Search found 29 matches

by ghostboy1225
Tue May 06, 2025 9:01 am
Forum: Levels
Topic: Warmup
Replies: 13
Views: 1603

Re: Warmup

i remember you or someone else posting some of those screenshots in hdestcord a while back. I'll see about recording my time with the map when life isn't so busy.
by ghostboy1225
Fri Aug 09, 2024 6:08 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 286555

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

If i might make a suggestion for wad smoosh. could you consider changing new game to a display a selector for the doom 1 and 2 campaigns separately the episode list is getting really long now. since there is going to be romero's D2 campaign coming along whenever he's finished with that on top of ...
by ghostboy1225
Sat Jul 27, 2024 12:45 am
Forum: Creation, Conversion, and Editing
Topic: Unicode Doom Font Creator
Replies: 17
Views: 16214

Re: Unicode Doom Font Creator

if there's ever any interest in expanding this tool, a clip X amount from top or bottom setting would be nice.
by ghostboy1225
Mon Nov 06, 2023 6:31 am
Forum: Gameplay Mods
Topic: Unholy Ground [V111]
Replies: 15
Views: 8886

Re: Unholy Ground [V110]

this would be really intersting with Hideous Destructor since radsuits can come from backpack spawns and can stay around as long as you aren't shot. depending on if it is set to the super hell slime it may even be able to slow cook certain enemies/corpses for you making archvile curses a extremely ...
by ghostboy1225
Sun May 28, 2023 2:46 pm
Forum: Resources
Topic: [Sprites] Weapon hand templates
Replies: 449
Views: 265566

Re: [Sprites] Weapon hand templates

we might want to consider rehosting the images posted here since imgur is now deleting images that receive little traffic.
by ghostboy1225
Thu May 25, 2023 8:11 pm
Forum: TCs, Full Games, and Other Projects
Topic: SysDooM Shock
Replies: 10
Views: 9687

Re: SysDooM Shock

This is simply amazing! Great job! I booted this up in GZDoomVR and actually BEING on citadel station is a dream come true! :D In VR movement is a bit problematic though. The System Shock style sluggish movement does not fit VR very much, and turning is very janky and jittery. I don't really know ...
by ghostboy1225
Thu May 04, 2023 5:26 pm
Forum: TCs, Full Games, and Other Projects
Topic: SysDooM Shock
Replies: 10
Views: 9687

Re: SysDooM Shock

bit of a tip but link the zdoom forums on your git as well. other than that played quite a bit of the mod and feel pretty good. just know that if your playing the max height your character will require to duck for a lot of the 1 square tall hallways. that not an issue for me but it was funny.
by ghostboy1225
Sun Apr 30, 2023 11:22 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670519

Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

does anyone know who made the D64-ied pickup sprites?
by ghostboy1225
Thu Apr 27, 2023 11:14 am
Forum: Networking
Topic: BindToPort: EADDRINUSE
Replies: 4
Views: 4535

Re: BindToPort: EADDRINUSE

for future reference the EADDRINUSE error is usually due to gzdoom not having shutdown out of MP properly for some reason. You'll have to hunt down the gzdoom.exe program thats running using the task manager. restarting the PC would also kill any rouge copies of gzdoom running around since your ...
by ghostboy1225
Thu Apr 27, 2023 11:09 am
Forum: General
Topic: Mods like Trailblazer
Replies: 2
Views: 643

Re: Mods like Trailblazer

the Hearts of Demons series of mods is fun. don't recall how many entries exist nowadays but i remember playing with the baron and having a grand old time. asides from that High noon drifter works well for a mapset were weird west is a desired theme. strange aeons or ancient aliens are what i've ...
by ghostboy1225
Thu Apr 20, 2023 3:50 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651913

Re: Ashes Afterglow TC - closing the vault

Perhaps this signals that you guys are moving away from "doom mod" status and into "indie game" status! (though of course it's OK to be both) If so, I look forward to throwing as much money as possible at you guys in the future; my wife and I will be day 1 customers for sure. The Ashes series is a ...
by ghostboy1225
Sat Jul 30, 2022 6:35 pm
Forum: Gameplay Mods
Topic: Extended Markers [+ version for Selaco]
Replies: 16
Views: 9109

Re: Extended Markers [+ version for Selaco]

just a suggestion but would recommend making the binds for the mod do map bind vs bind to make it so you could assign binds to things such as the mouse buttons. could also make a separate section in the binds menu.
by ghostboy1225
Thu Jul 21, 2022 5:48 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 468549

Re: [3.6] Corruption Cards - Choose cards that alter your ga

heads up the link on the original post goes to version 3.5a not 3.6
by ghostboy1225
Wed Jul 06, 2022 5:32 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 468549

Re: [3.5a] Corruption Cards - Choose cards that alter your g

greatly enjoyed my time playing with CC so far. been using hideous destructor and CC for a bit of MP shenangins so far and come up with a few suggestions. could there be a an option for dividing how the amount of picks based off of current player number? IE 4 picks total and 2 players means each ...
by ghostboy1225
Sat Jun 18, 2022 9:41 am
Forum: Script Library
Topic: [Zsript] Very simple weather effects
Replies: 24
Views: 10031

Re: [Zsript] Very simple weather effects

did some testing but it seems that this will not work if you use wadsmooshes doom_complete as an iwad and open a level through the episode selection menu. it does however work when manually entering a map through the console.

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