Search found 83 matches

by IvanDobrovski
Sat Apr 09, 2022 12:50 pm
Forum: TCs, Full Games, and Other Projects
Topic: Trench Foot (New article + playable content)
Replies: 145
Views: 98853

Re: Trench Foot (CountryCide released!)

Nobody likes it when devs waste the player's time for nothing, either. It's one of the many reasons I absolutely detest things like mandatory secrets that demand players to hug random unmarked walls for hours on end just to progress. I personally think there's a way for one to create a fantastic ...
by IvanDobrovski
Sat Apr 09, 2022 9:27 am
Forum: TCs, Full Games, and Other Projects
Topic: Trench Foot (New article + playable content)
Replies: 145
Views: 98853

Re: Trench Foot (CountryCide released!)

I dont know about this... "The way is open" - thanks, but...where am i even going ? The mansion atmosphere was solid, but the woods and labyrinth are just a pain. I've spent too much time just making circles in the woods, since there is little to differentiate one area from another. And wasnt there ...
by IvanDobrovski
Sat Mar 26, 2022 11:04 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hands of Necromancy [Full game released!]
Replies: 229
Views: 48230

Re: Hands of Necromancy [Planned Release: 2022]

Looks intriguing. I hope it doesn't have the inventory clusterfuck of Heretic & Hexen games though :P Or switch puzzles :)
by IvanDobrovski
Tue Mar 15, 2022 3:00 pm
Forum: Levels
Topic: [GZDoom] Unfamiliar
Replies: 95
Views: 51903

Re: [GZDoom] Unfamiliar Trilogy

I hate how you buffed the weaker monsters so now shotgun feels like the worst weapon to use, and that's an achievement. It's like I just suffered through an alternate universe version of Doom where iD software was somehow incompetent and had no idea how to do game balancing. I felt like I played ...
by IvanDobrovski
Wed Mar 09, 2022 2:44 am
Forum: Levels
Topic: Elementalism, an ambitious GZDoom mapset, Phase 1 out now!
Replies: 118
Views: 67393

Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

I've beaten the whole thing and here is my overall feedback so far: - UV is pretty balanced, ammo, health etc. nothing is stingy. I could even say maybe it's a little too plenty, but that's just me. I beat the entire thing with pistol start. I think it'd be even more forgiving without it in terms of ...
by IvanDobrovski
Sat Mar 05, 2022 10:55 pm
Forum: Levels
Topic: Elementalism, an ambitious GZDoom mapset, Phase 1 out now!
Replies: 118
Views: 67393

Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

I finished the Earth section, pretty amazing stuff! I had chugged frames in certain places but it wasn't unplayable. Two feedbacks: * You guys need to stop spawning monsters right in players face when they move. This happened a lot in Remmirath's Earth map, literally on bridge section multiple lost ...
by IvanDobrovski
Wed Mar 02, 2022 10:34 am
Forum: Levels
Topic: Lunar Strike (WIP build style sci-fi map set)
Replies: 36
Views: 11295

Re: Lunar Strike (WIP build style sci-fi map set)

ReformedJoe wrote:@all thanks for the interest/kind words.
More generally, if anyone is interested in testing this let me know in this thread or via PM.
I can help test, I have a decently high end setup and can provide feedback for the higher difficulties.
by IvanDobrovski
Mon Feb 28, 2022 4:50 am
Forum: Resources
Topic: Vostyok's Firearms Amnesty sprites (update 25/02/22)
Replies: 17
Views: 11594

Re: Vostyok's Firearms Amnesty sprites

Vostyok wrote:Final addition:
Cyberpunk Hi-frequency Katana. Reskin of Shadowwarrior katana, with HacX hands.
You don't happen to have a version of the katana here without the blurry edges do you? As a bonus, with doomguy hands maybe?
by IvanDobrovski
Mon Jan 31, 2022 7:12 pm
Forum: Script Library
Topic: Boids: natural flight movement and behavior
Replies: 40
Views: 25098

Re: Boids: natural flight movement and behavior

This looks very good. I've dabbled with Boid systems in college for a bit, they can look amazing if done right. Yours looks very satisfying and convincing. Nicely done.
by IvanDobrovski
Mon Jan 24, 2022 12:54 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651343

Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

With regards to poll, your new formula for Afterglow is perfection . Do not change it. Semi-open world with some bike sections sprinkled in with the "Road to Sigma" soundtrack providing a chill, relaxed drive. It's just sublime. The quests make the world believable, relatable and make you feel an ...
by IvanDobrovski
Sat Dec 11, 2021 9:49 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651343

Re: (Moddb launch) Ashes Afterglow TC

Got a bug report for ya.
Spoiler:
by IvanDobrovski
Thu Dec 02, 2021 3:57 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651343

Re: (Weapons Pack V2.0 Release ) Ashes Afterglow TC

One of the top quality mods out there for sure. I can only suggest you break your shackles to vanilla doom 2 assets and become your own thing, this deserves it!
by IvanDobrovski
Wed Aug 18, 2021 9:33 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 467462

Re: [2.2b] Corruption Cards - Choose cards that alter your g

I'll put some more as I find, but so far that makes 4 particular monster themes to have this use case. Are those 4 monster themes part of the same mod? If so, that's just one mod, which is a perfect candidate for a CCARDs lump to define their own monster groups. Species is the only universal thing ...
by IvanDobrovski
Wed Aug 18, 2021 8:40 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 467462

Re: [2.2b] Corruption Cards - Choose cards that alter your g

Most mods Links to these mods? Cards that effect species will effect monsters with the same species name, there is no hierarchy. If monster A has the species "bob" and monster B has the species "bob", they will both get the effect. I do most of my testing with DRLA monsters as that has a species ...
by IvanDobrovski
Wed Aug 18, 2021 7:01 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 467462

Re: [2.2b] Corruption Cards - Choose cards that alter your g

I think you really need to rework how any card that affects a species works. Most mods have base monster classes that all monsters inherit from for any special state or behavior, and what happens is the card suddenly affects ALL monsters involved. You should probably go down from the hierarchy of ...

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