Search found 35 matches

by Xtor98
Wed May 31, 2023 8:33 am
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 246920

Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX

EvilManiMani , your mod, which have "SSG gib" cvar on latest pre-4.11, for some reason, it considers all weapons as Super Shotgun, respectively, even with pistol at point-blank range monsters are blown to pieces. Of course it reminds me of Doom 2016, but in my opinion this should not be here)
by Xtor98
Sun Jun 13, 2021 10:18 am
Forum: Scripting
Topic: Music Randomizer (4.6.0; ZScript; S_ChangeMusic)
Replies: 2
Views: 788

Re: Music Randomizer (4.6.0; ZScript; S_ChangeMusic)

It really works the way I expected it to. I don't understand why I was struggling for a long time with a problem whose solution was right under nose.
Thank you so much!
by Xtor98
Thu Jun 10, 2021 3:54 am
Forum: Scripting
Topic: Music Randomizer (4.6.0; ZScript; S_ChangeMusic)
Replies: 2
Views: 788

Music Randomizer (4.6.0; ZScript; S_ChangeMusic)

Hello, dear community. I want to ask a question about music and Zscript. Somewhere in depths of ZDoom forum found "Music Changer" (from YouTube link), which has two music - one that replaces theme of level, another - if you attract the attention of monsters (battle music). In parameters, you can set ...
by Xtor98
Thu Jun 18, 2020 2:03 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 90872

Re: Angled Doom v0.7 WIP

#2 Is this still alive? :)
by Xtor98
Wed May 06, 2020 11:55 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670335

Re: Smooth Doom [UPDATE 9/25/19]

Hello, Gifty ! I really liked your modification, which significantly improves the quality of animations in the game and adds special features for a deeper immersion in the gameplay! I want to ask a question - I know that some time ago in your fashion there was a component "smooth intermission" for ...
by Xtor98
Thu Apr 16, 2020 3:26 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670335

Re: Smooth Doom [UPDATE 9/25/19]

Hello, Gifty ! I really liked your modification, which significantly improves the quality of animations in the game and adds special features for a deeper immersion in the gameplay! I want to ask a question - I know that some time ago in your fashion there was a component "smooth intermission" for ...
by Xtor98
Tue Apr 07, 2020 10:02 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4988
Views: 1241167

Re: Mod Download Broken? Request Reuploads Here

Please, tell me, does anyone still have this file? I would be very grateful.
EDIT1: thanks a lot, wolfman :-)
by Xtor98
Fri Apr 03, 2020 10:32 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 90872

Re: Angled Doom v0.7 WIP

Just want to clarify a couple more things - I may have overlooked it, but are there brightmaps for all weapons here, including the BFG glow in dark? Or have you planned to do this in near future? Also for new monsters - in particular, the eyes of the mutated imp and shot frame of the possessed in ...
by Xtor98
Mon Mar 23, 2020 12:21 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 90872

Re: Angled Doom: Angled Doom v0.7 WIP

This definitely looks good! I can 't wait for the new version to come out, especially Angled+. Do you plan to transfer some weapons from newest games in style of vanilla? In particular Assault Rifle, Gauss Cannon. I suppose, base for decent graphics can located in Doom 4: Death Foretold modification ...
by Xtor98
Sun Jan 26, 2020 7:05 am
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 263
Views: 90872

Re: Angled Doom: Angled Doom Lite released! 21/12/2020

Is it possible to combine with smooth monsters in future? Or with analogues from random death and decorations modification.
by Xtor98
Sat Sep 01, 2018 3:08 am
Forum: Shaders
Topic: Mirror Mire
Replies: 24
Views: 20533

Re: Mirror Mire v1.1

Doesn't work with GZDoom 3.5.1. Compile Shader 'shaders/PostProcess/mirrormire.fp': 0(67) : error C1101: ambiguous overloaded function reference "clamp(float, int, float)" (0) : gp5 float64_t clamp(float64_t, float64_t, float64_t) (0) : float clamp(float, float, float) 0(76) : error C1101: ambiguous ...
by Xtor98
Mon Sep 18, 2017 6:28 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38041
Views: 4659295

Re: [SPRITES] Spriting Carnival!!

Offtopic:
XLightningStormL wrote:Now we just need a set of Praetor Armor player sprites, and it will all be set.
Soon :wink:
by Xtor98
Sun Sep 17, 2017 11:19 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38041
Views: 4659295

Re: [SPRITES] Spriting Carnival!!

Slayer's face for classic HUD.
Feel free for use.
Guys, you always know, that if you don't like something in this faces, you are free to correct it. My time is now severely limited.
Image
by Xtor98
Sat May 27, 2017 7:22 am
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231910

Re: D4D - v3 Alpha 6 -- Q&A Page 24

You could make a "ledge grabbing" in the form of a separate mod, which contains only the feature which allows you to climb ledges. Mod, which can be combined with other modifications. In D4T now this feature is unavailable. And in the code I don't know much, so I can't pull the "Ledge grabbing ...
by Xtor98
Sat May 27, 2017 7:18 am
Forum: Abandoned/Dead Projects
Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
Replies: 830
Views: 231910

Re: D4D - v3 Alpha 6 -- Q&A Page 24

No, I meant a bit differently - use your patch, that could come, to use it with other mods. D4T was as an example, in which it would be possible to use your "ledge grabbing". Regarding paragraph two under characteristics - it is a ledge grabbing.

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