Search found 60 matches

by 3371-Alpha
Fri Mar 16, 2018 5:52 pm
Forum: Game Engines
Topic: ZDoom LE (Legacy Edition)
Replies: 97
Views: 52851

Re: ZDoom LE (Legacy Edition)

The problem with the Linux path is compatibility but with software this time. There are manny apps I've invested in over the years that I'll have to re-buy on Linux. Of course I'm not just talking about MS Office, also many games. I probably could dual boot it but that brings the issue of ...
by 3371-Alpha
Fri Mar 16, 2018 1:43 pm
Forum: Game Engines
Topic: ZDoom LE (Legacy Edition)
Replies: 97
Views: 52851

Re: ZDoom LE (Legacy Edition)

I don’t want to be rude but you have 12 years old hardware and don’t want to buy something newer. Please spend your time to figure out how to make use of it....Supporting obsolete platforms is out of scope for me. I would rather do something that will be useful for thousands of people. That's not ru ...
by 3371-Alpha
Thu Mar 15, 2018 12:37 am
Forum: Game Engines
Topic: ZDoom LE (Legacy Edition)
Replies: 97
Views: 52851

Re: ZDoom LE (Legacy Edition)

Don't want to sound like an asshole here asking for something that may drag out into a separate project, but I've been wondering this for a while now. How feasible would it be to add Legacy Mac support to ZDoom LE? Because I've got one and it's dying due to lack of support.
by 3371-Alpha
Sat Mar 03, 2018 7:05 pm
Forum: Graphic/Audio Patches
Topic: [ECWolf] CeeJay's "Shoe Shine" patch
Replies: 145
Views: 62460

Re: [ECWolf] CeeJay's "Shoe Shine" patch

I personally would prefer a statusbar similar to the Mac version, tough widescreen. Doom and other id tech 1 based games have widescreen statusbars I wonder why no one's attempted on wolf3d? Either way, here're somethings I noted about the latest version: the MP40 when used by the SS sounds a little ...
by 3371-Alpha
Sat Dec 16, 2017 9:17 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 667093

Re: Smooth Doom

I found the same happens when doing just the opposite: loading a new version into an old version of gzdoom. Speaking about issues with the latest version, anyone else notice that one of the frames for the pistol firing seams screwed? Has two blocks manifest around the back of the gun on each corner.
by 3371-Alpha
Sat Dec 16, 2017 11:08 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 667093

Re: Smooth Doom

A word of advice from me: don't use smooth doom with any mod that replaces base assets unless you want weird visuals. Interestingly I notice that this doesn't always happen with custom monsters though, but still just don't.
by 3371-Alpha
Sat Dec 16, 2017 12:07 am
Forum: Graphic/Audio Patches
Topic: Reikall's Voxels.
Replies: 105
Views: 57287

Re: Yet another voxel project - Doom, Raven, Strife

Yeah, I'm kind of forced to use software mode due to my Radeon HD 2400 XT being a potato. Thanks for the fix though. Also, although I don't expect this to happen anytime soon, I't be cool if this project could make a full fix for Smooth Doom one day. I imagine voxilizing the sprites is hard enough ...
by 3371-Alpha
Thu Dec 14, 2017 11:11 pm
Forum: Graphic/Audio Patches
Topic: Reikall's Voxels.
Replies: 105
Views: 57287

Re: Yet another voxel project - Doom, Raven, Strife

Well I feel kind of ashamed now, the graphical glitch was due to me using an older build of the engine. I need to start checking for updates more often. I still did manage to find an interesting anomaly with the Strife torches though, not sure if it was intentional; check the attachments. The light ...
by 3371-Alpha
Fri Dec 08, 2017 1:37 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4962
Views: 1221509

Re: Mod Download Broken? Request Reuploads Here

I've been looking for the Doom and Hexen/Heretic HD titles screens for a while now (threads here and here ). In the Zandronum thread a user mentions reuploading it to best ever, which I think we all know has been shut down. I tried several mirror sites and lets just say that the wild goose chase ...
by 3371-Alpha
Thu Dec 07, 2017 11:51 pm
Forum: Graphic/Audio Patches
Topic: Reikall's Voxels.
Replies: 105
Views: 57287

Re: Yet another voxel project - Doom, Raven, Strife

Cool project. I do have a problem with it though; There seams to be glitches in all supping games where some of the voxels will have their lower half cut off. It's also not compatible with smooth doom, which is a bummer since it also improves graphics.
by 3371-Alpha
Mon Nov 20, 2017 3:12 pm
Forum: Graphic/Audio Patches
Topic: [ECWolf] CeeJay's "Shoe Shine" patch
Replies: 145
Views: 62460

Re: [ECWolf] CeeJay's hi-res patch (added "The Lost Missions

I've managed to actually modify the base texture pack and added more Mac sounds in it, special thanks to this small thread. I attached the mod below. In addition to the above, I noticed a few quirks when using the Mac weapons pack, such as the weapons not starching all the way to the bottom of the ...
by 3371-Alpha
Wed Nov 01, 2017 11:11 am
Forum: Graphic/Audio Patches
Topic: [ECWolf] CeeJay's "Shoe Shine" patch
Replies: 145
Views: 62460

Re: [ECWolf] CeeJay's hi-res patch (added "The Lost Missions

Well ecwolf tells you to rename them to that then place them in the data folder, presumably so they don't overwrite the default sod files. Effectively it makes the add ons their own games.
by 3371-Alpha
Wed Nov 01, 2017 2:59 am
Forum: Graphic/Audio Patches
Topic: [ECWolf] CeeJay's "Shoe Shine" patch
Replies: 145
Views: 62460

Re: [ECWolf] CeeJay's hi-res patch (added "The Lost Missions

I'm having the same problem with it not loading in the mission packs and don't you mean the packs' files have to be named sd2 & sd3? Also they can be loaded beside the files for the main game, right?
by 3371-Alpha
Mon Feb 13, 2017 11:51 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 667093

Re: Smooth Doom (NOW HAS A THEME SONG!)

Speaking of adding sprites, do you think you could add the PSX Final Doom super shotgun as a selectable skin? I also notice you have the exploding doomguy head from the PSX version too, but I notice it only ever activates when he dies from his own rockets. Do you think you could make it occur on all ...
by 3371-Alpha
Fri Feb 10, 2017 3:45 pm
Forum: Graphic/Audio Patches
Topic: Make IDKFA Wolfenstein Again (Uncensored BFG, Censored Doom)
Replies: 19
Views: 18265

Re: [Uncensored BFG / Censored Doom]Make IDKFA Wolfenstein A

Is it just me or did all of the decorative pictures from your original post vanish and get replaced by the word "image"?

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