Search found 13 matches
- Sun Jul 28, 2019 9:51 am
- Forum: Launchers
- Topic: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
- Replies: 187
- Views: 120615
Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
Biohazard created ZDL and a few other good people contributed to it. You should fork it and continue development. The project is on github (https://github.com/qbasicer/qzdl/). Feel free to fork the project entirely, or submit a pull request. When I started the project (the Qt port, I had previously ...
- Fri Jan 18, 2019 2:01 pm
- Forum: Launchers
- Topic: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
- Replies: 187
- Views: 120615
Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
Nope.Beezle wrote:Is there a limit to how many source ports you can have in Settings - Source Ports/Engines?
- Sun Jul 16, 2017 11:15 am
- Forum: Launchers
- Topic: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
- Replies: 187
- Views: 120615
- Fri Jul 14, 2017 11:57 am
- Forum: Launchers
- Topic: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
- Replies: 187
- Views: 120615
Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
Heads up that the current pull request has Talon1024's update to Qt 5. It also fixes a bug where checking "Close on Launch" would crash the application.
- Sun Jun 25, 2017 1:51 pm
- Forum: Launchers
- Topic: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
- Replies: 187
- Views: 120615
Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
What do the build.xml and flags.xml files in the project root do?
- Fri Jan 13, 2017 12:22 pm
- Forum: Launchers
- Topic: [Frontend] YADFUCIMP
- Replies: 10
- Views: 11869
Re: [Frontend] YADFUCIMP
What did you write it in, and is the source code available?
- Wed Jan 11, 2017 1:24 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom discussion (Version 2.3.1 released 2016/jan/7)
- Replies: 255
- Views: 96602
Re: GZDoom discussion (Version 2.3.1 released 2016/jan/7)
I wouldn't mind providing GZDoom binaries for Linux, for all of x86, x86_64, and ARMv8. Getting x86 builds working might be a bit of trouble for me, though. That would be great! I might suggest using AppImage to create a build that works on multiple distributions. It would also be great if your ...
- Wed Dec 28, 2016 8:58 am
- Forum: Launchers
- Topic: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
- Replies: 187
- Views: 120615
Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
I see that your last update was very recent. What other improvements have been made in your fork?Talon1024 wrote:Well, I have a fork of my own, in which I rewrote the update checker to use the newer Qt4/5 network stuff.
- Tue Dec 27, 2016 6:03 pm
- Forum: Launchers
- Topic: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
- Replies: 187
- Views: 120615
Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
I've started.
I just sent you the first pull request, which just removes code that a) doesn't work and b) isn't portable to Qt 5.
I just sent you the first pull request, which just removes code that a) doesn't work and b) isn't portable to Qt 5.
- Fri Sep 09, 2016 11:03 am
- Forum: TCs, Full Games, and Other Projects
- Topic: HELP WANTED:Gzdoom expert (PAID)
- Replies: 28
- Views: 4093
Re: HELP WANTED:Gzdoom expert (PAID)
Or GLOOMEwildweasel wrote:If you're planning to sell the game, you may want to look into GZDoom-GPL
- Mon Sep 05, 2016 6:31 pm
- Forum: Launchers
- Topic: ZDoom Executor new ZDoom (and related projects) Frontend.
- Replies: 304
- Views: 95560
- Sun Sep 04, 2016 7:50 pm
- Forum: Launchers
- Topic: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
- Replies: 187
- Views: 120615
Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)
I just want to say that I've spent several weeks playtesting other Linux-compatible DOOM frontends (specifically, SSGL and Rocket Launcher 2), and I now think ZDL is still the best. I like the simple workflow and UI, I like how it has such excellent support for .deh files, and I like how it clearly ...
- Sat Sep 03, 2016 4:05 pm
- Forum: Launchers
- Topic: ZDoom Executor new ZDoom (and related projects) Frontend.
- Replies: 304
- Views: 95560
Re: ZDoom Executor new ZDoom (and related projects) Frontend
How do I build this on Linux? I know that this is meant to be buildable and usable on Linux. But if I just open zdexe.lpi in Lazarus, set the Target Platform to Linux and then try to build it, then I get stopped by tons and tons of Windows-specific code. Are there other steps that I'm missing?