Search found 60 matches
- Fri Mar 16, 2018 5:52 pm
- Forum: Game Engines
- Topic: ZDoom LE (Legacy Edition)
- Replies: 97
- Views: 52851
Re: ZDoom LE (Legacy Edition)
The problem with the Linux path is compatibility but with software this time. There are manny apps I've invested in over the years that I'll have to re-buy on Linux. Of course I'm not just talking about MS Office, also many games. I probably could dual boot it but that brings the issue of ...
- Fri Mar 16, 2018 1:43 pm
- Forum: Game Engines
- Topic: ZDoom LE (Legacy Edition)
- Replies: 97
- Views: 52851
Re: ZDoom LE (Legacy Edition)
I don’t want to be rude but you have 12 years old hardware and don’t want to buy something newer. Please spend your time to figure out how to make use of it....Supporting obsolete platforms is out of scope for me. I would rather do something that will be useful for thousands of people. That's not ru ...
- Thu Mar 15, 2018 12:37 am
- Forum: Game Engines
- Topic: ZDoom LE (Legacy Edition)
- Replies: 97
- Views: 52851
Re: ZDoom LE (Legacy Edition)
Don't want to sound like an asshole here asking for something that may drag out into a separate project, but I've been wondering this for a while now. How feasible would it be to add Legacy Mac support to ZDoom LE? Because I've got one and it's dying due to lack of support.
- Sat Mar 03, 2018 7:05 pm
- Forum: Graphic/Audio Patches
- Topic: [ECWolf] CeeJay's "Shoe Shine" patch
- Replies: 145
- Views: 62460
Re: [ECWolf] CeeJay's "Shoe Shine" patch
I personally would prefer a statusbar similar to the Mac version, tough widescreen. Doom and other id tech 1 based games have widescreen statusbars I wonder why no one's attempted on wolf3d? Either way, here're somethings I noted about the latest version: the MP40 when used by the SS sounds a little ...
- Sat Dec 16, 2017 9:17 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667093
Re: Smooth Doom
I found the same happens when doing just the opposite: loading a new version into an old version of gzdoom. Speaking about issues with the latest version, anyone else notice that one of the frames for the pistol firing seams screwed? Has two blocks manifest around the back of the gun on each corner.
- Sat Dec 16, 2017 11:08 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667093
Re: Smooth Doom
A word of advice from me: don't use smooth doom with any mod that replaces base assets unless you want weird visuals. Interestingly I notice that this doesn't always happen with custom monsters though, but still just don't.
- Sat Dec 16, 2017 12:07 am
- Forum: Graphic/Audio Patches
- Topic: Reikall's Voxels.
- Replies: 105
- Views: 57287
Re: Yet another voxel project - Doom, Raven, Strife
Yeah, I'm kind of forced to use software mode due to my Radeon HD 2400 XT being a potato. Thanks for the fix though. Also, although I don't expect this to happen anytime soon, I't be cool if this project could make a full fix for Smooth Doom one day. I imagine voxilizing the sprites is hard enough ...
- Thu Dec 14, 2017 11:11 pm
- Forum: Graphic/Audio Patches
- Topic: Reikall's Voxels.
- Replies: 105
- Views: 57287
Re: Yet another voxel project - Doom, Raven, Strife
Well I feel kind of ashamed now, the graphical glitch was due to me using an older build of the engine. I need to start checking for updates more often. I still did manage to find an interesting anomaly with the Strife torches though, not sure if it was intentional; check the attachments. The light ...
- Fri Dec 08, 2017 1:37 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4962
- Views: 1221509
Re: Mod Download Broken? Request Reuploads Here
I've been looking for the Doom and Hexen/Heretic HD titles screens for a while now (threads here and here ). In the Zandronum thread a user mentions reuploading it to best ever, which I think we all know has been shut down. I tried several mirror sites and lets just say that the wild goose chase ...
- Thu Dec 07, 2017 11:51 pm
- Forum: Graphic/Audio Patches
- Topic: Reikall's Voxels.
- Replies: 105
- Views: 57287
Re: Yet another voxel project - Doom, Raven, Strife
Cool project. I do have a problem with it though; There seams to be glitches in all supping games where some of the voxels will have their lower half cut off. It's also not compatible with smooth doom, which is a bummer since it also improves graphics.
- Mon Nov 20, 2017 3:12 pm
- Forum: Graphic/Audio Patches
- Topic: [ECWolf] CeeJay's "Shoe Shine" patch
- Replies: 145
- Views: 62460
Re: [ECWolf] CeeJay's hi-res patch (added "The Lost Missions
I've managed to actually modify the base texture pack and added more Mac sounds in it, special thanks to this small thread. I attached the mod below. In addition to the above, I noticed a few quirks when using the Mac weapons pack, such as the weapons not starching all the way to the bottom of the ...
- Wed Nov 01, 2017 11:11 am
- Forum: Graphic/Audio Patches
- Topic: [ECWolf] CeeJay's "Shoe Shine" patch
- Replies: 145
- Views: 62460
Re: [ECWolf] CeeJay's hi-res patch (added "The Lost Missions
Well ecwolf tells you to rename them to that then place them in the data folder, presumably so they don't overwrite the default sod files. Effectively it makes the add ons their own games.
- Wed Nov 01, 2017 2:59 am
- Forum: Graphic/Audio Patches
- Topic: [ECWolf] CeeJay's "Shoe Shine" patch
- Replies: 145
- Views: 62460
Re: [ECWolf] CeeJay's hi-res patch (added "The Lost Missions
I'm having the same problem with it not loading in the mission packs and don't you mean the packs' files have to be named sd2 & sd3? Also they can be loaded beside the files for the main game, right?
- Mon Feb 13, 2017 11:51 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 667093
Re: Smooth Doom (NOW HAS A THEME SONG!)
Speaking of adding sprites, do you think you could add the PSX Final Doom super shotgun as a selectable skin? I also notice you have the exploding doomguy head from the PSX version too, but I notice it only ever activates when he dies from his own rockets. Do you think you could make it occur on all ...
- Fri Feb 10, 2017 3:45 pm
- Forum: Graphic/Audio Patches
- Topic: Make IDKFA Wolfenstein Again (Uncensored BFG, Censored Doom)
- Replies: 19
- Views: 18265
Re: [Uncensored BFG / Censored Doom]Make IDKFA Wolfenstein A
Is it just me or did all of the decorative pictures from your original post vanish and get replaced by the word "image"?