Search found 158 matches
- Tue Nov 29, 2022 2:32 am
- Forum: Gameplay Mods
- Topic: [WIP] Kan: Awakening
- Replies: 13
- Views: 7458
[WIP] Kan: Awakening
This mod is unfinished, and I can't promise it will be finished, but it's mostly feature complete and decently polished where it counts, even if there's some missing assets and details that'll likely become apparent. I haven't worked on it in earnest for a while due to my motivation being sapped by ...
- Mon Sep 13, 2021 11:17 pm
- Forum: Gameplay Mods
- Topic: BloodWave: What A Mess
- Replies: 6
- Views: 3281
Re: BloodWave: What A Mess
Just gave this a quick run through the first few maps of Doom 2. Only real complaints are that the Plasma Rifle equivalent's (forgot the name, sorry!) firing sound becomes a bit grating on the ears at high speed, and the spinning item pickups (while a very cool effect) can be a bit hard to see in ...
- Thu Jul 08, 2021 2:54 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Custom pronouns
- Replies: 73
- Views: 17695
Re: Custom pronouns
The effort certain people are putting into trying to find "objective" issues where there are none, due to knowing that saying how they actually feel would look awful, might be impressive if it wasn't so disheartening. My forum signature really couldn't be more relevant, huh?
- Wed Jul 07, 2021 7:02 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Custom pronouns
- Replies: 73
- Views: 17695
Re: Custom pronouns
*snip* No worries, some people use pronouns that simply aren't included in those options. Having a freeform system like this allows for them to be accommodated without their pronoun sets needing to be manually added, saving devs the time of adding them and users the headache of switching through ...
- Wed Jul 07, 2021 6:45 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Custom pronouns
- Replies: 73
- Views: 17695
Re: Custom pronouns
Not to repeat what others have said, but I'd feel stupid if I didn't voice my support for this feature. Really hope to see it accepted! Seeing something as simple as Hideous Destructor renaming "gender" to "pronouns" (as well as all the stuff it does to decouple the two further when it comes to ...
- Tue Jun 22, 2021 12:56 pm
- Forum: Resources
- Topic: [RESOURCES] Samarai's Bad Sprites
- Replies: 9
- Views: 4477
Re: [RESOURCES] Samarai's Bad Sprites
Hey, necropost or not, I'm happy someone was able to find a use for this extremely short-lived experiment! Nice work on turning it into something presentable!nekostuffing wrote:*snip*
- Wed Mar 24, 2021 11:48 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 524
- Views: 246530
Re: Beautiful Doom 7.0.0 (March 18, 2021)
Congratulations on the new release! Small issue with the Modern Guns set, the Super Shotgun's primary fire (both barrels) never gibs monsters regardless of distance, meanwhile the altfire gibs monsters almost 100% of the time, even without being at point-blank range.
- Mon Feb 08, 2021 9:50 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.3.3] FDHUD
- Replies: 8
- Views: 9597
Re: [v1.3.0] FDHUD
I've been using this HUD with a few different gameplay mods and I absolutely love it, it's a simple concept executed extremely elegantly and cleanly. https://imgur.com/sTk3930 Mod shown above is LT. Typhon. I really appreciate how it lets you use a more "modern" HUD layout without preventing you ...
- Sat Jan 09, 2021 11:41 pm
- Forum: Gameplay Mods
- Topic: minor doom tweaks
- Replies: 54
- Views: 15800
Re: minor doom tweaks
Is it possible to release the Monster only version of this mod? I would like to fight against tougher monsters in this mod, with other weapon mods. I can verify that a monsters-only version isn't needed, in most cases. If you load a weapons-only mod AFTER MDT, you'll have the MDT's monster tweaks ...
- Fri Dec 11, 2020 6:03 pm
- Forum: Gameplay Mods
- Topic: Doosk, aka Dusk weapons rip. 5th Anniversary update available now!
- Replies: 70
- Views: 40104
Re: Doosk, aka Dusk weapons rip. Monsters update available n
The standalone monsters are a lot of fun and you've done incredible work on both them and the main mod itself, but I've got two nitpicks. -Are the included difficulties essential for the standalone monsters to function? In the main mod, I understand that them spawning is based on the difficulty you ...
- Sun Sep 13, 2020 4:21 pm
- Forum: Gameplay Mods
- Topic: minor doom tweaks
- Replies: 54
- Views: 15800
Re: minor doom tweaks
Today's update seems to have broken the download link, unfortunately. Aside from that, I've been playing this off-and-on for a week or two now and having a really good time. Everything feels a lot punchier and faster without being too overwhelming. I'd give more in-depth feedback, but my brain's ...
- Fri Jun 05, 2020 10:45 pm
- Forum: Gameplay Mods
- Topic: Hell Caliber [HC2 Status Update]
- Replies: 116
- Views: 45667
Re: Hell Caliber [HC2 Status Update]
*snup* Receiving feedback is already awesome enough, but from one of my inspirations? Hoh boy. Thank you so much, Cosmo, I didn't think HC would be something anyone loved. I went for the arguably more-lazy route for fixing the scale problem, instead opting to make the GL's reloading sprites smaller ...
- Mon Jun 01, 2020 1:47 pm
- Forum: Gameplay Mods
- Topic: Hell Caliber [HC2 Status Update]
- Replies: 116
- Views: 45667
Re: Hell Caliber [HC2 Status Update]
https://streamable.com/6kv3hj Work on HC2 is still ongoing! Just very, very slowly and sporadically. This video showcases an extremely W.I.P Slot 5 weapon, the GM-94U. It's a 3+1-shot pump-action grenade launcher firing the UAC's proprietary 'universal explosives'. As far as technical details go ...
- Sun May 17, 2020 8:16 pm
- Forum: Gameplay Mods
- Topic: [V0.595c 9-28-23] Live Through DOOM: Survival Horror Gameplay
- Replies: 88
- Views: 100309
Re: Live Through DOOM: Survival Horror Gameplay (V0.51 5-13-
I gotta say, my initial expectations for this were rather low, I'm unfortunately biased against BD derivatives. But this is a really interesting and ambitious mod, and aside from the rocky foundation it's pretty fun and unique to play. My biggest issues with it have to do with sound design, some of ...
- Thu Apr 23, 2020 5:08 pm
- Forum: Gameplay Mods
- Topic: Hell Caliber [HC2 Status Update]
- Replies: 116
- Views: 45667
Re: Hell Caliber [HC2 Status Update]
*snip* Thank you so much for the feedback! When I get around to doing heads-up-display stuff, I think I might add a "highlight" to weapons when you look at them, with different colors based on if they're loaded or unloaded. My one concern is that having a bunch of actors constantly checking if a ...