Search found 214 matches
- Mon Jun 03, 2019 9:40 pm
- Forum: Scripting
- Topic: [Decorate/ZScript] Item that sticks to a door
- Replies: 2
- Views: 543
[Decorate/ZScript] Item that sticks to a door
Hello! There is a Crossbow weapon in my Decorate. It fires +RIPPER projectiles. When projectile dies (on impact with a wall/floor/ceiling etc.), it spawns a static item representing an "arrow in a wall" prop. When it's stuck in a door (default doom up/down sliding door), the arrow won't move with ...
- Mon May 13, 2019 1:21 pm
- Forum: Scripting
- Topic: ACS SetFont Question
- Replies: 2
- Views: 316
Re: ACS SetFont Question
Try placing it in "Graphics" folder.
Note that GZDoom doesn't recognize BMP format, so you need to convert if it is a bitmap image.
Letter case is not an issue here.
Remember to create a correct script trigger on your map (check first if it was triggered at all).
Note that GZDoom doesn't recognize BMP format, so you need to convert if it is a bitmap image.
Letter case is not an issue here.
Remember to create a correct script trigger on your map (check first if it was triggered at all).
- Sun May 12, 2019 4:21 pm
- Forum: Scripting
- Topic: ZScript or Decorate: Stop actor's bleeding
- Replies: 0
- Views: 187
ZScript or Decorate: Stop actor's bleeding
Hello guys! A little question: How to stop a (player) actor from bleeding if it actually received 0 damage? Like when he protected by a PowerUp that reduces damage of the specific type to zero? Is there any Decorate-based solution, since 99% of my code is in Decorate? Or is there any way to extend ...
- Wed May 01, 2019 8:03 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 399238
Re: SLADE Discussion - Latest: v3.1.4 (26/Dec/2018)
I also noticed that v3.1.4 cannot open my Deflate-compressed zip archives created by 7zip, while slade_3120_b5 can.
What am I doing wrong?
What am I doing wrong?
- Sun Apr 28, 2019 3:33 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 399238
Re: SLADE Discussion - Latest: v3.1.4 (26/Dec/2018)
I've made a research. The problem is that SLADE 3.1.4 doesn't like Cyrillic symbols in a path to exe. Unlike the previous version of the program.
- Sun Apr 28, 2019 2:56 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3112
- Views: 399238
Re: SLADE Discussion - Latest: v3.1.4 (26/Dec/2018)
I have an issue with SLADE 3.1.4. It doesn't run on my rig. Win7 x64. It appears for a little time in process manager and then vanishes w/o errors or exceptions. The previous version I used (3.1.2b5) works just fine. Here's the error log appearing in %APPDATA%\Slade3: 23:56:16: SLADE - It's a Doom ...
- Thu Apr 11, 2019 3:44 pm
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 394
- Views: 146909
Re: Zagemod (v1.3.2 Released, Page 9)
I downloaded latest Zagemod, and I can't find Cheogsh 2 compat patch (which is in my Zagemod folder since last year). Does this mean I no longer need that compat patch while playing Cheogsh 2 + Zagemod?
- Wed Apr 10, 2019 11:34 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Beyond Reality! v1.7 YEH
- Replies: 154
- Views: 36994
Re: Beyond Reality! v1.7 YEH
In "Sprites" folder there are 2 lumps: PYXPO0 and PYXPO0 (duplicate names). The latter I believe should be "PYXPP0".
- Mon Mar 25, 2019 9:41 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Release] Scattered Evil for Hexen 2.5 (Aug 28, 2024)
- Replies: 155
- Views: 53325
Re: [Release] Scattered Evil for Hexen (new version Mar 20)
Of course, as soon as I started playing the game (v1.5), the new version is out. This is like a curse. :D I definitely love you, rambo & devteam, for your unending efforts to this amazing game! My question is about the Aldir's Cave location in v1.5. I got the appropriate quest right from the ...
- Sun Feb 10, 2019 10:12 pm
- Forum: Gameplay Mods
- Topic: Left 4 Dead gameplay mod
- Replies: 36
- Views: 33739
Re: Left 4 Doom - Left 4 Dead gameplay mod
First of all, I like what I see. And a warm thank you from a big fan of L4D! A quick thoughts: - Why the Witch death sound not the one from L4D but the death sound from Blood's Gargoyle? :D - Again, Spitter uses Blood's Bloated Butcher attack sound - Tank should prefer melee over rock throwing ...
- Sun Feb 10, 2019 7:29 am
- Forum: Gameplay Mods
- Topic: Left 4 Dead gameplay mod
- Replies: 36
- Views: 33739
Re: Left 4 Doom - Left 4 Dead gameplay mod
First of all, I like what I see. And a warm thank you from a big fan of L4D! A quick thoughts: - Why the Witch death sound not the one from L4D but the death sound from Blood's Gargoyle? :D - Again, Spitter uses Blood's Bloated Butcher attack sound - Tank should prefer melee over rock throwing ...
- Sat Feb 09, 2019 11:17 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96598
Re: [Release] Lambda: The OpFor Update (minor bugfix)
Regarding the Displacer weapon: There were no Displacer animations "when no teleport placed" and "placing teleport" in the original game, right? Current anims are not good in my opinion. They just start over from the beginning in the middle of the process (DIS3 ABCD ...). I suggest something like ...
- Wed Feb 06, 2019 9:40 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 258832
Re: Lithium 1.6.1 (Jan. 24, 2019)
That happened to me too, except it was a cyberdemon and I spent 5 minutes throwing everything I had at him before I said "fuck it" and used mdk IT TOOK TWO OF THOSE. BqF28KiD-Hc Edit: Hmm. Never tried a video link before. Does [youtube] require additional permissions above [img] ? You should have ...
- Thu Jan 31, 2019 3:32 pm
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 394
- Views: 146909
Re: Zagemod (v1.2.2 Released, Page 4)
Zagemod was featured in last Marveller video (https://www.youtube.com/watch?v=j6nJYLqx4dI)
And I noticed strange thing with SSG animation:

here's the timecode of that moment:
https://youtu.be/j6nJYLqx4dI?t=417
And I noticed strange thing with SSG animation:

here's the timecode of that moment:
https://youtu.be/j6nJYLqx4dI?t=417
- Sun Jan 27, 2019 9:20 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96598
Re: Lambda - [Poll Closed]
Dosent work on GZDoom Dev 3.7. All I get is 1 error while parsing DECORATE scripts. P.S I am using Delta Touch I have fixed current available version (today is 28/01/2019) for myself long ago. And now take a liberty to upload it for the sake of this cool mod. Hope it helps, try it: https://www ...