21, 2025 9:07 pm
Forum: ZDoom (and related) News
Topic: What’s Happening With UZDoom?
Replies: 142
Views: 51886

Re: What’s Happening With UZDoom?

I am...tentatively optimistic of this prospect. Like we've been putting up with graf being a huge dick for way, WAY too long, but he was a large driving force that allowed updates to be released so quickly and constantly.

I don't doubt UZDoom but I have concerns for its...uhhh...longevity isn't the ...
by Brohnesorge
Thu Sep 11, 2025 11:02 am
Forum: Gameplay Mods
Topic: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 2]
Replies: 16
Views: 7028

Re: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 1]

POJxGjexWu8

So for those of you that don't want to listen to me praddle on for 20 minutes, here's the footnotes


Blocking is now a generic action instead of being Derzan exclusive. There is also a parry window that stuns enemies in range.
Power Attacks, letting you hold the attack button to ...
by Brohnesorge
Wed Sep 03, 2025 2:22 pm
Forum: Gameplay Mods
Topic: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 2]
Replies: 16
Views: 7028

Re: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 1]

Hey there, been awhile. Been focused on Feet On The Ground and LEGION, and lately haven't been modding at all for some fairly serious irl health stuff. So, sorry about that. I know this mod has a very narrow focus in terms of audience but if even one person has been disappointed in lack of updates ...
by Brohnesorge
Thu Aug 07, 2025 10:50 am
Forum: Gameplay Mods
Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
Replies: 513
Views: 169179

Re: Hearts of Demons - BARON [1.1.0] 7/29/22

So I won't lie to you, I have no interest in working on BARON right now; I'm focused on Feet On The Ground and LEGION way more right now.

BUT!

With that said, I do need to go back and clean up Bruiser stuff like...a lot. As for your other suggestions, options to fully control items spawns I have ...
by Brohnesorge
Wed Jul 02, 2025 7:27 pm
Forum: Graphic/Audio Patches
Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
Replies: 28
Views: 14041

Re: [v1.4.0] Helmeter - Dynamic, reactive visor HUD

This mod is super cool and has inspired me greatly and I just want to shout out how cool this mod is.

Like, goddamn, it so cool.
by Brohnesorge
Sat Jun 28, 2025 11:45 am
Forum: Requests
Topic: HUD darkening shader [SOLVED]
Replies: 0
Views: 232

HUD darkening shader [SOLVED]

Has anyone made or is willing to make a shader that darkens specific HUD elements, like helmet edges, dynamically based on the light level the player is currently in?

EDIT: Nevermind, I figured out a really easy way to do this without a shader
by Brohnesorge
Wed Jun 25, 2025 2:15 pm
Forum: Gameplay Mods
Topic: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024
Replies: 72
Views: 39594

Re: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024

knKnr_QBU9c

Hey there, just popping in to say hi and give a little update on what's been going on.

So yes, this coming version is still a ways off, but as you can see in this video (which is still very incomplete), I got a lot of stuff in the works. Honestly I'm hoping to get it out before the ...
by Brohnesorge
Mon Apr 28, 2025 11:00 pm
Forum: Gameplay Mods
Topic: LEGION - The HoD Monster Mod [Update 4.5 Hotfix] 7/12/2024
Replies: 74
Views: 35546

Re: LEGION - The HoD Monster Mod [Update 4.5 Hotfix] 7/12/2024

It works fine on 4.14.1 and I could not replicate in 4.13.2

I need more information (other mods, what you were doing, etc) to fix but if it only occurs in an older GZDoom, update your GZDoom. I will not support older versions.
by Brohnesorge
Sat Mar 22, 2025 12:44 pm
Forum: Gameplay Mods
Topic: Hearts of Demons - REVENANT [0.3.0 Beta]
Replies: 72
Views: 42438

Re: Hearts of Demons - REVENANT [0.3.0 Beta]

So, I am no longer working on this and have no plans to pick it back up, can I get this thread locked?
by Brohnesorge
Tue Mar 11, 2025 11:56 pm
Forum: Levels
Topic: DOOM+ V1.4.1: Thy Flesh Continued!
Replies: 11
Views: 3312

Re: DOOM+ V1.4.1: Thy Flesh Continued!

I'm like, halfway through E1 and so far, this is pretty damn cool.
by Brohnesorge
Sun Mar 02, 2025 7:56 pm
Forum: Gameplay Mods
Topic: [minimod][v2.0.0] Autoautosave
Replies: 146
Views: 51033

Re: [minimod][v1.6.2] Autoautosave

Broke in GZ 4.14.1

"autoautosave-v1.6.2.pk3:zscript/aas_token.zs, line 43: Attempt to override non-existent virtual function TryPickup"

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