Search found 35 matches
- Wed May 31, 2023 8:33 am
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 246920
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
EvilManiMani , your mod, which have "SSG gib" cvar on latest pre-4.11, for some reason, it considers all weapons as Super Shotgun, respectively, even with pistol at point-blank range monsters are blown to pieces. Of course it reminds me of Doom 2016, but in my opinion this should not be here)
- Sun Jun 13, 2021 10:18 am
- Forum: Scripting
- Topic: Music Randomizer (4.6.0; ZScript; S_ChangeMusic)
- Replies: 2
- Views: 788
Re: Music Randomizer (4.6.0; ZScript; S_ChangeMusic)
It really works the way I expected it to. I don't understand why I was struggling for a long time with a problem whose solution was right under nose.
Thank you so much!
Thank you so much!
- Thu Jun 10, 2021 3:54 am
- Forum: Scripting
- Topic: Music Randomizer (4.6.0; ZScript; S_ChangeMusic)
- Replies: 2
- Views: 788
Music Randomizer (4.6.0; ZScript; S_ChangeMusic)
Hello, dear community. I want to ask a question about music and Zscript. Somewhere in depths of ZDoom forum found "Music Changer" (from YouTube link), which has two music - one that replaces theme of level, another - if you attract the attention of monsters (battle music). In parameters, you can set ...
- Thu Jun 18, 2020 2:03 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 90872
Re: Angled Doom v0.7 WIP
#2 Is this still alive? 

- Wed May 06, 2020 11:55 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670335
Re: Smooth Doom [UPDATE 9/25/19]
Hello, Gifty ! I really liked your modification, which significantly improves the quality of animations in the game and adds special features for a deeper immersion in the gameplay! I want to ask a question - I know that some time ago in your fashion there was a component "smooth intermission" for ...
- Thu Apr 16, 2020 3:26 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670335
Re: Smooth Doom [UPDATE 9/25/19]
Hello, Gifty ! I really liked your modification, which significantly improves the quality of animations in the game and adds special features for a deeper immersion in the gameplay! I want to ask a question - I know that some time ago in your fashion there was a component "smooth intermission" for ...
- Tue Apr 07, 2020 10:02 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4988
- Views: 1241167
Re: Mod Download Broken? Request Reuploads Here
Please, tell me, does anyone still have this file? I would be very grateful.
EDIT1: thanks a lot, wolfman
EDIT1: thanks a lot, wolfman

- Fri Apr 03, 2020 10:32 pm
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 90872
Re: Angled Doom v0.7 WIP
Just want to clarify a couple more things - I may have overlooked it, but are there brightmaps for all weapons here, including the BFG glow in dark? Or have you planned to do this in near future? Also for new monsters - in particular, the eyes of the mutated imp and shot frame of the possessed in ...
- Mon Mar 23, 2020 12:21 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 90872
Re: Angled Doom: Angled Doom v0.7 WIP
This definitely looks good! I can 't wait for the new version to come out, especially Angled+. Do you plan to transfer some weapons from newest games in style of vanilla? In particular Assault Rifle, Gauss Cannon. I suppose, base for decent graphics can located in Doom 4: Death Foretold modification ...
- Sun Jan 26, 2020 7:05 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 90872
Re: Angled Doom: Angled Doom Lite released! 21/12/2020
Is it possible to combine with smooth monsters in future? Or with analogues from random death and decorations modification.
- Sat Sep 01, 2018 3:08 am
- Forum: Shaders
- Topic: Mirror Mire
- Replies: 24
- Views: 20533
Re: Mirror Mire v1.1
Doesn't work with GZDoom 3.5.1. Compile Shader 'shaders/PostProcess/mirrormire.fp': 0(67) : error C1101: ambiguous overloaded function reference "clamp(float, int, float)" (0) : gp5 float64_t clamp(float64_t, float64_t, float64_t) (0) : float clamp(float, float, float) 0(76) : error C1101: ambiguous ...
- Mon Sep 18, 2017 6:28 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4659295
Re: [SPRITES] Spriting Carnival!!
Offtopic:

SoonXLightningStormL wrote:Now we just need a set of Praetor Armor player sprites, and it will all be set.

- Sun Sep 17, 2017 11:19 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4659295
- Sat May 27, 2017 7:22 am
- Forum: Abandoned/Dead Projects
- Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
- Replies: 830
- Views: 231910
Re: D4D - v3 Alpha 6 -- Q&A Page 24
You could make a "ledge grabbing" in the form of a separate mod, which contains only the feature which allows you to climb ledges. Mod, which can be combined with other modifications. In D4T now this feature is unavailable. And in the code I don't know much, so I can't pull the "Ledge grabbing ...
- Sat May 27, 2017 7:18 am
- Forum: Abandoned/Dead Projects
- Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
- Replies: 830
- Views: 231910
Re: D4D - v3 Alpha 6 -- Q&A Page 24
No, I meant a bit differently - use your patch, that could come, to use it with other mods. D4T was as an example, in which it would be possible to use your "ledge grabbing". Regarding paragraph two under characteristics - it is a ledge grabbing.