Search found 94 matches
- Fri Jan 24, 2020 8:43 pm
- Forum: Gameplay Mods
- Topic: Re: WAR TROPHIES (1.11) Give up your soul for extra points
- Replies: 154
- Views: 86176
Re: WAR TROPHIES (1.0.1)
This is really cool, but how does it react around DeHackEd monsters and weapons?
- Sat Jan 04, 2020 2:14 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257149
Re: Lithium 1.6.1 (Jan. 24, 2019)
I think Marrub is working on other projects right now. And like she said above, Lithium won't get another update until the Eternity engine finishes getting it's rewrite.Alptraum wrote:Do you think about another update or are you working on something else ^^ ?
- Mon Dec 09, 2019 7:57 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257149
Re: Lithium 1.6.1 (Jan. 24, 2019)
I think for the latest versions of GZdoom you have to use the GitHub master branch. https://github.com/marrub--/LithiumScorch-dragon wrote:yeah the mod is good and all but there is one problem. I cant get version 1.6.1 working. yet 1.6.0 does work. can it be fixed please? or can someone tell me why its not working?
- Sun Sep 01, 2019 5:34 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257149
Re: Lithium 1.6.1 (Jan. 24, 2019)
The shotgun doesn't use/show any shells and can't pick them up either. I know the pistol has infinite ammo, but Is this normal? Yes, the pistol, shotgun, and chaingun tier weapons for all classes have infinite ammo. However, there is an option in the settings to make all shotgun tier weapons ...
- Sun Aug 18, 2019 7:46 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1705016
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
You feeling something amazing here...... (Hearing creepy eerie noise) You've got a good feeling about this place... (Hearing creepy mist noise) You feel a vile, yet unthreatening prescence here... (WTF IS THAT NOISE?) Seems like something here is really cool... what is that meaning of that dialogue ...
- Sat Aug 10, 2019 5:21 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1705016
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
I think that might be the stamina bar, you use up stamina when performing melee attacks, or double jumping as scout.DarkkOne wrote:In the fullscreen HUD, what's the yellow bar to the right of the indicators that show how many weapons, armor pieces, etc, you have?
- Tue Jul 23, 2019 5:27 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1705016
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Shoot the floating sixes circling it's head.WolfMann wrote:Alright. I can't find any information about it anywhere so...
De-Vile.... 666hp... nothing harms it. What do I treat with?
- Wed Jul 03, 2019 10:29 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257149
Re: Lithium 1.6.1 (Jan. 24, 2019)
Which version of GZDoom does it work in? It did not work on any that I downloaded. Edit 1: I forgot to mention that version 3.7.2 gave the same error. Edit 2: The only way to fix this was by downloading the old versions until you figured out what works and 1.6 worked properly. The GitHub version of ...
- Tue Apr 16, 2019 4:49 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1705016
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
That's because it also requires the Tristar Blaster.Jayrassic Park wrote:Not sure if intended, but I didn't get a bonus/notice for wearing the Cerberus Armor and Boots at the same time.
- Sun Mar 31, 2019 8:06 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1705016
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
Press right-click in order to exit out of the help screens, as well as any other screens in the PDA. You can always come back to view information on how to use the PDA at any time.StarController wrote:Can someone help me to use the PDA? I can't seem to see more than the two help screens.
- Thu Mar 28, 2019 8:19 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1705016
Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]
I have been having a strange issue with the mod: when I load DoomRL + Monster pack with a wad like AV1/AV2/Community pack 3/4 or whatever, in-game I cannot jump! I tried the fly command and pressing the jump button allows me to go straight up, so I know the key is working and jump works just fine ...
- Sat Mar 09, 2019 1:09 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1705016
Re: DoomRL Arsenal - [1.1] [MP-B7.0]
Based Yholo told me how to use the arrow keys to control the PDA, but now I have a new question. I know bestiary entries are not carried over between games, unfortunately, so I have to ask...what IS carried over? information on assemblies and exotic modpack effects on unique weapons are carried ...
- Sun Feb 10, 2019 4:45 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1705016
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Does not remove the fact that if one collect a high end guns at level 1, it negate the use of pretty much any guns behind it thus removing a lot of options quckly. Well, if you're not that happy over the fact that you got a unique on the first map, just restart the map! Besides, I'm pretty sure ...
- Sat Feb 09, 2019 7:14 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1705016
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Then if you pick uniques/demonic right off the bat the difficulty will switch from 1 to 1000? Gradual increase will be lost forever? No, not really. The difficulty depends on a system called the "danger level". doing the things I said in my previous post (completing levels, picking up uniques, esc ...
- Sat Feb 09, 2019 3:35 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1705016
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Hoo mighty Yholl, Would it be possible that High end weapons (Uniques,Legendary,Demonic) cannot spawn except when in late urban/hell? Or a switch in a menu of some sort? As it stand I can get the hell reign at map 1... A more extreme example of that would be scout with Death's Gaze at level 1. You ...