Search found 43 matches

by Toyoch
Wed May 05, 2021 3:32 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 705660

Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Enjoying the TC so far, but I found one (possible) issue in E2M3 :
Spoiler:
by Toyoch
Mon Dec 14, 2020 4:19 pm
Forum: TCs, Full Games, and Other Projects
Topic: DEAD MEN TELL NO TALES (REDUX RERELEASE)
Replies: 17
Views: 16696

Re: DEAD MEN TELL NO TALES

Done on Hardest difficulty. It was short but its atmosphere and musics were great!
by Toyoch
Sat Nov 21, 2020 1:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor 3D v1.4
Replies: 199
Views: 74742

Re: The Inquisitor 3D v1.3

Found a strange issue in the current version. - If you have Disc of Repulsion and enter the Nightmare, you can still use the repulsion with the fist(couldn't check if it really consumes discs as the inventory is gone during Nightmare level). In the beginning when you only have your fists, if you ...
by Toyoch
Thu Nov 19, 2020 6:13 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor 3D v1.4
Replies: 199
Views: 74742

Re: The Inquisitor 3D v1.3

Another run done with more strength-oriented stats. STR 25 / DEX 7 / INT 7 / WIS 25 / VIT 19 Weapons : Frail killed almost every bosses. Fire Launcher did ridiculous damage on anything that's not immune to fire. Spells : All the Wisdom stuff. Fire Rain was another best(and most exploitable) one in ...
by Toyoch
Tue Nov 03, 2020 6:59 pm
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 158
Views: 42711

Re: Ascension (Release, v 1.3) - by Big Memka and Shadowman

"Unknown Script 7" when I use the elevator in the cave just past the lighthouse. Would you please check? This is some kind of mysticism! Replaced the link again. Thank you, and I think I found another progression stopping issue : The door in Mikura the blacksmith's house in the city cannot be ...
by Toyoch
Tue Nov 03, 2020 3:24 pm
Forum: TCs, Full Games, and Other Projects
Topic: TEMPLE OF THE LIZARD MEN 5 - GOLD EDITION RELEASED!
Replies: 49
Views: 23067

Re: TEMPLE OF THE LIZARD MEN 5 - RELEASED!!!

I played through the TC on UV(It's My Temple Now), here are my thoughts. - Weapons were well-balanced and I used all of them fairly. Knife is VERY good. - Inventory is good too, but I felt Berserk is a bit overly abundant(to encourage fists and knives, so I'm okay with it) - IMO about enemies ...
by Toyoch
Mon Nov 02, 2020 4:47 pm
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 158
Views: 42711

Re: Ascension (Release, v 1.3) - by Big Memka and Shadowman

"Unknown Script 7" when I use the elevator in the cave just past the lighthouse. Would you please check?
by Toyoch
Sun Sep 20, 2020 11:04 pm
Forum: TCs, Full Games, and Other Projects
Topic: [GZDoom 4.2.3+] Smashing Pumpkins in a Dark Wonderland
Replies: 4
Views: 2699

Re: [GZDoom 4.2.3+] Smashing Pumpkins in a Dark Wonderland

Just checked in GZDoom 4.2.3 and g4.5pre-144-g8a4b68688. Works fine on my end in both. Just remember that by default in GZDoom, you cannot switch to a weapon if you don't have ammo for it. Found out the issue might be with the rifle dropped by toy soldiers... as: - If I get the rifle from soldiers ...
by Toyoch
Sun Sep 20, 2020 11:38 am
Forum: TCs, Full Games, and Other Projects
Topic: [GZDoom 4.2.3+] Smashing Pumpkins in a Dark Wonderland
Replies: 4
Views: 2699

Re: [GZDoom 4.2.3+] Smashing Pumpkins in a Dark Wonderland

Looks cute enough to try it out, but I found that the Rifle cannot be cycled to other weapons with "prev/next weapon", and if I use number keys to switch to either Wand or Candy Cane, I can't switch back to Rifle.

Would you please check on that?

Running on the latest GZDoom 4.5 build.
by Toyoch
Sun Jul 05, 2020 9:38 am
Forum: TCs, Full Games, and Other Projects
Topic: ACES of th A.S.S. (Alien Secret Service)
Replies: 15
Views: 2962

Re: ACES of th A.S.S. (Alien Secret Service)

> Can't progress further than the 2x2 switches. I believe that would lower the wall in the big area with barrels or somewhere nearby, but they don't. My bad, I just missed newly opened rooms! > I added a new weapon for the Gorgos : the NeutroGrenade Apparently it's not quick-throwable like Banana ...
by Toyoch
Fri Jul 03, 2020 1:29 pm
Forum: TCs, Full Games, and Other Projects
Topic: ACES of th A.S.S. (Alien Secret Service)
Replies: 15
Views: 2962

Re: ACES of th A.S.S. (Alien Secret Service)

I gave it a go and... - I love the humorous looks and sounds of everything. - Really dense enemies. 1400 in a single map. - Lots of secrets. - Weapons feels a bit unbalanced; Pump Shotgun, Magnum, Heavy Machinegun(the big muzzle one dropped by enemies) and Banana are great, but starting pistol is ...
by Toyoch
Sun Jun 14, 2020 1:55 pm
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness - Released v1.2.2
Replies: 37
Views: 35156

Re: Endless Madness - Released v1.1

So I played through UV on the mod... "Insane" is an understatement for this madness and fun.

Any chances to make a standalone weapon mod so I can break other maps or megawads?
by Toyoch
Sun Apr 05, 2020 12:33 am
Forum: TCs, Full Games, and Other Projects
Topic: Iron Assault Remake (Demo Update 2.5)
Replies: 142
Views: 78613

Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Oh my god, Iron Assault was one of my first FPS(more like a robot sim though) played in my childhood. I'm looking SO forward for the release!
by Toyoch
Sat Apr 04, 2020 5:50 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 158
Views: 42711

Re: Ascension (Release, v 1.0) - by Big Memka and Shadowman

I think everything is okay as they currently are, except one thing : The defense statue shouldn't be damagable by the player(if they have massive AoE, it will die fast. Repulsion will kill it too but I think that's fine as repulsion pushing is exploitable). Mages can still die quickly due to weak ...

Go to advanced search