Spoiler:
Search found 43 matches
- Wed May 05, 2021 3:32 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 705660
Re: [Wolfenstein: Blade of Agony] Release (v3.0)
Enjoying the TC so far, but I found one (possible) issue in E2M3 :
- Fri Apr 30, 2021 1:38 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 705660
Re: [Wolfenstein: Blade of Agony] Final release is closing i
I'm waiting for it
- Mon Dec 14, 2020 4:19 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DEAD MEN TELL NO TALES (REDUX RERELEASE)
- Replies: 17
- Views: 16696
Re: DEAD MEN TELL NO TALES
Done on Hardest difficulty. It was short but its atmosphere and musics were great!
- Sat Nov 21, 2020 1:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 74742
Re: The Inquisitor 3D v1.3
Found a strange issue in the current version. - If you have Disc of Repulsion and enter the Nightmare, you can still use the repulsion with the fist(couldn't check if it really consumes discs as the inventory is gone during Nightmare level). In the beginning when you only have your fists, if you ...
- Thu Nov 19, 2020 6:13 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 74742
Re: The Inquisitor 3D v1.3
Another run done with more strength-oriented stats. STR 25 / DEX 7 / INT 7 / WIS 25 / VIT 19 Weapons : Frail killed almost every bosses. Fire Launcher did ridiculous damage on anything that's not immune to fire. Spells : All the Wisdom stuff. Fire Rain was another best(and most exploitable) one in ...
- Tue Nov 03, 2020 6:59 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 158
- Views: 42711
Re: Ascension (Release, v 1.3) - by Big Memka and Shadowman
"Unknown Script 7" when I use the elevator in the cave just past the lighthouse. Would you please check? This is some kind of mysticism! Replaced the link again. Thank you, and I think I found another progression stopping issue : The door in Mikura the blacksmith's house in the city cannot be ...
- Tue Nov 03, 2020 3:24 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: TEMPLE OF THE LIZARD MEN 5 - GOLD EDITION RELEASED!
- Replies: 49
- Views: 23067
Re: TEMPLE OF THE LIZARD MEN 5 - RELEASED!!!
I played through the TC on UV(It's My Temple Now), here are my thoughts. - Weapons were well-balanced and I used all of them fairly. Knife is VERY good. - Inventory is good too, but I felt Berserk is a bit overly abundant(to encourage fists and knives, so I'm okay with it) - IMO about enemies ...
- Mon Nov 02, 2020 4:47 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 158
- Views: 42711
Re: Ascension (Release, v 1.3) - by Big Memka and Shadowman
"Unknown Script 7" when I use the elevator in the cave just past the lighthouse. Would you please check?
- Sun Sep 20, 2020 11:04 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [GZDoom 4.2.3+] Smashing Pumpkins in a Dark Wonderland
- Replies: 4
- Views: 2699
Re: [GZDoom 4.2.3+] Smashing Pumpkins in a Dark Wonderland
Just checked in GZDoom 4.2.3 and g4.5pre-144-g8a4b68688. Works fine on my end in both. Just remember that by default in GZDoom, you cannot switch to a weapon if you don't have ammo for it. Found out the issue might be with the rifle dropped by toy soldiers... as: - If I get the rifle from soldiers ...
- Sun Sep 20, 2020 11:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [GZDoom 4.2.3+] Smashing Pumpkins in a Dark Wonderland
- Replies: 4
- Views: 2699
Re: [GZDoom 4.2.3+] Smashing Pumpkins in a Dark Wonderland
Looks cute enough to try it out, but I found that the Rifle cannot be cycled to other weapons with "prev/next weapon", and if I use number keys to switch to either Wand or Candy Cane, I can't switch back to Rifle.
Would you please check on that?
Running on the latest GZDoom 4.5 build.
Would you please check on that?
Running on the latest GZDoom 4.5 build.
- Sun Jul 05, 2020 9:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: ACES of th A.S.S. (Alien Secret Service)
- Replies: 15
- Views: 2962
Re: ACES of th A.S.S. (Alien Secret Service)
> Can't progress further than the 2x2 switches. I believe that would lower the wall in the big area with barrels or somewhere nearby, but they don't. My bad, I just missed newly opened rooms! > I added a new weapon for the Gorgos : the NeutroGrenade Apparently it's not quick-throwable like Banana ...
- Fri Jul 03, 2020 1:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: ACES of th A.S.S. (Alien Secret Service)
- Replies: 15
- Views: 2962
Re: ACES of th A.S.S. (Alien Secret Service)
I gave it a go and... - I love the humorous looks and sounds of everything. - Really dense enemies. 1400 in a single map. - Lots of secrets. - Weapons feels a bit unbalanced; Pump Shotgun, Magnum, Heavy Machinegun(the big muzzle one dropped by enemies) and Banana are great, but starting pistol is ...
- Sun Jun 14, 2020 1:55 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Endless Madness - Released v1.2.2
- Replies: 37
- Views: 35156
Re: Endless Madness - Released v1.1
So I played through UV on the mod... "Insane" is an understatement for this madness and fun.
Any chances to make a standalone weapon mod so I can break other maps or megawads?
Any chances to make a standalone weapon mod so I can break other maps or megawads?
- Sun Apr 05, 2020 12:33 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Iron Assault Remake (Demo Update 2.5)
- Replies: 142
- Views: 78613
Re: (WIP)Iron Assault Remake - Mech Action in GZDoom
Oh my god, Iron Assault was one of my first FPS(more like a robot sim though) played in my childhood. I'm looking SO forward for the release!
- Sat Apr 04, 2020 5:50 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 158
- Views: 42711
Re: Ascension (Release, v 1.0) - by Big Memka and Shadowman
I think everything is okay as they currently are, except one thing : The defense statue shouldn't be damagable by the player(if they have massive AoE, it will die fast. Repulsion will kill it too but I think that's fine as repulsion pushing is exploitable). Mages can still die quickly due to weak ...