Search found 22 matches
- Thu May 13, 2021 2:21 am
- Forum: Gameplay Mods
- Topic: Re: Combined_Arms v2.3: Reloaded edition! (last post here 4-18-23)
- Replies: 182
- Views: 128052
Re: Combined_Arms v2.1: Reloaded edition! (hotfix 5-2-21)
Such a terrific update. I've allocated so much time playing dozens and dozens of WADs with the old and new load-outs that honestly if I don't put CA down I might not get to do other stuff! Tech Monk and Past Linked are such welcome additions that definitely felt realized to their core. Didn't think ...
- Thu Oct 08, 2020 2:53 am
- Forum: Gameplay Mods
- Topic: Combined_Arms Gaiden (v1.1 update 7-24-20)
- Replies: 25
- Views: 9963
Re: Combined_Arms Gaiden (v1.1 update 7-24-20)
Great weapon set all-in-all. The inspirations lead to some really fun and satisfying weaponry. I think I'm a big fan of the Bionic Commando rifle, even if the blaster has the upside of being hitscan, there's just something about the rifle that makes it deceptively fun to shoot even at stronger ...
- Thu May 21, 2020 11:38 pm
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 122264
Re: Treasure Tech (RELEASE 1.01 BUG FIX)
Hey, its finally out! Must say, I've had my eyes on this since you're uploaded the first video of the pistol concept that originally had a scope. It was a journey in-and-of itself seeing the different designs you thought about implementing but it definitely payed holding it off. I can definitely ...
- Mon Dec 09, 2019 1:29 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241466
Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]
While it's true the cloak potion has a limited effect in Knightmare mode overall, it does carry an additional benefit, you cool off at an extremely fast rate under the effects of the potion, meaning you can spam special staff moves as much as you want while you have the cloak potion effect. Though ...
- Mon Dec 09, 2019 2:58 am
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241466
Re: GMOTA: Fantasy arcade action, UPDATE 12/4/2019 [V1.4]
Been meaning to hold off a review of the newest update until v1.4 rolled out so here we are. Kustam is pretty amazing, honestly! He just might be my favorite of the bunch (yet, perhaps, can't rule out Samson, right?). Quite like how he was designed to be more methodical than the others and it shows ...
- Tue May 29, 2018 11:48 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 681369
Re: [GZDoom] Hell-Forged - (Hellduke sprite set. P.284)
The Hellduke looks very impressive. Phenomenal stuff, man.
- Sat Mar 17, 2018 11:58 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241466
Re: GMOTA: Fantasy arcade action, NEW UPDATE 3/16/2018 [V1.1
Pretty damn fun mod. The amount of effort that went into this is impressive and just the presentation alone gives off that vibe. Playing Blaz is just pure bliss; whether its slashing something, throwing something, shooting something, punching something, its feels right. He's really simple but I'm ...
- Mon Mar 12, 2018 9:40 pm
- Forum: Gameplay Mods
- Topic: GMOTA: Fantasy arcade action (last post here 4-18-23)
- Replies: 832
- Views: 241466
Re: GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9
ooooooooof clearing plans on Friday.
- Sun Jan 14, 2018 6:13 pm
- Forum: Gameplay Mods
- Topic: Babby's first ZScript Over/Under Shotgun
- Replies: 10
- Views: 4607
Re: Babby's first ZScript Over/Under Shotgun
Feels pretty dang nice to use and I like how each barrel is dedicated to both fire keys with the simultaneous firing sound packing some serious punch. Not much else to say, its simple and effective. Going to experiment with this a fair bit.
- Sat Jan 13, 2018 2:19 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] NULL: Face to Face (14/4 3-map WIP available)
- Replies: 43
- Views: 22937
Re: [WIP] NULL: Face to Face
Can't wait to see how this turns out. Pretty hyped.
- Mon Jan 08, 2018 2:00 am
- Forum: TCs, Full Games, and Other Projects
- Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
- Replies: 355
- Views: 130355
Re: [WIP] Quake Champions: Doom Edition (Caleb reveal pg.9)
Man, his kit suits him really well. Love it.
- Mon Dec 18, 2017 11:55 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
- Replies: 355
- Views: 130355
Re: [WIP] Quake Champions: Doom Edition
I think the Doom Slayer's grenade icon should be modeled after its appearance from Doom 2016 but that is just me. Keep up the awesome work as usual.
- Mon Dec 04, 2017 3:53 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Memoirs of Magic: Full Game is Now Avaliable!
- Replies: 568
- Views: 99437
Re: Memoirs of Magic
Been following this for quite a while and I wanted to wish you luck on this TC. Patiently waiting for the wicked product isn't too bad for me either so do take your time and goodluck!
- Tue Oct 17, 2017 6:48 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
- Replies: 355
- Views: 130355
Re: [WIP] Quake Champions: Doom Edition
This is super cool! Definitely going to keep an eye out for this. So hyped!
- Thu Oct 12, 2017 8:54 pm
- Forum: Gameplay Mods
- Topic: Love.pk3 - my first gameplay mod
- Replies: 3
- Views: 1640
Re: Love.pk3 - my first gameplay mod
Fun little gameplay mod. I like how the chainsaw runs on ammunition but gives you supplies and the different ammo types is reminiscent of Turok's which I always thought was pretty cool. Keep up the good work, dude.