Search found 29 matches
Re: Warmup
i remember you or someone else posting some of those screenshots in hdestcord a while back. I'll see about recording my time with the map when life isn't so busy.
- Fri Aug 09, 2024 6:08 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 868
- Views: 286555
Re: WadSmoosh - merge all official id releases into one PK3 IWAD
If i might make a suggestion for wad smoosh. could you consider changing new game to a display a selector for the doom 1 and 2 campaigns separately the episode list is getting really long now. since there is going to be romero's D2 campaign coming along whenever he's finished with that on top of ...
- Sat Jul 27, 2024 12:45 am
- Forum: Creation, Conversion, and Editing
- Topic: Unicode Doom Font Creator
- Replies: 17
- Views: 16214
Re: Unicode Doom Font Creator
if there's ever any interest in expanding this tool, a clip X amount from top or bottom setting would be nice.
- Mon Nov 06, 2023 6:31 am
- Forum: Gameplay Mods
- Topic: Unholy Ground [V111]
- Replies: 15
- Views: 8886
Re: Unholy Ground [V110]
this would be really intersting with Hideous Destructor since radsuits can come from backpack spawns and can stay around as long as you aren't shot. depending on if it is set to the super hell slime it may even be able to slow cook certain enemies/corpses for you making archvile curses a extremely ...
- Sun May 28, 2023 2:46 pm
- Forum: Resources
- Topic: [Sprites] Weapon hand templates
- Replies: 449
- Views: 265566
Re: [Sprites] Weapon hand templates
we might want to consider rehosting the images posted here since imgur is now deleting images that receive little traffic.
- Thu May 25, 2023 8:11 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: SysDooM Shock
- Replies: 10
- Views: 9687
Re: SysDooM Shock
This is simply amazing! Great job! I booted this up in GZDoomVR and actually BEING on citadel station is a dream come true! :D In VR movement is a bit problematic though. The System Shock style sluggish movement does not fit VR very much, and turning is very janky and jittery. I don't really know ...
- Thu May 04, 2023 5:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: SysDooM Shock
- Replies: 10
- Views: 9687
Re: SysDooM Shock
bit of a tip but link the zdoom forums on your git as well. other than that played quite a bit of the mod and feel pretty good. just know that if your playing the max height your character will require to duck for a lot of the 1 square tall hallways. that not an issue for me but it was funny.
- Sun Apr 30, 2023 11:22 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670519
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
does anyone know who made the D64-ied pickup sprites?
- Thu Apr 27, 2023 11:14 am
- Forum: Networking
- Topic: BindToPort: EADDRINUSE
- Replies: 4
- Views: 4535
Re: BindToPort: EADDRINUSE
for future reference the EADDRINUSE error is usually due to gzdoom not having shutdown out of MP properly for some reason. You'll have to hunt down the gzdoom.exe program thats running using the task manager. restarting the PC would also kill any rouge copies of gzdoom running around since your ...
- Thu Apr 27, 2023 11:09 am
- Forum: General
- Topic: Mods like Trailblazer
- Replies: 2
- Views: 643
Re: Mods like Trailblazer
the Hearts of Demons series of mods is fun. don't recall how many entries exist nowadays but i remember playing with the baron and having a grand old time. asides from that High noon drifter works well for a mapset were weird west is a desired theme. strange aeons or ancient aliens are what i've ...
- Thu Apr 20, 2023 3:50 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 651913
Re: Ashes Afterglow TC - closing the vault
Perhaps this signals that you guys are moving away from "doom mod" status and into "indie game" status! (though of course it's OK to be both) If so, I look forward to throwing as much money as possible at you guys in the future; my wife and I will be day 1 customers for sure. The Ashes series is a ...
- Sat Jul 30, 2022 6:35 pm
- Forum: Gameplay Mods
- Topic: Extended Markers [+ version for Selaco]
- Replies: 16
- Views: 9109
Re: Extended Markers [+ version for Selaco]
just a suggestion but would recommend making the binds for the mod do map bind vs bind to make it so you could assign binds to things such as the mouse buttons. could also make a separate section in the binds menu.
- Thu Jul 21, 2022 5:48 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468549
Re: [3.6] Corruption Cards - Choose cards that alter your ga
heads up the link on the original post goes to version 3.5a not 3.6
- Wed Jul 06, 2022 5:32 am
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 468549
Re: [3.5a] Corruption Cards - Choose cards that alter your g
greatly enjoyed my time playing with CC so far. been using hideous destructor and CC for a bit of MP shenangins so far and come up with a few suggestions. could there be a an option for dividing how the amount of picks based off of current player number? IE 4 picks total and 2 players means each ...
- Sat Jun 18, 2022 9:41 am
- Forum: Script Library
- Topic: [Zsript] Very simple weather effects
- Replies: 24
- Views: 10031
Re: [Zsript] Very simple weather effects
did some testing but it seems that this will not work if you use wadsmooshes doom_complete as an iwad and open a level through the episode selection menu. it does however work when manually entering a map through the console.