Search found 511 matches
- Thu Aug 13, 2026 12:38 pm
- Forum: Launchers
- Topic: tuin wad launcher, test it out
- Replies: 5
- Views: 132
Re: tuin wad launcher, test it out
no, loading a folder of files like a mod
- Wed Aug 12, 2026 3:17 pm
- Forum: Launchers
- Topic: tuin wad launcher, test it out
- Replies: 5
- Views: 132
Re: tuin wad launcher, test it out
This is pretty nifty; I'm always on the lookout for alternatives to ZDL and Doomlauncher.
Two feature suggestions: preferences to increase the amount of WADs per page on the WAD browser, and being able to load folders.
Two feature suggestions: preferences to increase the amount of WADs per page on the WAD browser, and being able to load folders.
- Tue Nov 18, 2025 9:15 pm
- Forum: Gameplay Mods
- Topic: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 2]
- Replies: 16
- Views: 7028
Re: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 2]
Yeah, it should work with any monster mod
- Tue Nov 18, 2025 7:32 pm
- Forum: Gameplay Mods
- Topic: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 2]
- Replies: 16
- Views: 7028
Re: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 1]
Alrighty, Update 2 is finally live, check it out in the OP. You can also see the full changelog there.
But here are the highlights
Blocking and Parrying added
MAG stat added, and Enchantments rebalanced around it
Updated hit feedback and VFX
Bugfixes terms and conditions apply
Characters ...
But here are the highlights
Blocking and Parrying added
MAG stat added, and Enchantments rebalanced around it
Updated hit feedback and VFX
Bugfixes terms and conditions apply
Characters ...
- Tue Oct 21, 2025 9:07 pm
- Forum: ZDoom (and related) News
- Topic: What’s Happening With UZDoom?
- Replies: 142
- Views: 51886
Re: What’s Happening With UZDoom?
I am...tentatively optimistic of this prospect. Like we've been putting up with graf being a huge dick for way, WAY too long, but he was a large driving force that allowed updates to be released so quickly and constantly.
I don't doubt UZDoom but I have concerns for its...uhhh...longevity isn't the ...
I don't doubt UZDoom but I have concerns for its...uhhh...longevity isn't the ...
- Thu Sep 11, 2025 11:02 am
- Forum: Gameplay Mods
- Topic: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 2]
- Replies: 16
- Views: 7028
Re: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 1]
POJxGjexWu8
So for those of you that don't want to listen to me praddle on for 20 minutes, here's the footnotes
Blocking is now a generic action instead of being Derzan exclusive. There is also a parry window that stuns enemies in range.
Power Attacks, letting you hold the attack button to ...
So for those of you that don't want to listen to me praddle on for 20 minutes, here's the footnotes
Blocking is now a generic action instead of being Derzan exclusive. There is also a parry window that stuns enemies in range.
Power Attacks, letting you hold the attack button to ...
- Wed Sep 03, 2025 2:22 pm
- Forum: Gameplay Mods
- Topic: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 2]
- Replies: 16
- Views: 7028
Re: Mythic Wayfinders - A Fantasy Action-RPG mod [Update 1]
Hey there, been awhile. Been focused on Feet On The Ground and LEGION, and lately haven't been modding at all for some fairly serious irl health stuff. So, sorry about that. I know this mod has a very narrow focus in terms of audience but if even one person has been disappointed in lack of updates ...
- Thu Aug 07, 2025 10:50 am
- Forum: Gameplay Mods
- Topic: Hearts of Demons - BARON [1.1.0] 7/29/22
- Replies: 513
- Views: 169179
Re: Hearts of Demons - BARON [1.1.0] 7/29/22
So I won't lie to you, I have no interest in working on BARON right now; I'm focused on Feet On The Ground and LEGION way more right now.
BUT!
With that said, I do need to go back and clean up Bruiser stuff like...a lot. As for your other suggestions, options to fully control items spawns I have ...
BUT!
With that said, I do need to go back and clean up Bruiser stuff like...a lot. As for your other suggestions, options to fully control items spawns I have ...
- Wed Jul 02, 2025 7:27 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 28
- Views: 14041
Re: [v1.4.0] Helmeter - Dynamic, reactive visor HUD
This mod is super cool and has inspired me greatly and I just want to shout out how cool this mod is.
Like, goddamn, it so cool.
Like, goddamn, it so cool.
- Sat Jun 28, 2025 11:45 am
- Forum: Requests
- Topic: HUD darkening shader [SOLVED]
- Replies: 0
- Views: 232
HUD darkening shader [SOLVED]
Has anyone made or is willing to make a shader that darkens specific HUD elements, like helmet edges, dynamically based on the light level the player is currently in?
EDIT: Nevermind, I figured out a really easy way to do this without a shader
EDIT: Nevermind, I figured out a really easy way to do this without a shader
- Wed Jun 25, 2025 2:15 pm
- Forum: Gameplay Mods
- Topic: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024
- Replies: 72
- Views: 39594
Re: Feet On The Ground - A Hardcore Mod 0.0.8b - Oct 14, 2024
knKnr_QBU9c
Hey there, just popping in to say hi and give a little update on what's been going on.
So yes, this coming version is still a ways off, but as you can see in this video (which is still very incomplete), I got a lot of stuff in the works. Honestly I'm hoping to get it out before the ...
Hey there, just popping in to say hi and give a little update on what's been going on.
So yes, this coming version is still a ways off, but as you can see in this video (which is still very incomplete), I got a lot of stuff in the works. Honestly I'm hoping to get it out before the ...
- Mon Apr 28, 2025 11:00 pm
- Forum: Gameplay Mods
- Topic: LEGION - The HoD Monster Mod [Update 4.5 Hotfix] 7/12/2024
- Replies: 74
- Views: 35546
Re: LEGION - The HoD Monster Mod [Update 4.5 Hotfix] 7/12/2024
It works fine on 4.14.1 and I could not replicate in 4.13.2
I need more information (other mods, what you were doing, etc) to fix but if it only occurs in an older GZDoom, update your GZDoom. I will not support older versions.
I need more information (other mods, what you were doing, etc) to fix but if it only occurs in an older GZDoom, update your GZDoom. I will not support older versions.
- Sat Mar 22, 2025 12:44 pm
- Forum: Gameplay Mods
- Topic: Hearts of Demons - REVENANT [0.3.0 Beta]
- Replies: 72
- Views: 42438
Re: Hearts of Demons - REVENANT [0.3.0 Beta]
So, I am no longer working on this and have no plans to pick it back up, can I get this thread locked?
- Tue Mar 11, 2025 11:56 pm
- Forum: Levels
- Topic: DOOM+ V1.4.1: Thy Flesh Continued!
- Replies: 11
- Views: 3312
Re: DOOM+ V1.4.1: Thy Flesh Continued!
I'm like, halfway through E1 and so far, this is pretty damn cool.
- Sun Mar 02, 2025 7:56 pm
- Forum: Gameplay Mods
- Topic: [minimod][v2.0.0] Autoautosave
- Replies: 146
- Views: 51033
Re: [minimod][v1.6.2] Autoautosave
Broke in GZ 4.14.1
"autoautosave-v1.6.2.pk3:zscript/aas_token.zs, line 43: Attempt to override non-existent virtual function TryPickup"
"autoautosave-v1.6.2.pk3:zscript/aas_token.zs, line 43: Attempt to override non-existent virtual function TryPickup"