Search found 230 matches
- Thu Mar 19, 2020 7:27 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170550
Re: Nobody Told Me About id v0.2.4 - Build Engine-styled mod
Absolutely fantastic mod. I can't express how much fun this has been over the past few days; makes the wait for March the 20th tolerable at last! The little nods to 90s constraints (e.g. the pallete-flipped zombieman for the shotgunner) really are the icing on the cake. The one thing I'd suggest is ...
- Thu Mar 05, 2020 8:21 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1089802
Re: Hideous Destructor 4.3.3b
At times, it can be a little annoying for a zombieman to pop out from behind a cleared corner post-resurrection and blow you away. Would implementing footstep sounds be possible?
- Sun Jun 02, 2019 5:41 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 668742
Re: Smooth Doom [UPDATE 6/2/19]
Bug report: When zombiemen are gibbed by an explosive barrel with Drop Rifles enabled, they drop nothing. Loving the updated mod. Some of the finest fun I've ever had in Doom playing with this and the new SIGIL levels. The monster rebalance option is especially wonderful; Pinkies and Barons are now ...
- Mon Sep 03, 2018 7:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 704322
Re: [Blade of Agony] Tank Battlefield Screens! | p161
Cool mod, but you can't kill the dogs having sex in the Hundehutte in Operation: Exodus, unlike all other dogs in the game.
I rate it a 5/10 for that reason.
I rate it a 5/10 for that reason.
- Thu Aug 09, 2018 12:47 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 668742
Re: Smooth Doom
Ive decided to post my Smooth Doom Projectile Upgrade here. Its gotten repeated acclaim on the doom general in /vr and a link in the news post, but so far it hasnt gotten much visibility because people keep asking about it. This is a patch/add on to smooth doom that has to be put after it in the ...
- Thu Jul 12, 2018 5:30 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: XCOMDoom 08/03/2018: New Version 0.21!
- Replies: 24
- Views: 14051
Re: XCOMDoom
Drones could simply exclusively be healers, clearing their target after shooting. It would be cool to reprogram them via the Arc Thrower to become allied to the player like that one late game research project. To compensate, you could edit the existing Lost Soul drones to be "combat drones" with an ...
- Thu Jul 12, 2018 11:56 am
- Forum: TCs, Full Games, and Other Projects
- Topic: XCOMDoom 08/03/2018: New Version 0.21!
- Replies: 24
- Views: 14051
Re: XCOMDoom
Thank you very much for your detailed comments and critique. I took the time to write down my own thoughts. The screen weapon placement might look different on different resolutions, I'm not sure. On my screen, they look good and have been positioned so to not show the edges on bobbing, but ...
- Wed Jul 11, 2018 7:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: XCOMDoom 08/03/2018: New Version 0.21!
- Replies: 24
- Views: 14051
Re: XCOMDoom
Here's my feedback for the 0.1 version: Weapons General: They can be moved quite a lot closer to the center of the screen. The reloads don't need to be any smoother, but they could use being sped up quite a bit (Duke3D style). The actual XCOM sounds would be very nice to have (I don't think it's ...
- Sat May 26, 2018 8:17 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1089802
Re: Hideous Destructor [Release version 3.3.2.2]
Question: What does "auto" entail on the Show Scope View option? So far it's just showing me the reflex sight side of the ZM66 optics; is there a way to switch to scope a la the old style ZM66, or does it do so automatically in some way? Also, is there a way to disable zombies resurrecting? It's ...
- Fri May 18, 2018 6:18 pm
- Forum: Scripting
- Topic: On making a homing rocket launcher
- Replies: 8
- Views: 1181
On making a homing rocket launcher
I'm aiming to make a DECORATE-based alt-fire for the vanilla rocket launcher featuring weaker missiles homing in on the crosshair (this mode toggled on and off by right-clicking) but I'm at a loss as to how I'd go about programming the weapon to fire a missile following the crosshair itself. Any ...
- Sat May 12, 2018 2:44 pm
- Forum: Abandoned/Dead Projects
- Topic: ouch_m 2: abort_m [CANCELLED]
- Replies: 131
- Views: 82942
Re: ouch_m 2: abort_m [v1.0.3]
This mod made me arrest my Krebs cycle.
- Tue May 08, 2018 10:54 am
- Forum: Off-Topic
- Topic: Intelligent computers are here - we're DOOMed :p
- Replies: 17
- Views: 1127
Re: Intelligent computers are here - we're DOOMed :p
But didn't auto-gen levels exist in the form of OBLIGE anyways? Hell, it even makes cheesy fake WAD names and title screens.
- Sun Apr 22, 2018 2:43 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1089802
Re: Hideous Destructor [Release version 3.3.0]
Vae's open ended design strikes again - I actually have an easy time reacquiring with the Liberator (I might be really used to high-caliber weapons in other FPSes), and I'm so used to policing everything for spare ammo that shell pickup is second nature to me. That said, I do agree with you on the ...
- Sun Apr 22, 2018 8:45 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1089802
Re: Hideous Destructor [Release version 3.3.0]
Weirdly enough, I actually think the Liberator's recoil (as of recent builds) is a lot more forgiving than actual .308 from my ill-fated date with a SCAR-H in Vegas. I swear the Liberator recoil used to be a lot heavier (though still manageable), and I actually prefer it over the ZM, even with the ...
- Sat Apr 21, 2018 4:43 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1089802
Re: Hideous Destructor [Release version 3.3.0]
It doesn't sound quite as loud as the old versions though. I think there was a second sound that played whenever the ZM-66 or shotgun was fired. Here's a video of what I mean whenever the ZM is fired: odyS0OBFOlM Huh. Some of the features in that old version- such as the ability to just strip a ...